Minigun Crushing Idra in MLG WWS. Come watch for the good times.
Posted Mar 3, 2013, 10:36 PM UTC
Posted Mar 3, 2013, 10:36 PM UTC
idra shouldn't have taken the engagement at the third there, either come from the back aswell, intercept the army or go coutnerattack and sac the 3rd.... but the way he fought that was the only way to loose.
I can understand him though, he thought (and it looked like) he had overwhelming numbers, but timewarp+forcefield make it that numbers only matter to a certain extent.
It was hard enough in WoL. Now there's timewarp and extra DPS from the core.
This is probably a dumb question to ask, but where/when will there be vods of this series? I'd like to see it.
rebroadcast right now!
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"lol" - Idra 2013
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Not sure how idrA can complain about that second game
He pulled his entire army from outside of Minigun's natural to deal with 4 Zealots in a Warp Prism. He didn't leave anything on the tower to see that huge deathball rolling up.
Then he didn't engage properly. Just a silly move overall.
IdrA has a really fucked up mindset. Every game he loses is the opponent's fault for not playing how he wanted/expected them to.
because he tries to metagame way too hard, its sad really :(
Its really sad. Watching him commentate his own games on his stream, its really obvious. He just says what they should be doing, and if they do something weird he comments that its stupid, and usually just doesn't respond to it and it kills him
That's the exact feeling I get every time I watch his stream.
That's the exact feeling I get every time I watch his stream.
"lol" - EzIdrARacecar
Truer words never spoken.
Idra played bad, but seeing an immortal sentry all in just warped back to safety is probably the most obnoxious thing I've ever witnessed.
i cringe at failing protoss all-ins becoming a non-all-in because of recall...
Recall doesn't give you the 20 workers you cut back or build tech structures for you.
I cringe at bronze players trying to analyze
No, but it gives you every piece of the army you cut those workers for back with literally zero cost to you except energy. It's the reason infested Terran was super OP, because the investment you make to get them comes with very little cost.
An easy way to fix this is to make recall with the mother ship core an upgrade, and free with the mothership. Alternately, remove it until mothership if you have to. Especially against Zerg, though, letting Protoss get away with that much damage with little to no cost is absolute bullshit.
also you can do pretty stupid stuff like forcefield like a pro and snipe a base and a few drones then port back without losing anything. Those 20 cut workers are now magically worth it.
shut up, im not bronze and im not wrong.
sure, the worker disadvantage stays, but you just saw how much that matters in game 2.
Idra lost game 2 because he 1-a'd his whole army to deal with a warp prism and 4 zealots, He then arrived late to his third and found himself in a shitty engagement due to the chokepoints and forcefields. Not to mention his spire was late. He should have suspected a colossus follow up after the recall and dropped the spire much quicker.
My job here is done...
Played bad because he is bad. And he is bad because he plays bad.
The thing you don't realize is that getting the mothership core that early delays the push a minute. Much less scary attack, even if it can recall home (which isn't that different to how it plays out in WoL, as you can just forcefield while retreating anyways).
Not on that map.
Can you explain why that is? Why can't they just get 1 less sentry, and only spend 50 more minerals for the MSC (even if you didn't skip the sentry, 100 gas isn't a minute's income on 4 geysers)? You only need the MSC 90 seconds before the time of the recall, which means you could get it maybe 30 seconds before you push out.
What makes the push that delayed?
Mothership core eats up probe production, costs 100-100, and since Minigun pressured with zealot stalker poke that's another 225-50 resources that delay your robotics facility.
You're never building a sentry before the robo factory, so you can't just "get 1 less sentry" and have a robo at the same time magically.
If you get a mothership core as you're building your 3rd immortal, then you're not delaying the push, but like I said, "getting the mothership core that early delays the push a minute." Keyword being that early
Minigun moved out at 9:50, normal immortal sentry moves out at 8:50
Ah, I didn't acknowledge the "that early" part in your post, I get it now. Thanks!
you are like the zergs that argued that broodlord infestor isnt op
You're getting very annoying.
The attack may be less scary, but there's no risk to doing it, because you can recall back and not lose any army supply. All-ins need to be about balancing risk and reward, and when you remove the risk the reward immediately shoots up by thousands