HisGodHand

u/HisGodHand


r/rpg•

Hi all!

I'm running a mini campaign of Mythras soon (8-10 sessions), and I am trying to find a lower fantasy/historical city crawl, or even just a general sandbox, that is primarily focused on laying out events, locations, and factions in a light and useable way. It can be for any system.

I've read the Mythic Earth books and Monster Island, but I feel their focus is primarily on lore instead of providing an easy-to-run sandbox. I've also taken a look at some of the old RuneQuest sandboxes like Griffin Mountain and Pavis & Big Rubble, but they're so big (and made before layout was really figured out) that they seem to need a lot of prep to get a handle on things. Something like one of these

1114

r/rpg•

Hey Everyone!

Since Grimwild's launch one year ago, it has been played at a lot of different tables in a lot of different ways, and it's become clear to the community that the game would benefit from more clarity, and more direction. To that end, since the original creator is MIA, the discord has started work on a new, completely free, Grimwild: Community Edition.

But we would like your input! If you've read or played Grimwild, there is a short survey below which would help us tackle the issues you have with the game.

###What is the intent behind Community Edition?

We would like to work with the community to create a version of Grimwild that fixes the issues that have come up i

19312

r/Pathfinder2e•

Hi, all!

I'm playing a Commander currently, and unhappy with the huge amount of actions I need to use Plant Banner with my current setup. As such, I was thinking of going for an open hand build with a shield, so I can grapple, trip, and shove while while my banner is planted, and still use my shield for defense.

However, I am having a hard time parsing how the rules work with this.

If I have my banner in an open hand, is it attached to my open hand, like it can attach to a weapon, or is it held in my open hand, preventing me from using athletics maneuvers? I want to attach my banner to my open hand, and use a shield at the same time.

I also want to be able to grapple while I am holdi

515

r/Malazan•

Hi everyone,

As part of the Moxie Jam that is going on, I've made a free Malazan hack for the Grimwild ttrpg. Here is the link to the Itch.io page where you can download the PDF. Grimwild also has a free version you can find here, which works perfectly with my hack. The game is a fiction-first ttrpg with really fun character building and free-form magic, which I believe all truly captures the narrative essence of how Steve and Ian originally played in the Malazan world. It also has some really cool rules for exploration and travel.

My hack is comprised of six p

3214

r/Malazan•

I can't seem to find them on the website, and I know Erikson has said he can't sign as many books anymore, but I just want to make sure I'm not missing out!

It'd be a shame not to be able to get a signed collection of the Witness quadrilogy, but it's understandable.

43

r/rpg•

Cutting right to the chase: I'm running a hex and/or dungeon crawl for my next campaign, and I want to force myself to constantly practice setting a scene.

As such, I want to create a checklist that I go through every time the players traverse to a new area.

What I have so far is to, in order describe:

  1. Time
  2. Weather
  3. Scents/Sounds/Feelings (Pick 1 or 2)
  4. Sights

Obviously the time and weather are primarily for traversing hexes rather than moving between rooms in a dungeon, so they won't be used all the time. It's hard for the PCs to tell time in most dungeons, even if I'm performing strict timekeeping as the GM.

Additionally, I am debating whether I should describe the scene in

1118

r/rpg•

I'm curious about the demographics here. It seems like quite a few people here have a high number of systems under their belt, but we also do seem to have some resident system-specialists.

For the purposes of counting systems that are heavily related or derivative(e.g. OSR, Into the Odd vs Electric Bastionland) use your best judgement. If a few major mechanical changes are present between systems, they should probably be counted separately.

View Poll

1567

r/rpg•

Hi all!

I have a group that switches systems every couple months, and we primarily play on Foundry. As such, I'm looking to gather a collection of the best Foundry implementations of systems and modules, so I can figure out what I want to run next.

I have extensive experience with PF2e already, and I know it's the best implementation on the platform (it's truly not close, don't @ me whfrp4e players), so I don't need that one recommended here.

1130


r/Pathfinder2e•

I've been working on a blog where I examine good layout in a variety of different ttrpgs. The purpose of the blog is to collate examples of good, useful, and interesting design for others to take inspiration from. My first two posts looked at 10 different games, all of which I believe to make layout choices that help their books be both good for reading, and useful at the table during play.

But as I worked on those positive examples, I couldn't help but think of the bad layout I've experienced while running games, and how some poor layout choices can seriously harm the usefulness of a book at the table.

So my most recent post is a deep-dive comparison between a Paizo adventure and an Old-S

184119


r/Pathfinder2e•

For a while I had written off Paizo's adventures, as I do not like the GM-driven structure of those campaigns. I am a GM who feeds off the players around the table making important choices; not the book. When I have made my preferences regarding APs known in this sub, I invariably get replies such as:

You aren't supposed to run an AP out of the book. It's just a skeletal structure for a campaign!

I heavily disagree with this opinion, as APs are not written in a way that makes them a good skeletal structure for a campaign. They all assume certain things happen to the characters, and the characters react a certain way. There is nothing wrong with liking that style of adventure, but it just

281119

r/Malazan•

By a full re-read, I mean having read the full Book of the Fallen once, and read it again in full.

I've just randomly thought of this, as I've never seen or heard anyone state this opinion before. I would be interested to hear if anyone feels this way, and why.

1541

r/rpg•

You might remember me from such threads as "Who and What is Dragonbane for?"

Well, tonight my group was expecting to continue into our fourth session of a GMless Ironsworn: Starforged campaign, but one of our players never made it. We assume he was sleeping, as he is insane and wakes up at 4am to play with us every week. It's a wonder this is the first time he didn't show up to a session.

So, with everybody sitting around at gametime wondering what we're going to do, I suggest we each throw a game into a pile and roll a d100. Highest roll runs a game. I had just re-read a quarter of the rules for Dragonbane due to the thread I made yesterday, so I obviously felt completely comfortable runn

17430

r/rpg•

What sort of adventures are you running in Dragonbane? Why Dragonbane vs a different system? What does Dragonbane do well?

I was kind of shocked when I read Dragonbane last year, because it was the first Free League game I had no idea what to do with.

Every other Free League game I've read was incredibly good at staking out what the system was meant to emulate. I immediately understood what sort of stories the games were aiming to push the players through. A lot of that has to do with the pre-writtent content the games would come with: Adventure sites, event tables, survival mechanics, etc.

But Dragonbane didn't have that same focus. I read through the rulebook and metaphorically just fel

9179