Y8S1 Rise Up - Escalation / Prototype Megathread

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#Escalation / Prototype Megathread

 

=> Official Launch Trailer

=> Rise Up Season – Dev Diary

 

New Features

With Y8S1 Rise Up we got two new features:

 

###Escalation

Escalation is a new way to replay main missions with increasing difficulty and rewards. It is designed as an endgame challenge for those who have completed the main campaign. Escalation missions follow a rotating schedule.

=> Escalation Summary

 

###Prototype Gear

Prototype Gear is a new item quality that sits above existing High-End, Named, and Gear Set items. These items have stronger attribute values and will also feature Augments, which provide an additional way to improve your build.

=> Prototype Gear Summary

 


Known Issues and Announced Mitigations

As of now, we already have a couple of known issues and announced mitigations:

 

Prototype Visual Bug

Prototype gear can display wrong values. This has been added to the Bug Reporter with a workaround, apparently it is just a visual bug

=> Bug Reporter

 

Prototype Skill Builds are WIP

They are currently still working on the final balancing passes for Skill Tiers.

 

Escalation Daily Targeted Loot announced

It is already announced that Daily Targeted Loot will be added "very soon" to Escalation and the Prototype loot path.

 

Recalibration is being looked into

The developers acknowledged that Recalibration is a wish from the community and it is currently being looked into.

No timeframe has been given for that feature.

 

Fine-tuning with the community

As the developers said on the Y8S1 stream, they wanted to release Escalation and Prototype gear now so that they can fine-tune the system with the community.

 


Recurring Community Feedback

These are some of the recurring topics since launch:

 

Datamined Droprates

The droprates, costs and tokens have been datamined

=> Post

 

Not Rewarding Enough / Still low Prototype Droprates

There have been multiple post, that Escalation is not rewarding enough, even with the increased drop rates.

=> Post / Post / Post

 

Escalation Token Management

Token management is rather punishing

=> Post

 

Rogues Agents

Rogue Agent encounters in Escalation are tough:

=> Post

 

Issues with prototyping

Besides the visual bug, apparently we have issues with skins in the prototype upgrade process.

=> Post

 

Token / Cores / Escalation Tiers character based

Escalation Tokens / Prototype Cores and Escalation Tiers unlocks are character based, not account based.

=> Post

 

Augment Rerolls too Expensive

Augment rerolls cost Prototype Cores and that can get expensive

=> Post

 


Let's Collect the important feedback here

 

  • What would make Escalation rewarding for you?
  • Is Escalation the challenge you are looking for, what is missing?
  • Are Mutators a good addition? What are possible improvements?
  • How is your Escalation experience, too tough, too easy, in what combinations?
  • Are Augments a good addition, are they useful, what could be added / changed there?
  • What is your Prototype experience now that it is out?
  • Where do you see possible improvements?
  • What are possible quick wins and what would be bigger updates / changes?

 

  • When a topic is not listed under community sentiment, mention it, and I will add it to the list.

 

As usual please keep it constructive, the goal is to find solutions and changes to Escalation and Prototype gear that overall improves the experience and also makes endgame more interesting.

 


Housekeeping

 

With the megathread in place, future Escalation and Prototype post will be removed and referred to this one.

 

Posted Apr 4, 2026, 1:09 PM UTC

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