My list of issues Coliseum now that the first season has come to a close.
This is a copy-paste from my original list of all issues within the game. If anything gets added or removed, this post will not be maintained or updated. So please refer to the original list for up-to-date information. Treat this as a snapshot of what we had to deal with during the first season.
At the time of posting, the list has 42 entries. I am baffled by the state of those responsible for quality assurance and playtesting of the mode before it was sent to live servers.
This list does not include the highly abusable matchmaking system and horribly inconsistent and sometimes nonsensical elo gains and losses for your placement within the match as I deem it a more complex issue and topic than just a checkbox you can add to a list.
Just keep in mind that the issue exists and that the game penalizes you less harshly as you play more and more matches.
Beginning
- The interaction hitboxes of Barrels, Ziplines, and Battery (aka Egg) are too small. Interaction windows are way too tight and lack an input buffer.
- No Avoid As Teammate feature.
- Barrels, Battery (the Egg), teammates' Resonators, and throwable abilities do not break windows when thrown into them.
- Using Inside Out Shift while capturing a Generator softlocks the Gen and makes it non-interactable by any team.
- To revive a teammate, you have to SIT THERE and STARE at their Resonator through out the entire progress bar. You can not move, you can not look away. Otherwise the progress is reset.
- No cooldown indicator for traversal between KS-1 Bridge portals.
- The fact that said cooldown exists at all and that it is separate for every player is not mentioned in the ability description.
- Mode-default SBP rounds are not always loaded into your gun.
- You can bring in your own ammo (Inc, SEP, etc) and use it for the whole match.
- The effects of AOE grenades and barrels persist for ~1 second after having left the area of effect.
- There is a very noticeable and long delay between interacting with Shutters, and said shutters actually closing/opening.
- Windows do not take increased damage from melee weapons. They have 50 health and it's not a guarantee that a quick-melee will always break them.
- After throwing a barrel the game draws your fists instead of any of your weapons.
- You can not cancel your healing by activating abilities. They will not activate while you are healing.
- On rare occasions, canceling an ability by drawing a weapon can softlock you into a state of constant movement syncing with your weapon stuck at 0 rounds in the magazine. This state persists forever until you switch weapons.
- Picking up a Barrel you are standing on movement syncs you, resetting your camera view angle.
- Placing any object in-front of yourself movement syncs you.
- When picking up the egg or barrel, it can not be thrown during the draw animation.
- No indication that your teammate is carrying the egg.
- The indicator of where the Portal Grenade will land is not visible through walls and/or terrain.
- Friendly Scanners are not outlined through walls and/or terrain.
- Inability to interact with a zipline or other objects when a player is ever-so-slightly in-front of you while you are within each other.
- The delayed marker of the egg being carried by a player still appears delayed even if it's your teammate that is carrying the egg.
- The HUD marker of a teammate is disabled when said teammate is carrying the egg.
- The HUD marker of a teammate has a limited range at which it's visible.
- No indication of which teammate is on your screen (Both as marker and outline). Their name does not appear above them unless you have line of sight.
- No indication that your teammate is currently reviving another teammate.
- Names of players in the killfeed are not color coded to the team they are a part of.
- Scout's Scanners persist on the map even after the team they belong to has been wiped.
- The notification of getting scanned has no color coding to what team has scanned you. It's always yellow.
- The scan waves of Scout's Scanners appear blue regardless of team affiliation.
- Inability to initiate a weapon reload during the first second of interacting with a teammate's Resonator.
- Inability to open your inventory while in a match.
- Inability to view the map of the entire location.
- Inability to view the scoreboard during round transitions.
- No display of remaining time of the round.
- No display of what round it is while the round is in progress.
- The display of how much score is at stake does not display the exact number.
Doesn't display that it's *two* Gens that are being captured either
- Spawning into the round always spawns you facing South, not towards the center of the map.
- No display of what team you belong to on the game-ready screen.
You are always the blue team but additional marker would go a long way.
- No display of what classes yours and other teams are using on the game-ready screen.
- Finishing a round while standing inside a Stasis will have the appropriate sound effect of standing inside a Stasis playing on loop for the rest of the match.
Posted Aug 25, 2026, 10:52 PM UTC