I wish they did not focus so much on combos for normal clear, it is not more engaging
I think combo skills such as ed+contagion or others have their place but I do dislike that more and more skills move in that direction or worse.
When you do the same rotation over and over regardless of what I'm fighting it is not better gameplay. Me having to use Skill X until mob gets an icon and then I use skill Y on every pack regardless of composition is not engaging gameplay. Or first need to use X to generate something and then Y and Z for super attack that clears the white pack.
Engaging gameplay for me is that I'm using my single clear skill but now a dangerous rare comes so I need to push my defensive skill button. Or it is tanky so I need to for example curse it before I start doing damage.
Not that I do the same rotation on rares, blues, whites again and again.
Posted Apr 5, 2025, 10:27 PM UTC