Primer Mafia Day 2 (2)
Another night.
You awaken to find a new death. gryffinp (0) is dead. He appears to have lived a long and happy life overnight, and died of old age. gryffinp (1) and (2) are nowhere to be found. Poofed out of existence.
BerryPi (1) is dead. There appears to have been a shooting in their home. And the body is nowhere to be found either. How odd.
And that's it.
Player List
(0) | (1) | (2) |
20_percent_cooler | 20_percent_cooler | 20_percent_cooler |
BerryPi | <RIP BerryPi, shot and something else on night 1.>
bitoku_no_ookami | bitoku_no_ookami | bitoku_no_ookami |
dolivar | dolivar | dolivar |
<RIP gryffinp, died night 1 of old age.>
Galdion | Galdion | Galdion |
msinf_738 | msinf_738 | msinf_738 |
SecretSexyConnor | <RIP SecretSexyConnor, who knows what happened on night 2.>
rainofsilence | rainofsilence | <RIP rainofsilence, lynched day 1.>
rcxdude | rcxdude | rcxdude |
redpoemage, **PARADOXED.**
renegade_9 | renegade_9 | renegade_9 |
Sixjester | Sixjester | Sixjester |
Sparlight_Twikle | Sparlight_Twikle | Sparlight_Twikle |
Vile_Notes | <RIP Vile_Notes, lynched Day 2.>
Manual time travel:
Roles and rules can be found here.
The brief update to the game can be found here.
I'm making some changes to the Paradox, i.e. buffing them. As I'm sure you've seen, very little timey-wimey stuff has happened thus far, and I'm going to fix that.
To start with, I'm reducing the number of paradoxes they need to cause to FOUR. We'll go from there.
IMPORTANT. I'm making another change to the Paradox. However, it's staying quiet for now. Sorry!
Night messages are being written now.
Posted Apr 8, 2013, 12:10 AM UTC · edited