I’m loving the new squid variant
They are relentless. Every drop feels like a hot drop. The constant scrambling to survive, looking for ammo, grenades, stims and waiting for call downs is how the tension felt on game release.
The enemy composition makes for some really interesting build compositions that feel fun, and rewarding. Turrets aren’t as effective on their own, so you have to babysit them again or they get overwhelmed too quickly. A lot of support weapons normally collecting dust are getting used, Stalwart and MG are the highlights. HMG, spear gun and laser cannon are also wonderful/must have when leviathans are on the map.
Speaking of, it’s making me fight them and harvesters the hard way. I can’t afford to bring a dedicated AT weapon to deal with them, because the hoards are so strong. Im shooting the harvesters joints again with MGs. Im shooting off the guns of the leviathan with a lazer cannon (which got a range buff), I’m using the fire from the new SMG to take down harvesters and fleshmobs. All of this feels great to me.
Sure there is still a bit of wonky ness and strange clipping that will give you a cheap death. And the Eagle storm feels like more of a threat than sting rays. But I’m really pleased with this new variant of the squids and looking forward to the more technical variants on Friday.
Posted Mar 18, 2026, 3:35 PM UTC