Inimitable

u/Inimitable


r/hlvr•

Hi all,

We are aware of several different bugs (or non-bug reasons) some users are having trouble installing the game via Steam, or the game not launching once installed. If you are one of those users, please see the following list on our website for the current status and/or any recommendations:

https://halflife2vr.com/knownissues/

Not all of these issues have solutions or workarounds yet. We will keep this updated as we learn more!

And keep in mind this is (intentionally!) an incomplete list. It’s being updated over time, and only covers the biggest game-breaking issues we’ve come across. It does not include smaller bugs or feedback on the game. (For those, please see [our He

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r/hlvr•

Latest update: Oct 01 2022 - The third QoL update is live!

A new quality of life update is now live on Steam. This one improves player movement and input, adds a second zoom level to the crossbow, makes enemies hit the player more consistently under specific circumstances, and a couple more bugfixes.

See the Steam post for more details:
https://store.steampowered.com/news/app/658920/view/3281459272267846486

 


 

About Half-Life 2: VR Mod

Half-Life 2: VR Mod (also known as HL2VR) is a fan-made mod for Half-Life 2 allows you to play the game in VR, with the goal of making the game feel like a native VR release. It supports 6DOF motion controls, fully modele

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r/SteamVR•

Update: This is fixed.

I recently reinstalled Windows 10 and have encountered some very poor performance in SteamVR that was not present before. I am using a Quest (original, not 2) and it occurs both over Oculus Link and Virtual Desktop. I've tried everything I can think of, so I am hoping someone can help me with something I have not thought of.

Specs:
CPU: Ryzen 3700X
GPU: GTX 1080
Memory: 16GB, 3200 MHz
Windows 10 Home

Example of the performance: https://i.imgur.com/oqlCqI2.png

I shouldn't be seeing these poor FPS in the void, with no GPU load. This is an issue even before a game is loaded up. Steam Home is disabled.

I have also verified this issue is not present while u

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r/hlvr•

First and foremost, a disclaimer: I am not a member of the mod team. I've got no insider info. I'm just trying to help make current information on the mod more easily visible.

 


 

What is the HL2VR project?

This is a fan-made mod for Half-Life 2 that will allow you to play the game in VR. It will support 6DOF motion controls, fully modeled guns, enhanced assets, improved maps, and even some engine updates. The goal is to make the game feel like a native VR release.

Any HMD that can utilize SteamVR will be supported (including HTC, Oculus, Valve, and Windows MR products). The team is targeting SteamVR and Oculus Rift runtimes for the PC, and planning to supp

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r/hlvr•

While this subreddit was originally created for discussion regarding the unofficial "HL2VR" mod, discussion regarding all Half-Life VR projects is welcome. To help newer members find what they're looking for, here is a list of the most prominent community mods for HL1 and HL2 that enable full 6DOF VR support, some brief details on each, and where to find them. For instructions on how to install and play each mod, follow the links to the available website and/or subreddit.

 


 

Half-Life (1998)

 

Half-Life VR

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r/Quake2Quest•

Just started up Q2Q this morning, and was having some issues with the laser sight being completely unaligned with the weapon model.

Example: https://www.youtube.com/watch?v=cdPNpCZm-rY

I'm not sure if this is exclusive to lefty mode.

(Completely unrelated question: is there a way to make the HUD a bit bigger so it's easier to read? Same could go for the inventory menu.)

22

r/Lambda1VR•

Before anything else, let me say: this is amazing. Thank you so much (to the whole team) for all your work. I've had a blast playing through the first hour or so of this game again. I think this project is the start of a lot of stellar stuff to come, too!

But, as you've probably guessed, I'm here to complain a bit and make requests. :-) Specifically, regarding controls, and even specificaller, lefty controls. I am using the hand "1" cvar to use my left hand as dominant.

  • Right-hand model appears for lefty users.
    This is not a big deal at all, especially for a first release. But it would be nice to get a mirrored model in there for us southpaws.
  • Joystick controls feel completely
1023

r/Berserk•

Saw this in the Berserk deluxe edition vol. 2. This is a real life "keikaku means plan" moment. Why is this a translator's note?

Image

22

r/beatsaber•

A new patch dropped today with some nice fixes. No more accidental menu!

This is the first update of Beat Saber. We focused on fixing bugs and tweaking small details.

When using Oculus Touch controllers in-game pause is triggered by press of a thumbstick (OpenVR SDK) or long press of a left controller's menu button (Oculus SDK).

  • Adjustable player height settings added.
  • Audio volume settings added.
  • Fixed UI bug in leaderboards.
  • Fixed LIV SDK crashing bug.
  • Fixed few errors in some levels.
  • Fixed no arrows mode with mirror option turned on.
  • Room transformation now works with LIV plugin.
  • Small visual tweaks and few renamed labels.
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