[PSA]Compilation and Guide to Color Modified Unusuals Final Post
Have broken each effect into it's own section for review: now with guided information for most couriers as well as a general FAQ, I will update effect sections as I retrieve more information.
My youtube channel of courier videos
Courier Effect Sections
New Effect Videos:
Courier Videos:
Orbital Decay DT Orange Bamboo
Genuines:
Current List (unsorted):
Key- Effect Color Courier
General Information:
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New Bloom Celebration has fixed walking animation. You can see the dev thread here: http://dev.dota2.com/showthread.php?t=124113
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CR has been patch fixed so that it may be colored, more information will follow.
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Cursed black color code is currently having issues being displayed properly for area affects. EF and Lava are known bugged.
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Dark color codes currently obscure many particle effects and hamper most effects. Use at your own risk
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TI3 Champ aura mixes color with base green, thus causing strange shading problems Source
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If anyone has questions about making couriers or needs pictures taken please add me.
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SE is currently being rendered with a different brightness than other effects.
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New dyes appear to have higher value/luminosity than prior dyes. Because of this they seem to create better contrast on effects and have more influence
FAQ
Q:How do I take out my color/ethereal gem before changing it on my courier model?
A: It is impossible to preserve both the courier model and the color and ethereal gems. Either the courier model must be smashed and the ethereal/prismatic gems released or the prismatic/ethereal gem must be overridden with another.
Q:What effects do not work well with dark colors?
A: Any effect that bases it's particles on transparency will not look good with a dark color, so Ethereal Flames, Divine Essence and Bleak Hallucination, to list a few. This is in stark contrast with effects that have their particles solely diffuse such as Lotus, Crystal Rift, ToA and Cursed Essence
Q: Is there a way to create an unusual courier from a normal courier?
At the moment there is no tool ingame to do this.
Posted Nov 18, 2013, 5:11 AM UTC · edited