Unchecked Portalling Will Keep This Game Dead

Balance Discussion

Gonna get a lot of flack from the diehard community for this, but hear me out before immediately disagreeing with me. The ability to portal nonstop creates such a high skill ceiling that only the most dedicated players will be able to enjoy the game. High-skill ceiling movement games never get big enough playerbases to support themselves. SG1 never did, Unreal Tournament never did, even Titanfall 2 struggled and it has a much easier to learn movement system than this game. I get wanting to appease the diehard fans as they're the current base, but it'll only ever be the diehards if the barrier to entry remains so high. A newer player will uninstall after a few games of being portalled all over. Its just exhausting to deal with. It begs to question why even have jetpacks or slides or even sprinting when standing still and portaling is infinitely faster and incredibly disorienting to player against. A cooldown similar to the BR is gonna be necessary for this game to grow.

Posted Aug 30, 2025, 3:32 AM UTC

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