Prdecural or handmade maps?
So I'm developing a Survival game, and I reached the point where I have to think about how the wold is made, I encountered 3 options:
Procedural: everything is generated via script, when loading a new world, every road, tree, hill, building is placed following guidelines to make it make sense (no trees on roads and buildings next to roads + paths and other).
Handmade: I place everything by hand, roads, trees, structures, etc... (not loot and furniture obviously).
Prodecural + handmade:
I place basics by hand, roads, important story buildings, etc... But forests, furniture, smaller POIs, some houses are randomized or generated randomly, giving variety while keeping the map familiar.
What solution feels best? Tried all of them and Handmade was the worst tbh regarding time and everything,but I want to get additional opinions from people who usually play this kind of game.
Posted Sep 4, 2026, 1:43 AM UTC