Hero Discussion of this Day: Chaos Knight, CK (28 February 2013)
Chaos Knight
The Chaos Knight has one of the highest damage potentials among strength heroes. He is capable of dealing out a lot of punishment with his powerful critical hits and illusions. In addition, he offers good mobility and a strong stun. Chaos Bolt, as indicated by its name, is a strong but random ability. It deals a random amount of damage over a set range, and stuns the target for a variable length of time based on the level of the skill. It can either be very effective or mediocre, depending on the Chaos Knight's luck. Similarly, his critical strike has a fairly low chance of activating, but the damage payoff is the highest of any non-ultimate critical hit. The Chaos Knight is quite mobile for a strength hero. His Reality Rift instantly teleports you, any images you have and the target unit to a random point along the line between the two of you, while giving Chaos Knight a damage bonus. Finally, the Chaos Knight's can use his Phantasm skill, which summons several illusions of the caster. Each illusion deals the full damage of the Chaos Knight. The amount of pain these images can dish out is among the highest physical damage potentials in the game, especially with Critical Strike. If surrounded by these phantasms, just hope this Fundamental's luck doesn't hold.
Lore
The veteran of countless battles on a thousand worlds, Chaos Knight hails from a far upstream plane where the fundamental laws of the universe have found sentient expression. Of all the ancient Fundamentals, he is the oldest and most tireless—endlessly searching out a being he knows only as “The Light.” Long ago the Light ventured out from the progenitor realm, in defiance of the first covenant. Now Chaos Knight shifts from plane to plane, always on the hunt to extinguish the Light wherever he finds it. A thousand times he has snuffed out the source, and always he slides into another plane to continue his search anew.
Upon his steed Armageddon he rides, wading into battle with maniacal frenzy, drawing strength from the disorder of the universe. A physical manifestation of chaos itself, in times of need he calls upon other versions of himself from other planes, and together these dark horsemen ride into battle, as unstoppable as any force of nature. Only when the last Light of the world is scoured from existence will the search be ended. Where rides the Chaos Knight, death soon follows.
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Roles: Carry, Disabler, Durable, Pusher
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Strength: 20 + 2.9
Agility: 14 + 2.1
Intelligence: 16 + 1.2
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Damage: 49-79
Armour: 3.96
Movement Speed: 325
Attack Range: 128 (Melee)
Missile Speed: N/A
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.5
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Spells
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Chaos Bolt
Throws a mysterious bolt of energy at the target unit. It stuns for a random duration and deals random damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 140 | 10 | 500 | N/A | 1-2 | Stuns and damages the target for 1-200 damage |
| 2 | 140 | 10 | 500 | N/A | 1-3 | Stuns and damages the target for 50-225 damage |
| 3 | 140 | 10 | 500 | N/A | 1-4 | Stuns and damages the target for 75-250 damage |
| 4 | 140 | 10 | 500 | N/A | 2-4 | Stuns and damages the target for 100-275 damage |
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Magical damage
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Stun duration and damage appears above targeted unit's head (visible to allies and enemies).
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Stun projectile speed is 1000 ms
Even Chaos Knight cannot predict this manifest of unholy energy.
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Reality Rift
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 70 | 24 | 550 | N/A | N/A | Moves Chaos Knight and the enemy target closer together and gives 25 bonus damage on one attack for 1.2 seconds |
| 2 | 70 | 18 | 600 | N/A | N/A | Moves Chaos Knight and the enemy target closer together and gives 50 bonus damage on one attack for 1.2 seconds |
| 3 | 70 | 12 | 650 | N/A | N/A | Moves Chaos Knight and the enemy target closer together and gives 75 bonus damage on one attack for 1.2 seconds |
| 4 | 70 | 6 | 700 | N/A | N/A | Moves Chaos Knight and the enemy target closer together and gives 100 bonus damage on one attack for 1.2 seconds |
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Magical Damage
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Teleports Chaos Knight to a random point on the line between the units (between 30% and 80% of the distance)
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Teleports the target unit to the same location as Chaos Knight, offset by 25 units towards Chaos Knight's original position
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Any illusions of Chaos Knight owned by the same player as Chaos Knight within a 1400 radius are also teleported to Chaos Knight's new position
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Chaos Knight and the target unit are made to face each other, and Chaos Knight and all teleported illusions are issued an attack order against the target unit
Armageddon rides between the planes, bringing Chaos Knight to his victim wherever he may hide.
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Chaos Strike
Passive
Chaos Knight's mojo gives him a chance to deal bonus damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | - | Gives Chaos Knight a 10% chance to Critical Strike for 150% damage |
| 2 | - | - | - | - | - | Gives Chaos Knight a 10% chance to Critical Strike for 200% damage |
| 3 | - | - | - | - | - | Gives Chaos Knight a 10% chance to Critical Strike for 250% damage |
| 4 | - | - | - | - | - | Gives Chaos Knight a 10% chance to Critical Strike for 300% damage |
Chaos Knight's unwieldy power bludgeons those who stand before him, crushing the thickest of armors.
==
Phantasm
Ultimate
Summons several copies of the Chaos Knight from alternate dimensions. The illusions deal full damage, but take double damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 125 | 140 | N/A | N/A | 24 | Summons 1 illusion which deals 100% outgoing damage but takes 200% incoming damage |
| 2 | 200 | 140 | N/A | N/A | 24 | Summons 2 illusions which deals 100% outgoing damage but takes 200% incoming damage |
| 3 | 275 | 140 | N/A | N/A | 24 | Summons 3 illusions which deals 100% outgoing damage but takes 200% incoming damage |
- This ability removes most buffs from Chaos Knight
Drawing on his battles fought across many worlds and many times, phantasms of the Chaos Knight rise up to quell all who oppose him.
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Recent Changes from 6.77
- None
Recent Changes from 6.76/6.76b/6.76c
- None
Recent Changes from 6.75/6.75b
- Chaos Bolt's stun is no longer partially undodgeable (now a normal projectile with 1000 speed)
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Findings (not-factual information as above):
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Shred_Kid has a write-up from a previous discussion
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If you guys want a specific hero to be discussed next, please feel free to post (or message as people have for Meepo, Lina, Krobelus, Sylla, Puck, Brood, Omni, Disruptor. Viper, Shadow Demon, Prophet, Rhasta, Rubick, Medusa, Necrolyte, Centaur, Juggernaut, Dragon Knight, Weaver and Leshrac).
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Posts are every 2 days except patch days, next post will be on the 30th-2nd
Important Leshrac tip of last thread by chrimewave: "the most important thing to take away from this hero rundown is that split earth takes .35+.70s, so basically say "one one thousand" when timing his split earth with an initial stun."
Posted Feb 27, 2013, 5:56 PM UTC · edited