THE REEDUCATION OF WEEDSHREK: EPISODE 4

APRIL FOOLS! haha idiot you thought i would post a recap a day early.

unless....

https://preview.redd.it/9zihr3q5ymsg1.png?width=937&format=png&auto=webp&s=0d6db2c9d8dcb22b106a10d5d15d186c62e81cab

episode 3

one must imagine sisyphus happy.

this one is titled "four sidekicks walk into a bar..." which is concerning since there are only three players. it was published 12.19.19 and is a blessedly trim 1:07:23

recap is still audio clips, we have not entered lazy gary territory yet but i wait with baited breath. we have two different npcs saying they'll be doing real world assignments next, but conspicuously neither the tavern test nor the practice dungeon, which together comprised at least 2/3 of the previous episode, are mentioned at all.

the intro music to this show is actually kind of completely perfect, because it's not super interesting and every time you think its about to end it just goes through another refrain. this happens like 4 or 5 times.

i've mentioned before that i do a rewatch podcast, mostly as a vanity project, with my friend art. sometimes we are in a show or episode we aren't really feeling, and you can tell because in those episodes we spend like 20 minutes talking about literally anything else to avoid starting discussion on the episode. i bring this up because the actual campaign doesn't start here until 2:30, because they're doing bits at the start

Travis: We find a horse-drawn cart moving at a brisk pace along the forest path from Wiggenstaff‘s campus, to the town of Last Hope. Groundsy is driving the cart, quietly humming to himself, lost in his own thoughts. In the back of the cart, we find six students, seated comfortably.

On one side of the cart sits Buckminster Eden, his sidekick, Leon, and his temporary sidekick, Argo Keene. On the other side, Rainer Michelle and her temps, Fitzroy Maplecourt and Master Firbolg. The six of you are headed out on a real world assignment, with Buckminster leading the heroes, and Rainer leading the villains.

It‘s been about an hour since you met with Tomas, the school counselor, and Kale, the head of placement of department. Kale explained the situation like this. Just south of Last Hope, there is a crystal mine. These crystals are chock full of magic, and therefore, worth a pretty penny to enchanters and artificers. Currently, the mine is at a standstill, due to a dispute between the company that holds the deed to the mine and their workers. Heroes, your task is to settle the dispute in some fashion that makes both sides feel heard and supported without actually taking sides.

Villains, your task is to play the situation for your own gain in whatever manner you see fit. When all is said and done, your performance will be evaluated, and a grade will be issued. Of course, all along the way, we must keep an eye towards the bottom line. Before you left, each of you were instructed to stop by the bursar‘s office and talk to Osrick. There, he set each of you up with a 200 gold piece line of credit. If you're doing the math, that‘s 1,200 gold spread among the six of you. The governor of this district has offered the school 1,500 gold to solve the issue. It‘s important that you do not incur costs, including your lines of credit, over 1,500 gold, or your grade will be impacted. You can pay down back into the black with any treasure or gold obtained during the assignment.

again what's so fucking crazy about the decisions travis makes is like, he's doing this vignette thing so he can cover the entire school year presumably, without having to do every single day. its what harry potter does too, and probably where he got it. but he never ever ever fucking establishes how much time has passed since we last saw them, you know, the fucking most obvious number one thing functioning people would think to include. i have no idea how many days its been. i guess argo is buckminster's sidekick now. its probably for the best this all just happens because i thought about what the experience of travis explaining how everyone got assigned to this and its a nightmare.

hey, how do we think rainer is sitting? are there benches and she's sitting on the bench and has her chair folded up and stored? is it a flatbed and everyone else is on the ground and she's in her chair but its secured? what's the tea?

now let's get to the meat of this, the actual mission prompt, which is, predictably, insane.

Heroes, your task is to settle the dispute in some fashion that makes both sides feel heard and supported without actually taking sides.

king centrist travis can't even commit to MINERS, one of the most dangerous, physically taxing jobs in modern history, being in the right here, the "heroes" have to........make everyone feel seen and supported?????? are you a fucking therapist?

and then, of course, there's the villains.

Villains, your task is to play the situation for your own gain in whatever manner you see fit.

??? ??????? what could "own gain" POSSIBLY mean in this situation? are they going to steal the deed to the mine? HOW DOES THIS SETTLE THE DISPUTE? NO ONE AMONG THESE SIX WERE TASKED WITH ACTUALLY SETTLING THE DISPUTE

imagine, for a moment, that you are the governor. a city is having a work stoppage, the miners are on strike. pretty bad for the economy or whatever, so you say, ok, i will call in the arbiters and we will get this settled. i am willing to pay fifteen hundred gold if your school can send me some adventurers. one side should try to make everyone feel loved and the other side should try to fuck everything up. no one should actually try to settle the dispute, this is so important. i am only paying for you to hear everyone out and/or somehow fuck things up. what the fuck are you saying.

yeah lads, we are IN it now. the vibe has shifted because it has slowly begun to dawn on the rest of them that this is IT. there is no development, no reveal, this is the campaign and its going to keep going just like this.

Travis: Yes. Wait, you thought you were just gonna go out there and just spend money willy-nilly? No sir! Every gold must be accounted for! That includes if you do damage in like, a bar fight. Or if one of you gets fined by like, a city watch.

so like. there is a city watch. now, this is not a technique i endorse, but traditionally, when miners strike the response is to take those agents of the state and have them use physical force to make the miners return to work. but you're right travis, it makes more sense to hire an outside party to make everyone feel seen and supported. and/or fuck everything up. if you've noticed, i cannot be more specific than "fuck everything up" for the villains side because the villains don't actually have a fucking objective. 2/3 of the party are on the villain side btw

Justin: Let‘s—let‘s pretend, Travis, that um, a listener, when that started, thought, ―This seems pretty boring. I'm gonna zone out for a little bit.‖ And then realized at the end that it was important, and they should‘ve been listening…

and we're here. justin has officially packed his bags, he's gone down to the lobby, he's returned his key card, and he's not coming back. this is a pivotal moment in taz history, because this is where justin learns he can put in 20% instead of 80% and no one at the table is going to call him on his shit. there is no going back.

also why are the margins so small for this school? 300 gold profit IF none of the heroes or villains deals more than 200 gold worth of damages? and this is the budget option, because they're getting literal students. its like going to the beauty school for your haircut. how much do real heroes cost? how does anyone afford this shit? this was contracted by the governor, not the mayor of last hope (which i will remind everyone again, is a full city, not a town or a village). which means that theoretically, i could live in a totally different city, and my tax gold is going to this dumb exhibition fight that i can't even see because its 50 miles away. this is a shitty business model.

Travis: Hey, Dad? I just want to say, welcome to the club. This is how I felt every time Magnus leveled up, and I was like, ―I can hit again.‖ And meanwhile, Justin and Dad are like, ―I can call angels and hurl fire from my eyeballs!

this has been discussed to death but martial classes scale so much harder than caster classes early and its always so deeply embarrassing to hear travis dismiss something as powerful as a second attack action. also most classes get their subclass at 3 so i really do not know what they're talking about here. it's weird how much disdain they all have for levels in this game, because generally leveling in dnd is way more impactful than leveling in any video game, which usually just gives you a bundle of stats. most video games you're not getting a prestige into a subclass or secondary class until like 20 hours in at level like 15 or some shit.

Griffin: Mac, what is your—you're level three now. That‘s when rogues pick their roguish archetype.

Clint: Yes.

Griffin: I think we've talked about what you're doing, but can you set it in stone?

i really dislike how often griffin backseat dms, but at this point frankly someone has to drive this car

genuinely a bizarre exchange as griffin prompts clint about his subclass and clint reveals that instead of "nothing" like he originally was complaining about, he got cunning action, fancy footwork (opponent cannot make an opportunity attack if argo has melee attacked them), and rakish audacity

Clint: Yeah. [laughs] You add charisma to the initiative rolls, and then you don‘t need advantage on the attack to roll to use your sneak attack, if you're within five feet. So, I am now audacious.

Travis: So you gain an additional way to use sneak attack. You don‘t need advantage on the attack roll to use your sneak attack against a creature if you are within five feet of it, no other creatures are within five feet of you, and you don‘t have disadvantage on the attack roll.

Buckminster: Um, I have a suggestion. Just a minor thing. I was thinking, um, if you think about it, our end goals don‘t contradict one another. Perhaps, at least for this first, uh, information gathering section, we could work together and do half the work each. What do you think? How‘s that grab everybody?

oh that's right. the reason the villain goals are so nebulous is because travis wants them to work together and this was the only thing he could think of to justify the line "our end goals don't contradict". which i'm beginning to see is a recurring problem with how travis approaches writing, he comes up with the line or moment he wants, and then he works backwards to try and fit it into what he's already established. this happens with the history of the world and the origin of the hero and villain system too. instead of just SOLVING the problem of "why does this system exist" he had already come up with "this is the only form of entertainment in the world" and tries to square that instead, making things infinitely messier. same here. the problem is that the players are now split between two teams. the obvious solution would have been just have them all be sidekicks (since none of them have shown interest in being henches and two of them specifically want to be sidekicks/heroes) and just have the villain get three henches as well. but then he couldn't have buckminster and leon there so he has to do it this way and then he has to fix it with the villain goals and it's all just so BAD

Fitzroy: Eat—eat my shorts! Eat… eat my shorts, good-doer! How am I doing so far? I—it‘s not a natural fit, I think.

Buckminster: No, it‘s not LARPing. You don‘t have to be in character, Fitzroy. This is… no.

WHAT THE FUCK DO YOU MEAN

Buckminster: Well, we wouldn‘t split the actual work, like, once we get to the mine. But like, why… so, here. The other option is like, you're going to talk to the mine owner, and then I'm going to talk to the mine owner? Like, that—

my face is in my hands. i must remember. i must always remember it will be stupider than i can imagine. whatever i think it is, i need to drop one or two levels dumber to truly comprehend grad's storyline. so the issue travis identified that needs a solve here is not in fact that he has put 2/3 of his party against the other one, but just that he doesn't want to have to repeat the same canned npc dialogue twice, something he would make them do because again, the villains don't actually have a goal. god help me, because it is increasingly clear he is not going to help this man

Argo: And y'know, just a few days ago in class. I assume it was a few days ago.

Buckminster: Who can remember?

I AM EXPLODING TRAVIS WITH MY MIND. WHAT DO YOU MEAN YOU DON'T KNOW HOW LONG ITS BEEN SINCE CLASS WHAT THE FUCK IS WRONG WITH YOU

Rainer: Yes. I thought of a name for you that… I mean, not everybody needs to use it, but I would like to use it if it‘s okay.

Firbolg: This is fine.

Rainer: I was wondering if I could call you… Yew. Like, Y-E-W.

Firbolg: This is very confusing.

i'm crying. someone needs to stop this man. as justin immediately points out this is possibly the worst tree to name him after how do you consistently manage to do this

Rainer: Okay. Dr. Mushrooms it is. Oh! Um, we seem to have reached the town. Um, here we are, Last Hope. Would everybody like to go...shopping?

this really is paced like a horror film because they laid the seeds for this reveal (leveled up earlier) and now my slow dawning horror as i realize this is actually a downtime upkeep episode and the rest of this is going to be his stupid fucking shop. exquisite.

do you think the only mcelroy content editor rachel has ever heard is graduation? because that would actually contextualize a lot of the dumb bad bullshit she does. grad's volume mix is completely wack, this transition music is mad quiet, he keeps half-assedly putting in foley at random times, like in many ways you could look at rachel's work as an evolved and more polished (but equally bad to listen to) version of what travis is doing here.

Travis: [long explanation to justify the name barns and nobles]

Griffin: Oh jeeze.

Justin: Woof. Woofs-a-daisy.

Travis: Hey, Griffin fucking called his shop Fantasy Costco! I justified mine!

Griffin: And inspired a generation in doing so.

Travis: But mine—it‘s for people who work on a field or royal events! It‘s Barns and Nobles!

Justin: What‘s the name of the other one?

Travis: It‘s unnamed.

Griffin: He couldn‘t think of a funny

there's two shops because the second reveal is going to be tom and jerry but like his brothers are not wrong, he couldn't think of a second name because he's bad at this

Travis: When you enter the shop, you immediately realize that it‘s actually one shop with two different storefronts, and down the middle is painted a bright red line. The armor and accessories counter is run by one of the mousefolk, while the book and supply side is run by a Tabaxi, which is a cat person.

like i get it, it's a "funny" visual gag you'd probably see in like, futurama or a children's cartoon. i just cannot help but think about how relatively easy it is to wall off the inside of a building, especially if the two owners don't like each other

Clint: Is that the cat?

Griffin: Which one is that?

Travis: What? You—if you had to guess which one the super high-pitched voice is, do you think it‘s the mouse or the cat?

Griffin: Probably the mouse.

Travis: Yeah.

timestamp here is 18:52 because i encourage you to verify your sources, but distinctive tone shift here, travis sounds genuinely snippy and annoyed that they're asking who this unnamed npc is. like full out passive aggressive sarcasm. cool vibe man!

also travis making them shop before they can learn anything about what the quest they're on will actually involve is fucking hilarious. peak game design.

griffin wants to buy a cloak of classy (125g), submitted by katie noth (do you think she kept listening all the way through this one? where is she now?), it provides a "plus two to charisma". Flat stat buffs aren't very exciting but they are pretty powerful in dnd so like i guess. It doesn't say check or save, just charisma, so is this modifying their attribute modifier? because, having done this and irreparably destroyed my game balance the first time i dm'd, i feel qualified to say don't do this.

Justin: The mouse was born here?

Travis: Yes. It‘s a family shop.

Fitzroy: There‘s placenta everywhere!

Mousefolk: I wasn‘t born in this—I was born upstairs, in the upstairs apartments!

travis has exactly one improv move and its to say the opposite of whatever you just said

Travis: Um, and you also, now that you're in the shop, you can shop from either side. You just have to go to the two different counters.

to be clear travis did not name the second shop and also did not describe literally anything about what they might sell.

i assume travis priced these since the people submitting would have no idea the relative value of the bonuses they're giving in relation to any other item. argo is looking at a blade called the Florence (submitted by Marissa). It has two charges that can provide +3 to your attack roll per charge, per day. Can't stack them. It is listed at 200 gold. Not surprising to me that travis would think this is more powerful than a +2 CHA (despite CHA also you know, being the stat intimidate and persuade roll off of). Also despite the fact that if he sticks to the double levels that griffin did in balance, this attack bonus is going to diminish in value rapidly. i won't pretend im an expert at building dnd classes, but i just ran a quick gen through dnd beyond for a water genasi rogue at level 3 (no swashbuckler for whatever reason and i think maybe on the 2024 version, but close enough) and he's probably already at a +4 to attack. by next level up, assuming another two levels up to 5, and he takes the ability modifier over a feat, he'd be up to +6.

also two for two on boring stat booster items, the taz fandom is not sending their best lol

god this voice is so grating i love that he keeps doing it even while clarifying mechanics

also just a general complaint about dnd i dislike the wording choice to call your roll to hit your "attack roll" and when you hit your "damage" mostly because i come from video games which have mostly settled on using variations of HIT and ATK to separate the two which feels much cleaner to me. i bring this up because i think clint thinks this is +3 damage and not +3 to attack (see? its confusing!). after last week's discussion of thunder damage and force damage, i'm starting to think dnd might be a bad game

Jerry: No! This is—it‘s 200 gold pieces! That‘s how much it costs! This whole world is based on accounting! You think I'm gonna barter? What are you, some kind of monster?

is travis stupid.

justin is going to buy the spectacles of sustaining, which, on an int roll of 12+, can capture an image for "later use and research" submitted by JD. 50g. its badly named, mechanically dissonant, and not....very good, but props for at least not making a +x stat item. potentially even a useful item for going into a conflict where two sides will have conflicting stories/viewpoints.

Griffin: Wait, why are the NPCs buying things?

Travis: We have money, too. Y'know, we can use it.

Clint: This is a free market economy.

Griffin: Yeah, that‘s fair.

Travis: Yeah. What? They're gonna get lines of credit and not buy stuff? That doesn‘t make a lick of sense.

Griffin: Sorry, Travis ref—I'm still dazed from Travis referring to all of his NPCs as ‗we.‘ It was fucking chilling, Trav.

fucking chilling indeed, griffin. leon is buying a jar of glue and the trapper keeper from "the book and supply side" --something that has in no way been established prior to this exact moment.

glue sticks things together, roll 1d6 with 1 being fail and 6 being forever, and 2-5 being whatever the dm feels like. shitty item. logan wyant. no price given.

trapper keeper is a small box that can hold a creature of small or smaller size. joan arkham. no price given.

fitz may lend argo some cash so he can also buy a "notebook of farspeech" which is actually two notebooks that do the exact same thing as the stones of farspeech from balance except in writing, so like, hugely worse. by daniel edgerton dickey for 25g.

Argo: I know I've spent all my money, but y'know, fellas, this could come in real handy for like, cheatin‘ on tests.

local clint, too good, too pure, for this campaign

Tom: Now, I will just let you know, lot of them professors up at the school, they have spells that kind of shut it down during test time. So…

he is an evil man. i hate him.

justin also picks up the portable gary, submitted by wilky. no price given. it's 3 charges of basically commune, except instead of a deity its gary, and it doesn't have to be yes or no questions. so in some ways much stronger, but in many other ways much worse. speaking totally hypothetically for a campaign not run by travis, of course. it is completely worthless if travis is the dm.

it only recharges if placed next to a regular gary for 8 hours, which would be a fun balancing mechanic where it can only recharge at 'home base' as it were and not while you're in a dungeon, again, if we were not in the adventure zone campaign: graduation

travis is also allowing purchases of items from the phb, which is understandable in the sense that you need more stuff to fill out the shelves, but your economy is not aligned with the standard 5e economy so its actually super fucked to just let them buy as-is off the phb while showering them in gold

anyway griffin proves he's travis's brother by having confusing character motivation. he says fitz doesn't want to use a sword because its "crass" (he wants to be a knight?) and he's a magic boy now (he wants to be a knight?) so he finds a maul with "the most magical looking weight at the end" and asks to buy "this magical staff"

the character motivation aside, pretty good jo-

Jerry: Oh, okay! Well, that‘s—that‘s a maul. Uh, it‘s not so much a staff.

...okay counter: 15

OK THIS IS WHAT I'M TALKING ABOUT GRIFFIN IS TALKING ABOUT MAKING IT A +1 MAUL FOR 50 GOLD. DO YOU GET HOW FUCKED THAT IS.

Fitzroy: Just want to point out my incredibly powerful magical staff is worth two glue

...okay counter: 16

its the fucking aaaaaaaaads

Travis: Hi everybody, it‘s me, your best friend, dungeon master, and all around cool dude, Travis McElroy! I hope you all are enjoying episode four of The Adventure Zone: Graduation. I've got a lot of information to share with you, so I'm gonna jump right in.

all around cool dudes are famous for reminding everyone how they're all around cool dudes.

alrighty, we get confirmation in the adread that travis has a six week old infant, which means i guess i will grudgingly give a pass for his miss rachel voice. but also that means he has been legitimately planning to take the helm of their flagship show while he knows he's about to have a baby right around the time it would be launching. the word "hubris" gets thrown around a lot and frankly i feel it's deserved. go help your wife take care of your child what are you doing spending eight hours editing episodes.

he claims they received thousands of item submissions, which makes when they never shop again even funnier

i'm rewatching the second season of nathan fielder's the rehearsal. its still really fucking good.

Buckminster: Uh, yes, if you're all done shopping, I think we might have a lead here. We heard tell that the owner of the mine is over at the tavern here.

Fitzroy: Uh, I feel like we should be following the hero and villain lead on this one, but I—

Buckminster: That‘s a good impulse. Yes, I'd follow that. Yes, I'd stay with that, since we are technically, y'know, your boss?

Fitzroy: Yeah. Yep.

Buckminster: Yeah.

our brother, who art up in podcast, hollow be thy woof; they npc come; thy support for small business creators be done on onlyfans as it is on twitter. give us our daily shit sucks. amen.

also graduation is a game where you finish an unskippable cutscene in a room, step outside, and immediately get locked into a second unskippable cutscene. any normal dm: you step outside. what would you like to do? benevolent genius travis: wake up honey time for your daily 4pm npc monologue

he named the tavern springs eternal and no joke paused for laughter i hate this guy

bloodhawk barb is here

Justin: Someone else, please, who has proficiency in discussing things with people. This is actually a fair question, Travis. What is the… what is the dynamic, vis-à-vis like, agency between the heroes, villains, sidekicks, henchmen? Like, would they not take the lead in a situation like this?

Travis: The general, uh, rule, is that when it‘s in the beginning stages of a scouting trip or information gathering or anything like that, the sidekicks and henchpeople go first, so that if there is any issue, if there‘s any trouble with the locals, then the heroes and villains can step in and chastise their sidekicks and henchpeople and look like the good ones.

he keeps trying to jam this round peg through this square hole, except he made both peg and hole so how does this keep happening

this is the same fucking model he used for dust, which is he calls two groups different names but there's literally no other difference beyond what they're called. why the fuck would a villain chastise their hench for causing problems. what the fuck are you talking about you idiot. fuck you.

he also says the sidekicks are the ones who should be doing information gathering literally immediately after just saying that buckminster was doing some information gathering and found the mine owners for them.

Fitzroy: Kombucha, please! Straight up.

Barb: We don‘t got that.

Fitzroy: You don‘t ‗buch?

Barb: No.

Justin: [laughs]

Fitzroy: Hmmm… I suppose some sparkling Yerba Mate is also out of the question.

Barb: No, we got that.

travis has exactly one improv move and it's saying the opposite of whatever you just said

Barb: Yeah, yeah. I was expecting they'd send some of you students down and, I don't know, you do your weird stuff, and fix it or whatever.

Firbolg: [sighs] This is good.

Fitzroy: Sounds like you're not a big fan of our institution.

Barb: No, that school creeps me the hell out. Are you kiddin‘ me?

Firbolg: Why?

Barb: Why does it creep me o—well, uh, it‘s a big ol‘ castle set between a terrifying forest and a deadly chasm. They teach people how to be villains. There‘s haunted skeletons there. Uh, and just in general, I don‘t trust them. They're teaching people how to do magic and stuff for money. It‘s weird and I don‘t like it.

listen. i get it. i don't like having precise mileage when i'm writing either. it bogs me down, i don't actually have a great sense of the distance a horse can travel, these sort of numbers don't excite me when it comes to world building. but like. you still have to do some work to establish distances. like i can put something a half day's ride, or a full day's ride, or a couple hours, or maybe its a half day's ride but you can do it in 3-4 hours if you're willing to kill your horse over it. give it some texture and context you know. because barb's reaction is a lot stupider if the school is like an hour from this city vs a full day away right. but we don't know! nothing in this world is firm. but, and here we come back to how travis is an incurious man, one possible explanation for why a city would be built at the fuck-end of the world next to the giant magic chasm and the evil mystery forest might be that it's a college town, it provides the infrastructure the school needs in order to function. travis even sort of points to this idea earlier, when gary suggests one of the reasons you might go into town is for supplies. but like that then is very incongruous with this local woman's attitude. she's not hostile toward them for being interlopers, the kind of friction you can actually see between locals and students in college towns, she seems to view them as mysterious and unknown, even though presumably the school and the city do tons of business. especially since this is the ONLY tavern in the "city" so she has to be dealing with students constantly. how do you find a place creepy when you see all the dipshit students all the time. it makes no sense.

i am just, not going to get into how much kayfabe exists in the world anymore. i can't. why would she think they're real villains. what.

Argo: It sounds like the kind of people that would need a strong drink on a pretty regular basis. I would say that‘s a pretty nice customer base for you.

Barb: Alright. That doesn‘t mean I have to like what they do at the school. I appreciate the business, but I get business from the town, y'know what I mean? Like, yeah, the coin spends. That doesn‘t mean I trust anybody from that school. It‘s—listen, I've been up there. They‘ve shown people from the town around. I've seen it. I get it, and I understand how the economy works, and I know it‘s necessary. Doesn‘t mean I ain't skeezed out by that school.

clint, a man with actual life experience: that's weird, bars in college towns primarily serve college students

travis: well that doesn't mean i can't not like it, its actually still very creepy because it is. i actually know everything about the school even though i was just acting like i didn't and actually its still creepy i actually totally understand why they're doing it and it makes sense and actually its super logical and smart but that doesn't mean that it isn't also creepy because of reasons.

it is fascinating watching his need to have everything he comes up with be good and cool run up against his attempt to create something that isn't supposed to be good and cool. unstoppable force, etc

speaking of unstoppable forces, travis wants someone to ask about the hawk sooooooooooo badly, and no one will so we get this shit:

Fitzroy: Oh, I see you went with a hawk, did you? Hm. Interesting.

Barb: Yeah, the eyesight helps.

travis has one improv move and its saying the opposite of whatever you just said.

Fitzroy: Oh, yes, I'm sure. Uh, too bad about the chitin, though.

Barb: Well, he doesn‘t get into a lot of fights. Mostly just sits there on the bar and, y'know, looks out for me.

Fitzroy: Oh, it‘s a good thing he doesn‘t get into fights without his powerful claws!

Barb: Okay. He does have talons, so let‘s slow your roll there. Take it down about 15%.

cont

Posted Apr 1, 2026, 8:36 PM UTC · edited

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