r/IndieDev•
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32 days ago i started marketing my game - in that time it collected 1800 WLs

Hi all,

altho i put up a steam page late last year i only started marketing my game on May 21st (announcing a demo is coming a week later and doing press & influencer reach as well as having the demo on a some online events).

In that time my game (Prophet Margin) has gathered 1800 WLs:

https://preview.redd.it/tlpt9v93eu8h1.png?width=723&format=png&auto=webp&s=a885a7a9f22c98aa4472e3de5bc513de351814ac

https://preview.redd.it/rk8ilqu5eu8h1.png?width=852&format=png&auto=webp&s=23c61dbed34d8eda5872ec5d8ff59b33d7ba5f15

Each one of those peaks was some marketing beat (I managed to arrange about one per week, mostly not very big ones but still!) - either youtube or steam events. I also contacted more than 600 influencers and about a dozen (smaller ones) covered my game in that time.

I know it's not a ton but it's definitely something for me!

As one last treat here is the commulative WL graph from the moment I put up the steam page till now ("all history" option in steamworks):

https://preview.redd.it/xh44495seu8h1.png?width=856&format=png&auto=webp&s=2214d19fe91ff1bf02b0c3172ed5f07a963c4393

Thanks for reading!

Posted Jun 22, 2026, 2:17 PM UTC

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