ATTACK! A (not so) Quick 'Cheat Sheet" on Infantry & Team Weapons Offensive Stat Bonuses from Veterancy (2.4.2)

:3: CoH3

An idea that sprang up after reading the comment from u/Tsuyara on my previous post, I'm doing another "cheat sheet", this time on offensive stat bonuses.

Do note, however, that the offensive stat Rate of Fire (RoF) have some things going on behind the scenes, as shown here in Tsuyara's post.

Other stats such as +% Accuracy or +% Penetration are straightforward.

And remember, all stats, except +HP or Line of Sight, stack MULTIPLICATIVELY (at least, that's what we currently know and prove thru live testing).

Before we proceed, when I say offensive stat bonuses, it means those that affect the unit's weapon performance. Thus stats such as Detection Range, Repair Speed won't be included.

Even stats that can help offensively such as Vision / Line of Sight, Movement Speed, Ability Recharge Speed won't be included because, otherwise, it would clutter the table too much and we would probably stray away from our topic.

Squad Size Increase (Sappers, Coastals, SturmPios, SSB) will be included, since more models = more DPS.

Thus the stats that will be listed below are:

  • Weapon Accuracy (Acc)
  • Rate of Fire (RoF)
  • Penetration (Pen)
  • Damage (Dmg)
  • Range (Rng)
  • Attack Speed (A.Spd)
  • Burst Length (Burst)

Also note that, if a unit has an innate ability (i.e. Bazookamen's Steady Aim), its effect will be listed in Vet 0.

Also, Vet 1 abilities, active and passive, that improve offensive stats (i.e. Tommies' Base of Fire, Riflemen's Pour It On 'Em) will be listed in Vet 1.

Also, I would be a bit loose on the above-mentioned restrictions when it comes to Team Weapons, just to show their uniqueness at Vet 3.

So, if you find <Insert Annoying Unit Here> such a bitch in killing your units (especially when vetted), now you know!

So here it is, a quick "cheat sheet" (unfortunately, with the fuckton of details on offensive stats, it really doesn't look like a cheat sheet anymore DX) on the offensive stat bonuses from veterancy of every infantry of every faction:

USF

UnitsModelsVet 0Vet 1Vet 2Vet 3
Scouts3----
Pathfinders , Arty Observer4--+25% Acc+40% RoF
Engineers (& Assault4 (5)----
Captain3----
Riflemen6-+50% RoF; +33% Burst*+25% Acc+35% RoF
Bazookamen4+7.5 Rng**-+25% Acc, +30% Pen+30% Rof, +7.5 Rng**
Sniper1--+25% RoF-
Paras6--+20% RoF+30% Acc, +20% RoF
Frenchies5+20% A.Spd***-+25% Acc, +20% RoF+20% RoF
Rangers6--+30% RoF+35% Acc
Partisans5--+25% Acc+30% Rof
SSF6-+25% Dmg; +40% Acc****+30% Acc. +20% RoF+20% RoF

* Pour It On 'Em, -33% Move Spd.
** Steady Fire ability
*** Stabilized Shooting
**** Concealment, Ambush lasts 5s

UKF

UnitsModelsVet 0Vet 1Vet 2Vet 3
Sappers4---+1 Squad Member; +30% Burst
Tommies5-+20% Acc*+25% Acc; +10% RoF+15% RoF
Foot Guards6--+33% RoF+33% Dmg
Aussies5-+20% Easier to Hit**+15% Acc+15% Acc
Commandos6--+25% Acc; +25% RoF+20% Acc
Commando Support4--+20% Acc+30% Acc
Canucks6---+40% Acc
Gurkhas6--+15% Acc; +20% RoF+20% Acc; +15% RoF
Poles4--+25% Acc; +15% RoF+20% RoF; +33% Pen
SSB3 (5***)+40% Dmg; +75% Acc***-+20% Acc+20% Acc
SSB Sniper1--+25% RoF+50% Dmg

* Base of Fire
** Sharpshooter (target is marked)
*** Squad Size Increase thru Best of the Worst
**** Concealment, Ambush lasts 5s
Infantry Training (costs 200 MP, 30 F) provides +10% Acc, +10% Reload Spd.

WM

UnitsModelsVet 0Vat 1Vet 2Vet 3
Pios3----
SturmPios3 (4*)--+15% Acc; +20% RoF+20% Dmg
Grens (& Assault)6--+25% Acc+15% Acc
Sniper1--+25% RoF+50% RoF**
Jägers5-+15% RoF+20% Acc+20% Acc; +20% RoF
PGrens5-+100% RoF; +100% Burst (Max)***+35% RoF+40% Acc
Stoß4-+25% RoF+20% Acc+25% RoF
Coastals6+25% Acc; +25% RoF****-+1 Squad Member; +20% Acc+15% Acc
Arty Wiz4----
FallsPios4--+25% RoF+35% Acc
FallsJägers4+25% Dmg; +40% Acc*****-+20% Acc; +25% RoF+25% Acc; +7s Ambush Duration

* Buying a Flamethrower or IR StG44 gives +1 squad member
** When attacking from camouflage
*** Automatic Fire, stats increase every 3s until Max, -35% Move Spd.
**** Defensive Infantry (remember, they suck at firing on the move.)
***** Concealment, Ambush lasts 5s

DAK

UnitsModelsVet 0Vet 1Vet 2Vet 3
PzPios4--+25% RoF+30% RoF
PalmGrens5 (6*)-+15% Acc*+15% Acc; +20% RoF+20% Acc
AssGrens5--+30% RoF+15% Acc; +25% Dmg
PzJägers4-+25% Dmg; +40% Acc***+25% RoF; +20% Pen+20% Dmg; +5 Rng
Bersas5 (6****)--+15% Acc; +15% RoF+15% Acc
Guastas6--+30% RoF+50% Burst.
KMariners4--+25% Acc+25% Acc

* Bolster Palmgrens Armory Upgrade gives +1 squad member
** Mechanized Advance
*** Concealment, Ambush lasts 5s
**** +1 Squad Member thru Bersa Bolster

TEAM WEAPONS

As for team weapons, any common stats will be listed in bullets, while unique stats and values are in the tables.

Also, do note that UKF Team Weapon Training (costs 15MP, 25F) will give +15% RoF, while DAK Combined Arms will give +10% RoF and +15% Move Spd.

MG

  • Vet 2: +40% Suppression
  • Vet 3: +20% Rounds/Burst (longer ammo belt)
UnitVet 0Vet 1Vet 3
M1919---
M2HB---
Vickers--+10 Arc Rad.
MG 42+25% Dmg; +40% Acc*+425% Pen; +25% Acc; +25% Dmg*+20% RoF
MG 34--+20% Acc

* MG Camo from Terror BG
** White Phosphorus Rounds

Mortar

  • Vet 1: +10% RoF
  • Vet 2: +10% Dmg
  • Vet 3: +25% RoF (except USF M1)
UnitsVet 1Vet 3
M1+50% RoF
ML 3-In.+15% RoF*+15 Rng
GrW 34+20% Dmg
MHT (250/7)**+20% Move Spd.

* Entrenchment (will immobilize unit)
** It's a mortar team in a vehicle.

At Vet 3, USF Mortar Teams are either drilled for quick firing, or given rations of meth.

Pack Howitzer & Heavy Mortar

  • Vet 2: +15% RoF
UnitsVet 3
M1 (USF & UKF)+16% Dmg; +15% RoF
ML 4.2-In.+20% Barrage Rng; +15% RoF
le.IG 18+25% RoF

Yes, when it's exactly what it says when it says Ability (Barrage) Range increase.

AT Guns

  • Vet 2: +15 RoF; +25% Acc
  • Vet 3: +30% RoF
UnitsVet 0Vet 1Vet 2Vet 3
M1+25% Dmg; +100% Pen*--AP Rounds cause Crew Injury
6-Pdr.-+15% RoF**-+10 Arc
2-Pdr.--50 Move Spd, Disables Target Weapon***+20% Rotation; +25% Pen+35% RoF; +25% Pen
Pak 40-+25% Dmg; +50% Pen; +50% Acc****-+5s Ambush Duration
LG40+25% Dmg; +50% Pen; +50% Acc****--+35% RoF; Full Move Spd when Camo
Pak 38--20% Armor*****-+33% Move Spd

* AP Rounds (ability lasts 15s)
** Entrenchment (toggle, will immobilize unit)
*** Target Weak Point (1 shot is Sure Hit & Pen, ability lasts 10s, debuff lasts 5s)
**** Ambush Camo (toggle, -50% Move Spd, -50% Vision)
***** Compromise Armor (1 shot is Sure Hit & Pen, debuff lasts 15s)

Heavy AT Guns

  • Vet 2: +25% RoF
UnitsVet 1Vet 2Vet 3
M5-+30% Traverse+40 Dmg; +10 Rng
17-Pdr.+15% RoF*+30% Traverse+40 Dmg; +100% Acc
Flak 36-60% Move Spd, -40% Rotation**+20% Traverse+80 Dmg

* Entrenchment (toggle, will immobilize unit)
** Target Engine (cause Engine Damage, 1 shot is Sure Hit & Pen)

So, what did we learn?

  • Majority of infantry units will gain offensive stats at Vet 2;
  • Most are a various mix and stacks of Accuracy and Rate of Fire;
  • You will lose A LOT of DPS if you keep getting your Vet 2/3 Team Weapons killed;
  • Just because a certain unit doesn't have offensive stat bonuses at Vet 2/3 doesn't mean they're helpless, it just mean they're not meant for heavy fighting;
  • AFAIK, each faction has their own non-doctrinal way of Exp. cheats:
    • USF needs the Captain to be within 35 Rng for infantry to get +25% Exp. Boost;
    • UKF doesn't have infantry Exp. boost, but Training Center does give fixed Exp. that will either be enough or close enough to reach Vet 1;
    • WM Officer Quarters simply gives all units of each respective structure an instant Vet 1 and +25% Exp. Boost;
    • DAK must choose Veteran Squad Leaders (T2) for +25% Exp. Boost for infantry, at the expense of not getting Auto-Repair, or Vehicle Smokes;

Did I miss anything or made a mistake? Please do correct me and thanks in advance.

References:
https://coh3stats.com/
CheatCommandsMod by Janne 252
Test Range by WhiteFlashReborn

P.S.:
I should've released this a few days earlier, but RL workload takes precedence, so it can't be helped.

Also, the more I look at these stats, the more I, somehow, understand the headaches u/Tsuyara and the "wizards" of https://coh3stats.com/ are experiencing. Who knows what other information are still hidden from us players?

Posted Jun 7, 2026, 4:36 AM UTC

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