The Spirit Blossom adventures just aren't special enough for an event
Think back to the previous ones.
- Arcane's Teamwork added everyone's C1/C3 powers to the pool and enabled us some wild power fantasies, unseen at that point. At least, until the reintroduction littered the pool with nerfed C2 powers, bringing the hype down to a luke warm cup of tea.
- Titans's Larger Than Life completely changed the way we looked at our cards, by changing costs, buffing stats and increasing spell damage to new heights. It was the most transformative modifier we ever had!
- Rogues added Draft - a whole new way to tackle runs. It enabled us to ditch certain champion's dogshit decks and live out new fantasies. No longer were champions brought down by their cards, to balance out their awesome starting powers! Or perhaps you craved the challenge and used a champ with a good deck. Perhaps you even wanted to elevate the Empire above all?
But now we have Aiding Spirits and... it's not a bad mechanic. HOWEVER, this isn't enough for an event. This is way, way better suited to be a permanent addition to the game. It simply doesn't transform the game enough. It's fairly low impact, except the node with the very crippling trade off, after the mid boss. Frankly, I don't see myself returning to these adventures, after I'm done with them all.
Posted Aug 14, 2025, 10:25 AM UTC
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