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Hero Discussion of this Day: Broodmother (24 June 2013)

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Black Arachnia, the Broodmother

Six eyes, eight legs and one burning desire.

Regular spiders are scary enough. This overgrown Broodmother takes arachnophobia to a whole new level. Within her web she can remain unseen, is extremely quick, and able to regenerate. The venom in her fangs not only hurts, but can cause one to miss attacks and move slower. Combine this with her ultimate Insatiable Hunger, which empowers her fangs to deal great damage and life leech, and she is one Mother you don't want to go toe to toe with. She also can inject her young from a distance into a target, dealing damage initially, and if that host dies soon after her young will spawn. She can amass young armies quickly, which are great for pushing or even taking down bigger prey if left unchecked.

Lore

For centuries, Black Arachnia the Broodmother lurked in the dark lava tubes beneath the smoldering caldera of Mount Pyrotheos, raising millions of spiderlings in safety before sending them to find prey in the wide world above. In a later age, the Vizier of Greed, Ptholopthales, erected his lodestone ziggurat on the slopes of the dead volcano, knowing that any looters who sought his magnetic wealth must survive the spider-haunted passages. After millennia of maternal peace, Black Arachnia found herself beset by a steady trickle of furfeet and cutpurses, bold knights and noble youths--all of them delicious, certainly, and yet tending to create a less than nurturing environment for her innocent offspring. Tiring of the intrusions, she paid a visit to Ptholopthales; and when he proved unwilling to discuss a compromise, she wrapped the Vizier in silk and set him aside to be the centerpiece of a special birthday feast. Unfortunately, the absence of the Magnetic Ziggurat's master merely emboldened a new generation of intruders. When one of her newborns was trodden underfoot by a clumsy adventurer, she reached the end of her silken rope. Broodmother headed for the surface, declaring her intent to rid the world of each and every possible invader, down to the last Hero if necessary, until she could ensure her nursery might once more be a safe and wholesome environment for her precious spiderspawn.

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Roles: Pusher, Semi-Carry/Carry, Escape

==

Strength: 17 + 2.5

Agility: 18 + 2.2

Intelligence: 18 + 2

==

Damage: 44-50

Armour: 2.52

Movement Speed: 295

Attack Range: 128 (Melee)

Missile Speed: N/A

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

==

Spells

==

Spawn Spiderlings

Broodmother injects her young into an enemy unit, dealing damage. The spiderlings will hatch if the target is killed while under this influence.

LevelManacostCooldownCasting RangeAreaDurationEffects
112010700N/A2Throws an injection of spiderlings into an enemy unit dealing 75 damage, if the unit is killed in 2 seconds it spawns 1 spiderling
212010700N/A2Throws an injection of spiderlings into an enemy unit dealing 150 damage, if the unit is killed in 2 seconds it spawns 2 spiderlings
312010700N/A2Throws an injection of spiderlings into an enemy unit dealing 225 damage, if the unit is killed in 2 seconds it spawns 3 spiderlings
412010700N/A2Throws an injection of spiderlings into an enemy unit dealing 300 damage, if the unit is killed in 2 seconds it spawns 4 spiderlings
  • Magical Damage

  • Units from which the Spiderlings spawn leave no corpse on death

  • If the target is killed within 2 seconds of being hit by this skill, the Spiderlings will spawn

  • Units killed by Spiderlings will then give birth to Spiderites, smaller and less powerful versions of the Spiderlings

  • Will work on allied creeps and units when denying

  • Spiderlings last 60 seconds and have 2 passive abilities: Poison Sting (deals 4 damage per second and causes a 15% move slow, lasting 2 seconds on heroes and 6 on creeps) and Spawn Spiderites (every unit the Spiderlings attack gain a debuff called Spawn Spiderites, if they die while under this they will give birth to a Spiderite. Spiderites are smaller and less powerful versions of the Spiderlings but also last 60 seconds. Spiderites cannot spawn more Spiderites).

Black Arachnia continues to raise her young, even amidst the field of combat. The brood quickly learns how to support their mother.

==

Spin Web

Throws out a web that renders Broodmother invisible in its vicinity, while also boosting regeneration, and granting a passive movement speed increase.

LevelManacostCooldownCasting RangeAreaDurationEffects
15030600650InfiniteSpawns a web in the selected area. While inside the web, Broodmother is invisible gaining 2 bonus HP regen and 20% bonus movespeed. She can only have a max of 2 webs
25030600650InfiniteSpawns a web in the selected area. While inside the web, Broodmother is invisible gaining 4 bonus HP regen and 25% bonus movespeed. She can only have a max of 4 webs
35030600650InfiniteSpawns a web in the selected area. While inside the web, Broodmother is invisible gaining 6 bonus HP regen and 30% bonus movespeed. She can only have a max of 6 webs
45030600650InfiniteSpawns a web in the selected area. While inside the web, Broodmother is invisible gaining 8 bonus HP regen and 35% bonus movespeed. She can only have a max of 8 webs
  • Has a fade time of 2 seconds

  • Also affects Spiderlings and Spiderites

  • Destroys trees in the AoE when placed, but they will grow back after the corresponding time (even if the web is still there)

  • The web has a sight range of 150/150

  • The web does not prevent neutral creeps from spawning

  • If more webs are spawned than allowed, the oldest one will disappear

  • Webs are marked by icons on the minimap

  • Web invisibility does not remove unit collision

Weaving a bed of silken fibers, Arachnia's web both protects her and her offspring, as well as giving advancing opponents a sense of foreboding.

==

Incapacitating Bite

Passive

Broodmother's venom cripples enemy units, causing her attacks to slow, as well as giving the affected unit a chance to miss its attacks.

LevelManacostCooldownCasting RangeAreaDurationEffects
1----2With each attack, the unit that is being attacked has their movespeed slowed by 10% and has a 30% chance to miss attacks
2----2With each attack, the unit that is being attacked has their movespeed slowed by 20% and has a 40% chance to miss attacks
3----2With each attack, the unit that is being attacked has their movespeed slowed by 30% and has a 50% chance to miss attacks
4----2With each attack, the unit that is being attacked has their movespeed slowed by 40% and has a 60% chance to miss attacks
  • This is a Unique Attack Modifier (Orb effect)

  • The affected enemies' miss chance stacks with evasion and terrain dodge chance

  • In (Warcraft III) DotA, this ability is blocked by Linken's Sphere. The change appears to be intended

  • Does not affect magic immune units

Paralytic toxins come from Black Arachnia's fangs, causing a slow and painful death to those who intrude on her webs.

==

Insatiable Hunger

Ultimate

A violent lust for vital fluids increases Broodmother's attack damage and gives her a vampiric attack.

LevelMana CostCooldownCasting RangeAreaDurationEffects
160100N/AN/A14Greatly increases Broodmother's damage by 60 and also giving her a 40% lifesteal
245100N/AN/A14Greatly increases Broodmother's damage by 80 and also giving her a 60% lifesteal
330100N/AN/A14Greatly increases Broodmother's damage by 100 and also giving her a 80% lifesteal
  • Fully stacks with all items providing lifesteal (both Unique Attack Modifiers and auras)

  • Can only be removed by Purge (from Diffusal Blade, Stone Gaze, Demonic Purge, Unstable Current, or the Satyr Trickster)

While most of her prey is wrapped in silken cocoons and saved for her young, the Broodmother herself has a taste for wandering heroes.

==

Recent Changes from 6.78

  • Incapacitating Bite icon.png Incapacitating Bite miss chance from 10/20/30/40% to 30/40/50/60%

  • Spawn Spiderlings unit count increased from 1/2/3/3 to 1/2/3/4

Recent Changes from 6.77/6.77b/6.77c

  • None

==

Tips:

Don't think you're always safe in your web, infact, it's one of the most dangerous places for you as it gives you a false sense of safety; one dust, sentry or gem and you could end up dead. If you're being chased, use your web's movement speed as a means of escape, not the invisibility. Use your spiderlings to push lanes (by using Spawn Spiderling on a dying creep). Remember if you have to leave the lane to keep the spiderlings there to keep on pushing (but be wary they're not being attacked and giving mass amounts of gold to the enemy).

==

Givemefive has a mini-writeup from a previous discussion

Comments on merits of BKB from a previous discussion by HotHands and Fisherrr

"Farm, farm, farm, push, push, push, clear enemy woods with spiders, when barracks are dead switch lanes and repeat." - Urbanolo. How to play Brood effectively thread by Od1um

General discussion thread about Brood by Atm0spheric

A previous discussion from 1 month ago on Brood

==

If you guys want a specific hero to be discussed next, please feel free to post or message me.

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page

Posts are every two days now, again.

Important Juggernaut tip/s of last thread by TechnicalHiccup and:

For the love of god don't skip that healing ward. I know it doesn't give you damage or nice red numbers, but it is amazing. Drop it in a fight for a quick burst of healing, drop it before a fight to keep you creeps up and to heal through initiation, drop it after a fight to rally your team and push with full HP.

Every time a juggernaut skips healing ward for crit/stats, a puppy dies.

Posted Jun 24, 2013, 1:46 PM UTC · edited

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