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Hero Discussion of this Day: Doom (10 February 2014)

Discussion

Lucifer, the Doom Bringer

Speak of me, and I shall appear. Face me and face the furnace!

The mighty Doom Bringer is a versatile and dangerous foe. His offensive spells are very damaging. LVL? Death allows him to pick off heroes at range, and deals extra damage against heroes of certain levels. The dreaded Doom is one of the most feared spells in the game, and with good reason. Not only does it deal massive damage over time to its target, it also silences them completely for its duration. Although the Doom Bringer is no pushover in physical combat, he lacks any dedicated fighting abilities. Instead, he relies on Devour to feed his appetite for powerful items, and buffs his movement and attack speed with Scorched Earth. With his good income, strong damage spells, and the ability to effectively knock a single enemy hero out of a fight, the Doom Bringer is a formidable opponent in any matchup.

Lore

He that burns and is not consumed, devours and is never sated, kills and is beyond all judgment--Lucifer brings doom to all who would stand against him. Bearing away souls on the tip of a fiery sword, he is the Fallen One, a once-favored general from the realm behind the light, cast out for the sin of defiance: he would not kneel.

Six times his name was tolled from the great bell of Vashundol. Six and sixty times his wings were branded, until only smoking stumps remained. Without wings, he slipped loose from the tethers that bound him within the light and he fell screaming to earth. A crater in the desert, Paradise lost. Now he attacks without mercy, without motive, the only living being able to move freely between the seven dark dominions. Lashed by inescapable needs, twisted by unimaginable talents, the Doom carries his own hell with him wherever he goes. Defiant to the last. Eventually, the world will belong to Doom.

==

Roles: Durable, Carry, Nuker

==

Strength: 26 + 3.2

Agility: 11 + 0.9

Intelligence: 13 + 2.1

==

Damage: 53-69

Armour: 0.54

Movement Speed: 290

Attack Range: Melee (128)

Missile Speed: N/A

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

==

Spells

==

Devour

Consumes an enemy or neutral creep, acquiring any special abilities that it possessed.

LevelManacostCooldownCasting RangeAreaDurationEffects
16070300N/A1 second per 20 HP of devoured creepEats a creep gaining it's original bounty aswell as 25 bonus gold. Also gains creep's abilities (if any)
25060300N/A1 second per 20 HP of devoured creepEats a creep gaining it's original bounty aswell as 50 bonus gold. Also gains creep's abilities (if any)
34050300N/A1 second per 20 HP of devoured creepEats a creep gaining it's original bounty aswell as 75 bonus gold. Also gains creep's abilities (if any)
43040300N/A1 second per 20 HP of devoured creepEats a creep gaining it's original bounty aswell as 100 bonus gold. Also gains creep's abilities (if any)
  • Can target all creeps other than Ancient, Mechanical or Hero-Creeps (like Warlock's Golem or Visage's Familiars.)

  • Can only gain the abilities of neutral creeps.

  • Does not go through Magic Immunity. Therefore, Golems cannot be devoured.

  • If a neutral creep who possesses abilities is targeted, you gain all its active and passive abilities until you replace them with another creep's abilities. If you devour a creep without abilities, you will keep the abilities you had previously.

  • Gives Doom the original bounty, as well as the bonus gold corresponding to each level of the skill.

  • Doom devours at a speed of 20HP/sec.

  • Thus, eating creeps with more than 1400/1200/1000/800 HP will give Devour a longer cooldown, thus reducing its usefulness.

  • This is a list of the neutral creeps with their abilities

Lucifer's appetite and greed are never sated.

==

Scorched Earth

Carpets the nearby earth in flames, damaging enemies while Doom Bringer gains bonus HP regen and increased movement speed.

LevelManacostCooldownCasting RangeAreaDurationEffects
16560N/A60010 secondsDamages enemies and Heals Lucifer for 12 HP per second. Increases the movement speed of Lucifer by 16%
26555N/A60012 secondsDamages enemies and Heals Lucifer for 18 HP per second. Increases the movement speed of Lucifer by 16%
37050N/A60014 secondsDamages enemies and Heals Lucifer for 24 HP per second. Increases the movement speed of Lucifer by 16%
47545N/A60016 secondsDamages enemies and Heals Lucifer for 30 HP per second. Increases the movement speed of Lucifer by 16%
  • Magical damage

  • The flames follow Doom Bringer for the duration of the ability

  • The regeneration and increased move speed from Scorched Earth are also conferred upon other units Doom controls

  • Total damage dealt/healed: 120/216/336/480

The Fallen One spreads destruction in his wake, sparing none from the flame which sustains him.

==

LVL? Death

Dissipates a piece of an enemy Hero's soul, mini-stunning and dealing bonus damage equal to 20% of the target's maximum health when the enemy's level is a multiple of a specific number or 25.

LevelManacostCooldownCasting RangeAreaDurationEffects
11108600N/AN/ADeals 125 damage and bonus damage equal to 20% of the target's max health if their level is a multiple of 6 or is 25
21108600N/AN/ADeals 175 damage and bonus damage equal to 20% of the target's max health if their level is a multiple of 5 or is 25
31108600N/AN/ADeals 225 damage and bonus damage equal to 20% of the target's max health if their level is a multiple of 4 or is 25
41108600N/AN/ADeals 275 damage and bonus damage equal to 20% of the target's max health if their level is a multiple of 3 or is 25
  • Magical Damage

  • Has a mini-stun

  • Multiples of 6 are: 6, 12, 18, 24

  • Multiples of 5 are: 5, 10, 15, 20, 25

  • Multiples of 4 are: 4, 8, 12, 16, 20, 24

  • Multiples of 3 are: 3, 6, 9, 12, 15, 18, 21, 24

Lucifer shares the fire branding bestowed upon him at the time of his exile.

==

DOOM

Ultimate

Inflicts a curse that prevents an enemy Hero from casting spells or using items, while taking damage over time. Doom also disables most passive abilities.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1150100550Single Target15 (16*)Deals 30 (50*) damage per second, silences the targets, prevents use of items and disables some passives
2200100550Single Target15 (16*)Deals 50 (80*) damage per second, silences the targets, prevents use of items and disables some passives
3250100550Single Target15 (16*)Deals 70 (110*) damage per second, silences the targets, prevents use of items and disables some passives
  • Universal Damage

  • Can be upgraded by Sceptre, * indicates Sceptre upgrades. The Sceptre upgrade also makes it so that the duration of doom doesn't count down in the target is within 900 range of Doom himself.

  • Both the damage and the effects go through magic immunity

  • Units afflicted by Doom can be denied when their HP drops below 25%

  • Unlike other silences, Doom prevents the target from using items and disables many passive abilities

  • Total damage dealt over time: 450/750/1050 (800/1280/1760*)

  • Removes positive buffs on the target before applying the debuff

When a name is tolled from the bell of Vashundol, doom is sure to follow.

==

Recent Changes from 6.80

  • None

Recent Changes from 6.79

  • Doom now disable Borrowed Time, Beserker's Blood, Greater Bash and Corrosive Skin

  • Doom cooldown reduced from 110 to 100

  • Doom now removes positive buffs on the target before applying the debuff

  • Aghanim's Sceptre AoE requirement increased from 550 to 900

==

Tips:

Doom the main carry or spellcaster/utility in fights rather than just using it on anyone you can.

==

The previous Doom discussion.

==

If you want a specific hero to be discussed next, feel free to post or message me. Request list

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Posts are every two or four days.

==

Important Earth Spirit tip of last thread by Jeebus4:

"Treasure every remnant you have. Reposition remnants you already put down with boulder smash or grip. Kaolin with 5 remnants up in a team fight can be devastating if played correctly."

Posted Feb 10, 2014, 6:04 PM UTC · edited

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