So I'm developing a Survival game, and I reached the point where I have to think about how the wold is made, I encountered 3 options:
Procedural: everything is generated via script, when loading a new world, every road, tree, hill, building is placed following guidelines to make it make sense (no trees on roads and buildings next to roads + paths and other).
Handmade: I place everything by hand, roads, trees, structures, etc... (not loot and furniture obviously).
Prodecural + handmade:
I place basics by hand, roads, important story buildings, etc... But forests, furniture, smaller POIs, some houses are randomized or generated randomly, giving variety while keeping the map familiar.
What

