Metroid Prime VR Trilogy Collection (Wii) Dolphin VR setup Guide
Metroid Prime VR Showcase Video:
Placeholder
Dolphin VR Discord:
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Table of Contents:
-Introduction
-What Version of Metroid Prime VR Should I Play? (Standalone VS. Trilogy Collection)
-Dolphin VR Setup Guide
SETTINGS
-Game must be played with Dolphin VR ver. 5.0-250 (DolphinSteamVR.exe aka ver. 1717 is incompatible!)
-Graphics Settings
-Video Backend
-Sound Settings
CONTROLLER SETUP (Wiimote and USB Sensor Bar only, No VR Controllers)
-Wiimote Setup
-Sensor Bar Setup
-Wiimote Issues and Solutions
TRANSPARENT VISOR AND CROSSHAIR
-Making the Visor Transparent (For better VR view!)
-Making the Arm Cannon Crosshair Invisible (Custom invisible textures)
CODES
-Hide Object and Disable Culling Codes
TROUBLESHOOTING
-Fixing Slowdown
-Turn off Read Camera Angles
-Loading from a Save State Game Freezes (Fix)
-Loading from a Save State Wiimote Aiming gets messed up (Fix)
-Opening of Doors and Slight Cutscene Lag
-Fixing the Camera if it Gets Messed Up
HD TEXTURE PACK
-Metroid Prime HD Texture Pack PNG Version for Dolphin VR
OTHER METROID PRIME VR SETUP GUIDES
-Metroid Prime 1: VR Setup Guide: (GameCube Standalone Ver.)
-Metroid Prime 2: Echoes VR Setup Guide (GameCube Standalone Ver.)
-Metroid Prime 3: Corruption VR Setup Guide (Wii Standalone Ver.)
OTHER
-Why the Metroid Prime Games are Works of Art
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GUIDE START
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Introduction:
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This is the full game of Metroid Prime (Trilogy Collection Wii), running in VR, using Dolphin VR! This version of the game has been fully tested and just like the GameCube standalone version, can now be completed from start to finish! You will also have full Wii motion controls in VR! But a real Wiimote and USB Sensor Bar are required to play. Also, you will need to input some necessary Hide Object and AR codes within Dolphin VR, to correct a few issues and fix the VR view (See 'CODES' section).
But most important of all, you must play this game with Dolphin VR ver. 5.0-250. If you play the game using Dolphin VR ver. 5.0-1717 aka DolphinSteamVR.exe (VR controller fix), you will have various graphical issues and potential freezing problems. Some people have used Dolphin VR ver. 1717 with VR controllers but seeing how many issues the game can have, I wouldn't recommended it. So, please read the 'SETTINGS' section carefully, for more info and how to properly set up the game.
Visual example of what the two versions of Dolphin VR look like in your installation folder:
https://pdsoasis.github.io/5.0vs1717.gif
Example of missing water textures when played in Dolphin VR ver. 1717:
https://pdsoasis.github.io/1717MP.png
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What Version of Metroid Prime VR Should I Play? (Standalone VS. Trilogy Collection)
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You have two options when it comes to playing Metroid Prime in VR. You can play this version of Prime, Trilogy Collection (Wii) or the standalone (GameCube) version. Just be aware, there are pros and cons to playing both versions in VR as outlined below:
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Metroid Prime Trilogy Collection (Wii):
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Pros:
-Wii Motion Controls (Full range of hand motion and movement as you shoot with the Arm Cannon!).
Cons:
-Visor Interface in not attached to your head movements and is just a static disconnected image stuck to the center of the screen.
-A real Wiimote and USB Sensor Bar are required to play.
-Cannot use VR controllers.
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Metroid Prime Standalone (GameCube):
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Pros:
-Visor Interface is attached to your head movements and will move with your head as you look around (Feels more immersive like you are wearing Samus' Helmet!).
cons
-Can only use a standard PC controller or GameCube controller.
-No motion controls.
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Dolphin VR Setup Guide:
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If you're not familiar with Dolphin VR and are using it for the first time, here is an in-depth setup guide that covers everything:
https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/
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SETTINGS (Important!!)
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Game must be played with Dolphin VR ver. 5.0-250 (DolphinSteamVR.exe aka ver. 1717 is incompatible!):
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Important!! You must play this game with Dolphin VR ver. 5.0-250 with a real Wii-mote and USB Sensor Bar only. If you play the game with the Steam/VR controller fix aka DolphinSteamVR.exe, which is Dolphin VR ver. 5.0-1717, the game will have various graphical issues, crashes and potential freezing problems. Some people have used Dolphin VR ver. 1717 with VR controllers but seeing how many issues the game can have, I wouldn't recommended it. So, be sure to download the correct version of Dolphin VR, (Dolphin VR 5.0-250 (SDK 1.3.0) – CV1, Vive, DK2 – July 13th 2016) from the setup guide.
For more information on the differences between Dolphin VR ver. 5.0-250 Versus 5.0-1717 see this topic:
https://www.reddit.com/r/Dolphin_VR/comments/1h8gf8s/dolphin_vr_ver_50250_versus_1717_performance/
Example of missing water textures when played in Dolphin VR ver. 1717:
https://pdsoasis.github.io/1717MP.png
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Graphics Settings:
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Go to Graphics/Hacks and apply these settings:
Embedded Frame Buffer (EFB)
Enable Skip EFB Access From CPU
Enable Ignore Format Changes
EFB Copies
Leave Disable un-checked but enable Remove EFB Copy Box
Enable Texture
External Frame Buffer (XFB)
Enable Disable
Enable Real
Other
Enable Fast Depth Calculation
Enable Disable Bounding Box
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Video Backend:
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Go to graphics/general and select Direct3D 11 as the backend.
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Sound Settings:
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In "Config" in the "Audio" tab make sure you have "DSP LLE recompiler" with audio backend "XAudio2" selected and Latency set to 2. I found this is the best compromise to get decent audio. But DSP Fast works as well.
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CONTROLLER SETUP (Wiimote and USB Sensor Bar only No VR Controllers)
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You will need to use a real Wiimote and USB Sensor Bar.
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Wiimote Setup:
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You can connect an actual Wiimote or Wiimote Plus to your computer with Bluetooth. To connect a real Wiimote Plus make sure you have Dolphin VR running and just press the red button inside the Wiimote. It will connect in through Bluetooth. Also, make sure in the "Controllers tab" you have "Real Wii Mote" selected as well as "Continuous Scanning" selected.
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Sensor Bar Setup:
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Lastly, you need a real Wii USB Sensor Bar (A wireless one will work too) that you can plug in and put on top of your TV. The USB sensor bar can either be plugged directly into your tv or plugged into an outlet.
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Wiimote Issues and Solutions:
======================
-Note: If the Wii-mote won't connect to Dolphin VR, or if your computer won't recognize it or if it keeps getting disconnected see below:
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Check Batteries:
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Make sure to first check to see if your Wii-mote batteries are completely charged.
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Wii-mote disconnected message (Easy fix)
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When you first start the game you will get a "Wii-mote is disconnected message". For an easy fix just take out one battery, put it back in, then just press the red sync button again to re/initialize it.
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Wii-mote disconnected message (Last resort fix)
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If you still keep getting this annoying message, go to your Dolphin VR installation folder (The Dolphin Emulator one not the Dolphin VR one). Mainly the one that contains the config files, and delete all files. Be sure to first back up anything you don't want deleted first like your save files. It's like a factory reset of sorts.
For example, these are the possible locations of your main Dolphin VR installation folder:
C:\Users\yourname\Documents\Dolphin Emulator
C:\Users\yourname\AppData\Roaming\Dolphin Emulator
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Wii-mote Connecting to PC issues:
=========================
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Reinstall Bluetooth Drivers:
-----------------------------------
What you have to do is go to device manager on your computer and right click or go into the properties of Bluetooth and completely uninstall Bluetooth. Then restart your computer. When you are back at your desktop Bluetooth should be reinstalled. Then, your Wii Remote should connect.
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If Steam is causing the problem:
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One nasty issue is that Steam's controller profile can conflict with Dolphin VR's controller settings. If closing Steam completely doesn't fix the issue, you may also have to manually put in a line of code in Steams config file, so it won't conflict with Dolphin VR as shown below. Also, go into Steam Controller Settings and turn off all controller sliders:
https://www.reddit.com/r/Dolphin_VR/comments/xxolmy/my_wiimote_isnt_working_with_dolphin_i_had_to/
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Wii-mote pointer issues:
====================
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Wii-mote cursor not working correctly or inactive:
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If the Wiimote cursor is having distance issues for instance, if it will only register when you have the Wiimote pointed close to the sensor bar, or if you are too far away and it goes completely inactive or disappears entirely, this is because your IR sensitivity got turned up to the max by accident.
Go into "Controllers" and turn it down a bit and the pointer will go back to normal, working correctly at any distance from the sensor bar. Set it to what I have it at in this picture and everything should go back to normal:
https://pdsoasis.github.io/wiimotesen.gif
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TRANSPARENT VISOR AND CROSSHAIR
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==================================
Making the Visor Transparent (For better VR view!):
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Within the in-game settings you can actually make the Visor and Helmet interface semi-transparent or completely invisible! This will give you a better more customizable view in VR! Press the '2' button on the Wiimote and then press the 'minus' button. Now go to Visor. Here you can select 'Visor Opacity' and 'Helmet Opacity'. I recommend turning down Visor Opacity to less than a quarter and Helmet Opacity all the way down to zero. This makes the Visor view just transparent enough to where you can still see your item and map information while completely removing the Helmet overlay. But, adjust the settings to whatever suits your playstyle in VR.
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Making the Arm Cannon Crosshair Invisible (Custom invisible textures):
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Textures by MrFoxon.
Note: These textures cover all 3 Prime games in the Trilogy Collection and will make the Arm Cannon crosshair completely invisible, so it won't be in the way of your vision while in VR.
Download Link:
https://drive.google.com/file/d/19TNBMiuDIL8e_9BTOjrwCsEBF-hbVrSu/view
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Instructions:
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Put the Invisible Crosshair textures in a folder called R3ME01 (Trilogy Collection folder ID) that you create and put that folder in the Load/textures folder found in your main Dolphin VR root folder (example, my root folder is found in This PC/Documents/Dolphin Emulator). And make sure to have Load Custom Textures tuned on found in Graphics/Advanced found in Dolphin VR settings.
For example:
https://pdsoasis.github.io/texturepackinstruction.jpg
For Help on Finding your Main Dolphin VR Root Folder Where the Texture Packs go Follow these Instructions:
The "Dolphin Emulator" folder is the main root folder that Dolphin uses to load texture packs, save config data, save states etc.
This folder is not as easy to find. A trick to tell them apart is the sys folder will be inside the Wii folder. It should be in this location or this location on your PC:
C:\Users\yourname\OneDrive\Documents\Dolphin Emulator
C:\Users\yourname\AppData\Roaming\Dolphin Emulator
If you can't see the Dolphin Emulator folder in the Roaming location, go to view and check off "show hidden".
If you still can't find the main root folder you can use this sure fire method: Open up the Dolphin VR emulator and right click on any Wii Dolphin VR game you have in your game library of which you have a Wii save file, click on "Open Wii save folder", then once it opens the folder you can click the file path "Dolphin Emulator" up at the top and it will bring you to the start of the root folder. For example:
https://pdsoasis.github.io/finddolphinroot.jpg
If the root folder was installed in the second location, another easy method to find it is by clicking on This PC or the "This PC" icon within Windows and going to: Documents/Dolphin Emulator. Remember this is your main root folder. It is not called Dolphin VR but "Dolphin Emulator". For example, the file structure will look like this:
https://pdsoasis.github.io/dvrinstall.jpg
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CODES
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Hide Object and Disable Culling Codes:
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These Hide Object codes are required to play the game as they will erase blurry, transparent, and or black squares blocking your view. There are also fixes for the X-Ray and Thermal Visor. The 'Disable Culling Outside Camera View' AR code will make it so the graphics don't disappear when you look around.
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Code Notes:
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$[MP1] Hide box after charged beam shot (WARNNG!! REMOVES IN-GAME TEXT):
This code will remove the blurry squares that appear after you shoot a charge beam shot. Unfortunately, the code will also remove most of the in-game text. I tried for hours to fix this code but it seems the beam trail has dozens of transparent textures that need to be erased! And since the beam shot only lasts a few seconds, it's almost impossible to remove them. Only use this code if you absolutely can't stand the charge shot beam blurry trail squares. But, if you chose to keep it on, you'll have to constantly turn it on and off whenever you need to read Visor Scan and Chozo Lore info. So, just be aware of the pros and cons.
$[MP1] Hide black box during elevator scene (Thermal Visor Fix):
Fixed the elevator ride blurry square. This code was previously messing up the Thermal Visor view. I was able to repair the code so it doesn't affect the Thermal Visor.
$[MP1] X-Ray Visor Fix:
I was able to completely remove the giant blurry square that was also creating an annoying double image. Now the X-Ray Visor view is completely open and clear!
$[MP1] Scan Visor Fix Blurry Center Screen:
I successfully removed a blurry Square that was also acting as a mirror image. It was stuck in the center of the screen while completing a Visor Scan. Now the image is clear. As a result of fixing this code there is a small piece missing from the center icon in the weapon and visor select wheel. It is barely noticeable though and can only be seen when hovering over the center icon.
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Hide Object Codes:
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$[MP1] Hide box after charged beam shot (Warning, removes almost all in-game text)
8bits:0x0000000000000000:0x0000000000000043
$[MP1] Hide box in HUD
128bits:0xC3A0000000000000:0x4360000000000000
$[MP1] Hide Cutscene Black Box
128bits:0xC3A0800000000000:0x4361000000000000
$[MP1] Hide white box in save cutscene
128bits:0xC3A0000000000000:0xC360000000000000
$[MP1] Hide white box during elevator rides
128bits:0x000000003F000000:0x00000000FFFFFFFF
$[MP1] Hide black box during elevator scene (Thermal Visor Fix)
72bits:0x00000000000000BF:0x8000000000000043
$[MP1] X-Ray Visor Fix
64bits:0x0000000000000000:0x43420D7100000000
64bits:0x0000000000000000:0x438B61C600000000
64bits:0x0000000000000000:0x43B49E3C00000000
64bits:0x0000000000000000:0x42CD3F7200000000
64bits:0x0000000000000000:0x43DEF94900000000
64bits:0x0000000000000000:0x4406581200000000
80bits:0x0000000000000000:0x000000000000431B
80bits:0x0000000000000000:0x00000000000042A5
64bits:0x0000000000000000:0xC380000000000000
80bits:0x0000000000000000:0x0000000000004360
80bits:0x0000000000000000:0x0000000000004392
80bits:0x0000000000000000:0x00000000000043B6
128bits:0x0000000000000000:0x43E000003D4CCCD0
$[MP1] Scan Visor Fix Blurry Center Screen (Removes a small section from the Visor and Weapon Select Screen)
128bits:0x0002000000020000:0x0000000000010000
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Culling AR Code:
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$[MP1] Disable Culling Outside Camera View
042C7DBC 60000001
042C7DC0 4E800020
If you need help inserting Hide Object Codes and or the Culling AR code, please view the 'CHEATS and CODES' section of the Dolphin VR Setup Guide found here:
https://www.reddit.com/r/Dolphin_VR/comments/a5md0j/dolphin_vr_quick_setup_guide_and_tips/
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TROUBLESHOOTING
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Fixing Slowdown:
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CPU Clock Override: (Improve Performance and Sound)
While the game is running, go to Config/Advanced and move the slider to 100 %. Depending on your gaming rig you can adjust this little by little, Left or right to see if performance improves. just be aware while the sound will improve, the farther left you go the choppier the fps will become.
You can also go to Dolphin VR Config/General and Enable Dual Core speedup (checked) (Might help with performance if you experience issues turn it off.)
If you still experience Slowdown:
Note: If you have Load Custom Textures or Dump Textures on found in Graphics/Advanced, it will slow down the game. You can also speed up the game if you turn off some of the Action Replay Culling codes. It's not recommended as it takes away from the immersion of the game.
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Turn off Read Camera Angles:
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An issue reported by user: DetectiveYoshi
"There's something very strange with my configs? Metroid Prime 1 on GameCube starts with Samus looking to her ship and I can't turn to look to the other side without physically turning in real life outside the game. Her arms are detached from her but when I turn them, she won't turn along and I can't move, just strafe and go forward or back. I can turn her arms but not her body along with it."
Solution:
Go into VR settings, VR Game tab, and make sure at the bottom left-hand corner 'Read Camera Angles' is turned off.
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Loading from a Save State Game Freezes (Fix):
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If you start the game immediately and try to load a save state, you might notice it freezes and you get a buzzing sound. To remedy this, first load the game from one of your normal in-game saves and then load the save state.
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Loading from a Save State Wiimote Aiming gets messed up (Fix):
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You might notice that sometimes when you load the game from a save state the Wiimote aiming will be inactive. To fix this just take out a battery and then hold down the red sync button again to re-enable the Wiimote once more. Or you can try just unplugging the nunchuck and plugging it back in.
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Opening of Doors and Slight Cutscene Lag:
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If you find that every time you open a door the game lags for a second while loading the next room, this is from having the HD texture pack turned on. There are also very slight instances where certain parts of a cutscene will lag/skip for a split second. This is also due to the texture pack. It's not a big deal but just be aware it shouldn't be happening under normal circumstances unless you have a less powerful gaming pc. While using the texture pack all other instances of the game like: open areas, corridors, etc. run like normal.
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Fixing the Camera if it Gets Messed Up:
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If the camera ends up below the title screen or just out of place in general, with the game running, go into VR settings (the eye icon) then the VR Game tab. Go down to the bottom and hit 'Reset to Default'. This should revert any camera settings back to default. If you completely close out of Dolphin VR and if it asks you to save settings say yes. Re-enter the game afterwards. Also, if you need to recenter the screen you need to use 'Freelook reset' found in Options/Hotkey settings. Just set freelook reset to your spacebar or something. Hit it to recenter the camera.
If these options don't work go to VR settings again and make sure Roll, Pitch, and Yaw are unchecked. Also, Go into VR settings, VR Game tab, and make sure at the bottom left-hand corner 'Read Camera Angles' is turned off.
If none of these things work, The only thing I can think of is to manually bring the pause menu into view with the freelook camera up, down, left right. Until it's centered. Set the keys in the Hotkey settings.
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HD TEXTURE PACK
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Metroid Prime HD Texture Pack PNG Version for Dolphin VR:
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Note: Texture pack will cause a split second of lag every time you open a door or in certain parts of cutscenes. All other instances of the game like: open areas, corridors, etc. run like normal.
https://www.reddit.com/r/Dolphin_VR/comments/ve72ih/metroid_prime_hd_texture_pack_for_dolphin_vr/
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OTHER METROID PRIME VR SETUP GUIDES
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Metroid Prime 1: VR Setup Guide: (GameCube Standalone Ver.)
https://www.reddit.com/r/Dolphin_VR/comments/1g22831/metroid_prime_dolphin_vr_setup_guide/
Metroid Prime 2: Echoes VR Setup Guide: (GameCube Standalone Ver.)
https://www.reddit.com/r/Dolphin_VR/comments/1fzw4qd/metroid_prime_2_echoes_dolphin_vr_setup_guide/
Metroid Prime 3: Corruption VR Setup Guide: (Wii Standalone Ver.)
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OTHER
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Why the Metroid Prime Games are Works of Art:
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IMO, the Metroid Prime games are phenomenal in VR! And I made a series of articles on why I think they are works of art (detailed analysis and images included). If anyone is interested, they can be found here:
https://www.reddit.com/r/Metroid/comments/1745sr6/why_metroid_prime_is_a_work_of_art_part_1/
https://www.reddit.com/r/Metroid/comments/17460nu/why_metroid_prime_3_corruption_is_a_work_of_art/
Posted Nov 14, 2025, 3:12 AM UTC