How do you set a scene? I need advice!
Cutting right to the chase: I'm running a hex and/or dungeon crawl for my next campaign, and I want to force myself to constantly practice setting a scene.
As such, I want to create a checklist that I go through every time the players traverse to a new area.
What I have so far is to, in order describe:
- Time
- Weather
- Scents/Sounds/Feelings (Pick 1 or 2)
- Sights
Obviously the time and weather are primarily for traversing hexes rather than moving between rooms in a dungeon, so they won't be used all the time. It's hard for the PCs to tell time in most dungeons, even if I'm performing strict timekeeping as the GM.
Additionally, I am debating whether I should describe the scene in a top-to-bottom format (sky to ground) or a bottom-to-top format (ground to sky/ceiling). I feel like in the open, a sky to ground format provides a more cinematic feeling, but in a dungeon a floor to ceiling description provides a more visceral feeling. Top-to-bottom for having the players focus on the surrounding landscape more, and bottom-to-top for having the players picture their character within the scene more. Does anyone share this feeling?
I would love to hear thoughts on this. I think the way one moves through describing a scene is just as is important as it is in literature, as trying to guide the reader's mind all around a scene in a random order leaves often leaves the reader confused and overwhelmed. I've found a natural order of descriptors really helps me picture something clearly.
Do you think there should be anything added/removed, or switched around? Sight typically provides the most actionable detail, so I think it's best as the last descriptor, as I don't want the players to really want to make an action, but have to sit through more description.
However, I do always find it very strange when the GM is spending a handful of sentences setting a scene, including visuals, and then at the end states there's an obvious enemy standing right in front of the party. How do you all deal with this?
To expand on why I'm doing this: I have a strong internal picture-esque imagination. When a GM sets a scene well, I instantly picture my character in it, and I'm more easily able to get lost in the world.
I have become a heavy improvisational GM, and I want to exercise the scene-setting muscle so I both remember to use it more, and have a simple flowchart I can improvise off of for effectively setting the scene. I feel like building this muscle up through repetition will be the easiest way to remind myself to set a scene whenever it's good to do so.
Posted Sep 19, 2025, 6:53 PM UTC