"Like" mechanic

Mechanics

Hello! I am working on a game about Youtuber/influencer/ghost hunters, and I need a mechanic for generating "likes" during a lifestream. At this point I use rolling a number of d6. The number of d6s depends on what happens on camera. It goes from 1d6 to 7d6, with exploding 6 (going viral). If you have a special character trait 5s also explodes.

The main problem is, that it takes time. The game moves very fast and rolling and counting exploding dice can take too much time. Especially because the game uses real time to adjudicate stuff. Stopping the counter, breaks the flow of the game.

I use a dice roller for this part, so maybe it compounds the issue. Maybe a dice roller or app that counts it on the fly would work?

So does anybody have any idea how to speed this up? Or maybe some other mechanic for counting likes?

Posted Mar 28, 2026, 10:04 PM UTC

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