I think a gunfire noise decoy device could add a lot of fun strategy
I mostly play Solo, but I think this would work well for Trios too.
We all know how important sound is in this game, and that having a gunfight, with other players or UESC can be deadly because it draws other players in.
What if we took advantage of this and had a decoy noisemaker deployable. It could wait 10-15 seconds after deploying and then start playing the sound of a gun fight. A player or team could deploy this and move, to try to trap another team, or to simply draw them away from where you need to do some shooting.
For example, Contract says kill a Commander. Great, I'll kill him and half the map will show up. But if I drop the decoy at a different POI, I might be able to draw people to it and have time to make the kill. Or, I could drop it, reposition to a flank, and ambush people on the way to it.
I think it could add a lot of emergent strategies.
Posted Jul 30, 2026, 12:24 AM UTC