
Whoomsy
u/Whoomsy

This is a copy-paste from my original list of all issues within the game. If anything gets added or removed, this post will not be maintained or updated. So please refer to the original list for up-to-date information. Treat this as a snapshot of what we had to deal with during the first season.
At the time of posting, the list has 42 entries. I am baffled by the state of those responsible for quality assurance and playtesting of the mode before it was sent to live servers.
This list does not include the highly abusable matchmaking system and horribly inconsistent and sometimes nonsensic
This is a copy-paste from my original list of all issues within the game. If anything gets added or removed, this post will not be maintained or updated. So please refer to the original list for up-to-date information. Treat this as a snapshot of what we had to deal with during the first season.
At the time of posting, the list has 42 entries. I am baffled by the state of those responsible for quality assurance and playtesting of the mode before it was sent to live servers.
This list does not include the highly abusable matchmaking system and horribly inconsistent and sometimes nons
Due to Korean laws, EXBO had to publish true probabilities of certain RNG elements which are normally hidden.
reddit.com/gallery/1v5qomt
reddit.comWant to look for Dungeons specifically and avoid backpack signals? You can do that.
https://i.redd.it/80399m2r2wdh1.gif
The codes are not gibberish either. These are the Signal codes we have on Global.
It is bothersome that both Tangles and Chronos both start with / -.-. / but it is what is is.
While using this feature with SAC-2 and Pioneer-3 is easy, as they have a visual display of the morse code; with SAC-1 things are a tricky, there are no visuals, you have to actually listen for it.
[The code here was added in post](https://reddit.com/link/1uzl8ia/video/r1j8zh8
This is the translation of a post by n_slava from the RU Forums posted on March 30th as a concept of the XP farming system for the (then) upcoming Act 3.
Original thread here
This post here on Reddit is a translation of his post just so the non-RU audience could see and talk about the concept as well.
Anything below the 5 dashes will be a quote of n_slava's post with no additions or edits on my part
Enjoy the read.
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Act 3 Season Pass
The issues it will to address:
Give players the opportunity to earn
This list focuses on mechanical, technical, and QoL issues; and will be mostly ignoring balancing or economical issues of the game since that conversation can go on forever depending on your views, opinions, and preferences; though some exceptions may apply.
I will be maintaining this list as time goes on. If anything gets fixed, I'll cross it out and note the date. Some of the problems may not be on the list because I forgot, I will add them later.
This list does not care if the issue is known, actively being worked on, or will be fixed the next patch. If it is present in the game at the moment, it will be on the list.
I will try to be as objective as possible but some of the issues I
Some of you may remember this list from a while ago. This list here is a shadow of itself for the time being but I will expand it in the future. For now we have what we have.
Useful resources:
- The game's patchnote history
- Miscellaneous player character characteristics
- Stalzone item data base (DB of most items in the game and a barter tracker)
- The in-game guide and codex located in the
It contains lots of information in regards to the game and it's me
This list focuses on mechanical, technical, and QoL issues; and will be mostly ignoring balancing or economical issues of the game since that conversation can go on forever depending on your views, opinions, and preferences; though some exceptions may apply.
I will be maintaining this list as time goes on. If anything gets fixed, I'll cross it out and note the date. Some of the problems may not be on the list because I forgot, I will add them later.
This list does not care if the issue is known, actively being worked on, or will be fixed the next patch. If it is present in the game at the moment, it will be on the list.
I will try to be as objective as possible but some of the issues I
This list will focused on mechanical, technical, and QoL issues; and will be mostly ignoring balancing or economical issues of the game since that conversation can go on forever depending on your views; though some exceptions may apply.
I will be maintaining this list as time goes on. If anything gets fixed, I'll cross it out and note the date. Some of the problems may not be on the list because I forgot, I will add them later.
This list does not care if the issue is known, being actively worked on, or will be fixed the next patch. If it is present in the game at the moment, it will be on the list.
I will try to be as objective as possible but some of the issues I personally deem probl



