Help me find more additions to a genre you've never heard of.

The genre in question is "Magic Tower" games. WTF is that? The best way to explain it is to imagine if we'd never developed the game "Rogue." Rogue birthed it's own genre of games, and without Rogue there would be no roguelike games. Perhaps there would still be dungeon crawlers and RPGs, but there would be no Nethack, no Dungeon Crawl Stone Soup and quite possibly no Dwarf Fortress. No games like Rogue.

Magic Tower games are a similar beast, except they were birthed from the game Tower of the Sorcerer. TotS didn't really take off in the west, but over in Asia the game spawned it's own genre. The key markers of this genre are uncapped stats, fights to the death, and a heavy emphasis on resource management. Players move around a tile-based grid and fight enemies who only attack when the player does. Once a fight has been started, it only ends when either you or the enemy dies. Everything is a resource in a magic tower game, and much of the gameplay involves doing the math on a combat situation to see if the amount of health you're trading is worth the resources you're going to get out of the fight, whether that be keys, stat boosts or upgraded equipment.

There are very few examples of this genre in the west. A couple of close contenders I can think of are:

As for versions of the game that mirror TotS much more closely:

And my favourite one so far, Soulestination. I've seen more versions of these games but I can't remember the right characters to google, crossing the language barrier makes finding these things really hard. In addition, Steam doesn't have a tag for Magic Tower games, so even though I know they exist there, finding them is basically impossible unless you already know the name of the game you want to find.

So let me know what you find, I'm really interested to know if there are any other games out there like this.

Posted Dec 7, 2025, 7:11 AM UTC

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