So no sniper rework this time
So, check the og post here
So Sniper needed nerfs and I kind of made him completely different
So, I'm keeping the laser that gets brighter the further you're aiming, since it helps visibility and it again, helps to roughly know where the sniper is at
And I'm also taking a suggestion to make him reload slower, which I think makes total sense for one of the strongest classes (in damage) to be one the more slower classes to attack
Finally, there's probably a way to nerf him in close range within the quickscoping branch of sniper, but I genuinely don't want to deal with it
Posted Aug 12, 2026, 3:23 AM UTC
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