Alert Bounty: A way to discourage 4th factioning
Instead of a flat value given to everyone for taking up space, give players a time-delayed bounty of xp they earn while playing, up to the maximum amount, at the percent that empire won. You earn extra XP for doing stuff, but you get it at the end of the alert, and there's a maximum cap.
For example, if you earn 1000xp as a TR, you'd get a bounty of 1000xp put away for you. At the end of the alert, since the TR have 50% of the thing to take, you get the bounty of 500xp.
Idlers will get nothing no matter what, participants will be rewarded for everything.
People will still stack the winning empire, but no more free rides to people who didn't earn it by playing. I don't think that's going to be popular though, but it is more fair to those on the losing side who get abandoned and overrun until the winning side dominates.
People who flip lose all their built up bounty xp and have to start over. People who stick it out might actually get a decent amount.
What do you think? Comments? Something I missed? Something you like?
Posted Jul 22, 2013, 5:59 AM UTC
Basically it should feel like a delayed double xp weekend, which people seem to love, but based on your empire's success like normal.
Rates of bounty could be more than double for the first 5k of xp to prevent people who logged in at a reasonable time from getting next to nothing.
Lots of room for tweaking, but the point is to reward participation by scaling xp based on things you've actually done.