Now that it's been here awhile, I don't really like Randomized Dungeon.

:Disscussion: Discussion

Randomized Dungeon was originally pitched and implemented as a way to shake up the: "Spawn in > Rush High Value Module > Win/Die" gameplay loop. Fog of war made it take longer for groups to find pile rooms and boss modules. It worked out pretty well.

Now, maps are randomized with a few exceptions of static modules, or some maps are static alltogether. However, there is no fog of war.

Personally, I think we are getting the worst of both worlds with the current implementation.

  • Without Fog of War, teams are still bum-rushing high value areas.

  • With Randomized Dungeons, the once beautifully crafted and intricate dungeon design has been totally fucked up with most interesting module connections broken and tons of dead doorways.

Do you think it's worth going back to the way it was before, with a small handful of different layouts for certain maps that have purposefully laid out modules, or do you prefer the way it is now?

Posted May 26, 2026, 7:27 PM UTC

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