A few questions regarding modding.
So I've decided to give the modding thing a whirl and I've always felt my dorfs needed some heavier firepower, so I've been working on adding gunpowder and some basic guns (pistol, arquebus for now). I'm sure this has been done a million times, but it seemed like a decent way to get some easy modding experience.
My main question is: is it possible to add a smoke (mist? gas?) effect to an attack? Arquebuses were known for creating a lot of smoke when they went off, as black powder was shit back in the day, and I'm wondering if it would be possible to do something similar with mine. Right now they look a bit unimpressive.
Also what's the story on lever-able buildings? Is it possible to link custom buildings to levers?
And finally, is it possible to create siege equipment? I didn't see anything about it in the wiki. I'd love to build me some cannons...
Posted May 14, 2013, 2:58 PM UTC
With normal editing of the raws, you're mostly limited to custom workshop reactions and custom creatures. Masterwork DF mod does a lot of cool stuff wherein reactions at workshops produce materials that instantly evaporate, producing a cloud of dust that applies a custom syndrome/were-curse to the dwarf in question, turning them into a creature with some innate ability like shooting blocks of ice or breathing dragonfire.
so you could theoretically mod an armory workshop where dwarves could bring musket components and saltpeter or something to perform a custom reaction that would turn dwarves into musketdwarves.