r/gamedev•
GetOst_

What led me here: joy, frustration and the epic challenge!

Discussion

You ever felt the joy of trading that shiny card you never needed for that last card you searched for so long?

You ever felt the frustration of opening a Legendary card for a class you don't play knowing it will just sit unused and usless in your locked collection, trade or marketplace unavailable forever to force feed card packs to the playerbase?

With Fomon I intend to change this, bringing the feeling of Trading back to the Trading Card Game genre.

Every card you pull will be tradable, every utility item can be purchased or sold, even card packs will be treated as IRL. Maybe it picks up value over time, then sell it instead of opening it. Trade it for that shiny last card you need for your perfect deck.

It's a grand plan and an epic task but lets try! Especially for someone with limited background in coding and zero unity skills 😬

If this seems just a bit interesting, please head over to my steam page and drop a wishlist. They're the hardest thing to come by so every tiny wishlist helps 😍

And every helping tip or idea will be appreciated! Like where to promote, steam fests, dev logs and stuff. I'm new to it all. FTP vs Purchase cost?

Much love, GetOst

https://store.steampowered.com/app/3166930/Fomon/

Posted Oct 14, 2024, 5:15 PM UTC

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