[Draft] The Fellowship Articles of Incorporation

##Foreword:

This is a the official document of the governance of Fellowship.


##Introduction

This document sets forth the establishment of government in the domain of Fellowship and all its holdings. To protect the people, the lands, and future of Fellowship. All individuals are bound by its restrictions and protected by its laws. The only Law above this shall be the Voice of the People.


##Article I: Government Structure

Fellowship's government is broken into four parts: The Town Leader, the Town Council, the District Developers, and the Citizen.

  • Town Leader: Runs the town as a whole and makes decisions. He/she has final say on all topics.

  • Town Council: Run the town on a day to day basis, may give out and create plots. They have direct authority under the Town Leader.

  • District Developer: Run their appointed district as they see fit. They have the authority to run their district as they please so long as it does not contradict the Fellowship Articles of Incorporation, the Town Council, or the Town Leader.

  • Citizen: The average member of Fellowship, they usually own land though it is not a requirement.

Additional information on government structure can be found here.


##Article II: Militia Structure

The goal of the Fellowship Militia is to protect Fellowship and her territories and ensure peace within her borders. It would work as both Fellowship’s defense and police force. The Fellowship Militia will be composed of two segments and will be further divided into four ranks.

The Fellowship Militia’s two segments are:

  • The Upper Militia (Reinforcement Group: FellowMilitiaUpper): The Upper Militia is the half of the militia meant to lead Fellowship forces in trainings or defenses.

  • The Lower Militia (Reinforcement Group: FellowMilitiaLower) The Lower Militia is meant to be the larger of the two segments and be the larger portion of the Militia.

The Upper Militia is then divided into the ranks of:

  • General: The rank of General indicates this member has one or more of the following traits: Skilled at PvP, can manage a large group during a battle or fight, or is a competent leader within the town (non-PvP wise)

  • Captain: The rank of Captain indicates this member exhibits one or more of the following traits: Competent at PvP, can manage a small group of players during a battle or fight, or is a notable player within town (non-PvP wise)

The Lower Militia is divided into the ranks of:

  • Corporal: The rank of Corporal indicates this member has one or more of the following traits: Competent at PvP, can follow orders during a battle/fight, and has attended trainings

  • Conscript: The rank of Conscript indicates this members exhibits one or more of the following traits: Shows interest in the Militia, has basic PvP skills, is willing to attend trainings

Additional information can be found here.


##Article III: Criminal Law

Fellowship’s Criminal Law is based upon many common principles. It is to ensure the stability and tranquility of Fellowship in order for individuals to conduct their business and lives to their ability. These laws are only binding within the domain of Fellowship.

All reparations will be tracked on this thread or a thread of the same content.

The minimum sentence is one day in the End and a stack of pearls for any crime unless it is forgiven by the party it affected. For extensive sentences (a sentence is considered extensive if it is to last multiple weeks) it must be agreed on by the majority of Fellowship leadership.

  • No one shall trespass within the confines of Fellowship. Trespassing includes entering private property without the explicit permission of the property owner. Additional punishment can be levied by The Mayor or City Council as appropriate. Forgiveness from the victim will excuse the crime.

  • No one shall steal within the confines of Fellowship domain. Stealing including looting chests, furnaces, and all other containers claimed by another individual or the City of Fellowship. Lack of knowledge of claim does not excuse the crime. If one commits this offense it will result in them having to repay two times the worth of the stolen items paid back in iron, diamonds, or pearls and one or more days in the End depending on the severity of the action. Additional punishment can be levied by The Mayor or City Council as appropriate. Returning of all items stolen in original condition will excuse the theft.

  • No one shall not kill within the confines of Fellowship domain. Killing or murdering individuals or individuals results in an automatic three days of pearling or more depending on the severity of the situation. Additional punishment can be levied by The Mayor or City Council as appropriate. Forgiveness from the victim will excuse the crime.

  • No one shall not pearl innocents within the confines of Fellowship domain. Pearling innocent players without their consent will result in seven or more days in the End depending on the situation. Additional punishment can be levied by The Mayor or City Council as appropriate. Forgiveness from the victim will excuse the crime.

  • No one shall not grief within the confines of Fellowship domain. This includes using fire or lava to destroy structures or obstruct walkways, remove blocks without permission, not replant, or any other activity which is considered 'griefing' by the consensus of Fellowship. Culprits will spend at least one day in the End and must repay any damages they cause. Additional punishment can be levied by The Mayor or City Council as appropriate. Removal of grief and repayment for damaged property and items will excuse the punishment.


##Article IV: Rights of Fellowship Citizens

A Fellowship Citizen is defined as: A resident of Fellowship who has resided lawfully within Fellowship territory for over three weeks and acknowledges Fellowship as their primary place of inhabitance.

Fellowship’s Rights are based upon many common principles. They are set to ensure certain expectations and liberties of the individuals of Fellowship are met.

  • All individuals have the right to a home. Plots will be provided for all, no matter who they are or what their past is if they are currently lawful. Some players may have this right revoked depending on their relationship with Fellowship and it's Government.

  • All individuals have the right to private property. This property may only be accessed by the individual with the expectation of no council intervention unless a crime has been committed by said individual or the property is considered derelict. This includes right to own private property in the form of items, blocks, containers, etc.

  • All individuals have the right for access to basic reinforcement materials. To counter the effects of wide scale griefing in the city all individuals are encouraged to reinforce their homes and property and will be provided the means.

  • All individuals have the right to freedom of speech.

  • All individuals have the right to appeal all legal matters to The Mayor and City Council.


##Article V: International Affairs

Fellowship's official stance is that of neutrality.

[More is needed here, drafting help needed.]


##Article VI: Amendments

The Mayor, the City Council, District Representatives, and individuals have the right to create and propose amendments to this document. Any Amendment must be confirmed by consensus of all individuals of Fellowship. A period of two weeks must pass before an Amendment is added to this document to fulfill the needs of deliberation, discussion, and quell dissent. The Mayor and City Council will manage the period and address all concerns brought forth from the individuals and then declare the Amendment valid.

Posted Nov 19, 2013, 9:21 PM UTC · edited

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