Should You Pull? Tama SS5 and Megumi SS4 (Suits) (June 27, 2025)

Discussion and Question

She's here! Tama SS5 has arrived. We have been recommending that you save for her since the global server launched. She represents a new era of basic human rights, and you would be remiss not to add her to your roster.


#Should You Pull Tama SS5 / Megumi SS4?

Spender: Yes

Low-spender: Yes

F2P: Yes

Tama SS5 is a meta-defining addition to the game's roster, and you should absolutely pull her. She brings the game's first instance of 100% Crit Damage (so far it has been 60% Crit Damage), and she packs an insane amount of role compression, bringing 100% Crit Rate, 100% Crit Dmg, Tactical Vision, Large Skill Attack Up, and access to the rest of her kits' heals (though you probably won't have the SP to use them). While it is true that she may not show up on every team, and in current JP meta, she simply becomes one of many options, she is still an incredible asset to your roster that will boost your damage and increase your ability to clear fights you may struggle with. I want to emphasize that she is a Buffer, not a Healer, so if you are in need of sustain, you will have to bring another sustain unit. Although, despite this, it is worth pointing out that Tama SS5 can bypass any sort of Score Attack restriction on Healer skills. Tama SS5 also has a very good LB3 that gives her +5 SP at the start of battle, but I do not recommend chasing LB3.

Megumi SS4 is the start of units able to bring permanent debuffs. (Actually she's the second, since we got Bungo SS2's buff early which adds Permanent Def Down). Megumi SS4 brings Perma Dark Def Down and Perma Def Down, and while this seems great on paper, as the Dark meta develops, she will struggle to find her place on a Dark team. Still, you may find this useful on lengthy or shared fights like the 2nd 4.2 Anachrony boss. But make no mistake, the prize on this banner is Tama SS5.


#Tama SS5:

Tama SS5 is a very, very good unit. Her EX skill grants an ally Crit Rate, 50% Crit Dmg, and Tactical Vision, combining the buffing roles previously occupied by Seika SS2 and Muua SS1 into one 10 SP skill. With two stacks, this is the game's first instance of 100% Crit Dmg, where it has normally been 60% Crit Dmg, raising the damage ceiling. To date, there are only 4 methods of 100% Crit Dmg (Tama SS5, Minori SS2, Ruka SS5, Yanagi SS3), and two of them are quite unwieldy - Minori SS2 depletes OD by 50%, and Yanagi SS3 locks the Admiral slot and, if using her EX passive, increases everyone's skill cost by +2 SP.

Access to this role compression and higher skill ceiling will allow Tama SS5 to find a slot on almost every team, typically replacing your Seika SS2. Some exceptions, as of right now, are perfect Light parties (since Kanade SS1 has her own TacVis and Tsukasa SS3 is bringing crit buffs) and parties struggling with sustain who have already replaced Seika SS2 (like Fire with Yotsuha SS1). Tama SS5 pairs extremely well with Yunyun SS1, making a one-stop-shop of Buffers for your damage dealer. One Tama SS5 EX and one Yunyun SS1 EX is typically sufficient to break most bosses for very cheap (might need a debuff).

It's very important to note that Tama SS5 is not a Healer. She is a Buffer. She will not likely have SP to use her heals to keep your party alive. While she technically replaces Muua SS1, you may still end up needing to bring Muua or another sustain option just to survive, especially as we face the advent of higher Score Attack levels (we expect 140 soon, and in current JP it is 150). Of course, there will be some Score Attacks that limit the amount of Healer skills that can be used, and Tama SS5 can easily bypass these restrictions.

Tama's common skill is Large Skill Attack Up to the reserve. Since we are still in the era of using Yunyun SS1, which also provides Large Skill Attack Up, you are likely not going to use this skill much, unless you are playing a team that has its own source of funnel, like Ice with Adel SS2 and Dark with Adel SS3/Chie SS2/Tsukasa SS4. This common skill takes on more importance once Ruka SS5 comes and replaces Yunyun SS1.

Tama SS5's LB3 provides her +5 SP at the start of battle, which can be useful for faster buffing or to give some leeway for Tama SS5 to help sustain. While this is a very good LB3, I do not recommend chasing it. There are better LB3 targets in the future, and you should focus on getting your most used units to LB1. Tama SS5 also has an LB0 passive that increases party skill attack up by 8%. Odd, but more damage is more damage!

Do I really need Tama SS5?

There is an occasional narrative that Tama SS5 is skippable (shoutouts to the 🤣 copypasta). The arguments for this are that 1) if you need sustain, you might bring Muua SS1 anyway and 2) Tama SS5 sees less use once Ruka SS5 comes out. My main counterpoint is "would you skip Yunyun SS1 knowing Ruka SS5 was coming out?" By skipping Tama SS5, you are robbing your account of a meta-defining unit for a good 6 months or more, and even after Ruka SS5 comes out, you will likely find a place for Tama SS5 on many of your teams, especially in 2-team fights.

After Ruka SS5 comes out with her own 100% Crit Dmg, Tama SS5's main role is to provide Tactical Vision and Large Skill Attack Up. Let's review the future alternate options:

  • Tama SS5 - TacVis, 100% Crit Dmg, Large Skill Attack Up
  • Muua SS1 -TacVis, heals
  • Minori SS2+1 - TacVis, 100% Crit Dmg, SP Donate
  • Seika SS3+1 - TacVis (only for Dark units), Large Skill Attack Up, heals
  • Risa SS3 - TacVis & Large Skill Attack Up (only if cleansing debuff), heals, cleanse
  • Seira SS4 - TacVis & Large Skill Attack Up (after using EX 4 times), party defense up, cleanse
  • Yanagi SS3 - TacVis, 100% Crit Dmg, Large Skill Attack Up

While there are indeed a lot of options, some are situational (Seika is for Dark units only, Risa needs to cleanse), and some are unwieldy (Minori is costly and awkward, Yanagi locks the Admiral role and makes skills cost +2 SP). Notably, this makes Tama SS5 the only reliable source of TacVis and Large Skill Up until Seira SS4 and Yanagi SS3, who are a long way away. Yanagi SS3 in particular is a very good unit who is the most direct powercreep to Tama SS5, but I want to stress that 1) if you use her EX passive, all skills cost +2 SP and 2) she locks you out of using the extremely comfortable Aoi SS4, as you can only use one Admiral in a party.

The choice is yours. I strongly recommend that you pull Tama SS5. You will not regret it.

EX Skill: ST Ally Crit Rate Up, 50% Crit Dmg Up, Tactical Vision

Common Skill: Reserve Large Skill Attack Up, followed by 3-turn self Attack Down

Relevant A/S/SS Skill: Shield Restore (SS1 EX), Invigorate (SS3), various heals

LB0: Party Skill Attack Up 8%

LB3: +5 SP at the start of battle if in frontline

Pros: She brings the first instance of 100% Crit Dmg and a ton of role compression to the party, raising your damage potential and allowing for flexibility in your party's composition.

Cons: Her buffs are for a single ally only. Her buffs are also costly enough that she is unlikely to be able to assist in healing.

Conclusion: Tama SS5 is a powerful unit who will bolster your party's damage potential. She is the vanguard of a new brand of unit capable of extreme role compression and higher damage ceiling. Paired with the right units, like Yunyun SS1, your damage dealer’s capabilities will skyrocket. Skip at your own peril.


#Megumi SS4:

Megumi SS4 is an interesting unit. She is the first unit to introduce permanent debuffs (for us, technically the second after Bungo SS2's buff). Her EX skill, which costs 15 SP, applies 3 permanent debuffs: ST Dark Defense Down, ST Defense Down, and 100% ST DP Recovery Down. Notably, these permanent debuffs can stack twice, and they can stack with their non-permanent counterparts. This skill comes with one important drawback: it can only be used 1 time. However, if you use the craftable necklace that increases Dark skill uses by 1, she can use it twice. Unfortunately, this means that you cannot use the +48 luck necklace, a rather important necklace for Debuffers. In the future, Muua SS2 (bad), Aoi SS4 (good), and Ruka SS5 (good) can allow this skill to be used more than once without the need for the necklace.

The 100% ST DP Recovery Down is an interesting debuff that is tacked on to this skill. This will make it so any boss who uses a DP Recovery skill will only increase their DP by 1, and if they are broken, this means they will restore to a state of having 1 DP, granting you a free Break turn!

While this skill sounds powerful, and it is, in practice it is very costly to use. Firstly, it costs 30 SP to apply the skill twice, making setup slow, and lowering the amount of SP Megumi will have to use her other debuffs (ST Def Down and AOE Exposed). Secondly, the way that Dark meta develops leaves little room for her to actually join the team, especially since Aina SS2 is a much more useful Dark debuffer and OD generator. Still, if you can fit her in, you will find your damage ceiling raised significantly. Since she applies regular Perma Def Down, she is not technically limited to just Dark parties. One example of a fight where she can shine is the lengthy dual-team 4.2 second boss Anachrony.

Megumi SS4's common skill is a 2-turn Enfeeble, which is always useful to maximize your debuffs by lowering the required border.

Megumi SS4's LB3 grants her self Skill Attack Up 50% after using her EX once. This LB3 is not good, unless you are planning on using Megumi SS4 as a main damage dealer for some reason (like me!).

By the way, while unique now, in the future Megumi SS4 is joined by Miya SS3 (AOE Ice Perma Def Down) and Aina SS3 (AOE Fire Perma Def Down). Unlike Megumi SS3, these two units actually do find a place on their respective teams in certain setups.

EX Skill: ST Dark Def Down (perma), ST Def Down (perma), 3-hit ST Dark Attack, ST DP Recovery Down 100%

Common Skill: 2-hit ST Dark Attack, 2-turn Enfeeble

A/S/SS Skill: ST Def Down (S), AOE Exposed (SS2)

LB0: Party Dark Attack Up 10%

LB3: After using EX skill once, self Skill Attack Up 50%

Pros: She brings a unique set of debuffs to a Dark team or to any team who might have room for Perma Def Down. Also she has one of the best looking EX skill animations.

Cons: Her skills are costly and require the use of the +1 skill necklace, forbidding the use of the +48 Luck necklace.

Conclusion: Megumi SS4 is a unique Dark Debuffer who can be powerful if allowed to fit in the team, but she struggles to find a place in the Dark meta, and her skills are prohibitively expensive.


#Looking ahead:

I've recently updated my recommended Pulling Paths. A few notable additions since this update are Admiral Yanagi SS3 for high scorers and Iroha SS3 for thunder.


#Who's next?

Yostar posted a schedule of upcoming events. Here's what we can expect:

  • Mid-July: Aoi SS3 (Fire Defender) / Ichigo SS2 (AOE Fire Attacker)
  • Late-July: Bungo SS3 (Thunder Breaker) / Tenne SS3 (Light Debuffer)
  • August: Mari SS4 (Fire Attacker) / Adel SS4 (Fire Buffer/Blaster
  • August: Karen SS4 (Dark Blaster/Buffer) / Megumi SS5 (Thunder Debuffer)

Meanwhile, a lot of non-event banners could show up at anytime. Thunder players should note that Thunder Weakness Overwriter Sharo SS2 can appear very soon.


Archive

Special thanks to Seraph Database and Tojo Files for their excellent work in compiling information.

Posted Jun 23, 2025, 5:02 PM UTC

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