Hero Discussion of this Day: Luna, Moon Rider (4 April 2014)
Luna, the Moon Rider
Luna Moonfang may look and feel soft and tender, but she can deal great amounts of damage to both single and multiple foes. Her Lucent Beams inflict ample damage from high range early on, and her ultimate Eclipse fires multiple beams rapidly at random targets around her, making quick work of isolated opponents. Her glaive attacks passively bounce from one target to the next, allowing her to deal damage to a number of units, and can become extremely powerful if enough damage is acquired. She passively empowers herself and nearby allies with a Lucent Blessing, which also increases her night vision. The Moonrider needs to be kept down, and to bring her down one must approach with caution, precision or backup.
Lore
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow. Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
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Roles: Carry, Pusher, Semi-nuker
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Strength: 15 + 1.9
Agility: 22 + 2.8
Intelligence: 16 + 1.85
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Damage: 48-54
Armour: 3.08
Movement Speed: 330
Attack Range: 330
Missile Speed: 900
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.4
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Spells
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Lucent Beam
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 90 | 6 | 800 | N/A | 0.6 | Stuns and damages to enemy target by 75 |
| 2 | 100 | 6 | 800 | N/A | 0.6 | Stuns and damages to enemy target by 150 |
| 3 | 110 | 6 | 800 | N/A | 0.6 | Stuns and damages to enemy target by 225 |
| 4 | 120 | 6 | 800 | N/A | 0.6 | Stuns and damages to enemy target by 300 |
- Magical Damage
Selemene smites those who encroach upon the Nightsilver Woods.
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Moon Glaive
Passive
Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | 500 | - | Causes Luna's glaives to bounce once, hitting another enemy. Damage of the glaive is reduced by 35% per bounce |
| 2 | - | - | - | 500 | - | Causes Luna's glaives to bounce 2 times, hitting other enemies. Damage of the glaive is reduced by 35% per bounce |
| 3 | - | - | - | 500 | - | Causes Luna's glaives to bounce 3 times, hitting other enemies. Damage of the glaive is reduced by 35% per bounce |
| 4 | - | - | - | 500 | - | Causes Luna's glaives to bounce 5 times, hitting other enemies. Damage of the glaive is reduced by 35% per bounce |
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Moon Glaives took precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi) in WC3 DotA. In Dota 2, the attack modifier is applied to the first target
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Unlike in DotA 1, this skill works with Mjollnir in DotA2. The tech restraints that prevented it from working no longer exist
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Deals a grand total of 65/107/135/164% extra physical damage assuming max bounces per level
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Total number of target is 2/3/4/6 (including the main target that player attacked)
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Can bounce back on the same units if it already hit all other units nearby. At max level of the skill, the same unit can be hit 3 times at maximum
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Works when denying allied units
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
==
Lunar Blessing
Passive
Grants bonus damage to nearby allies, while blessing Luna with extra night vision.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | 900 | - | Gives Luna and her allies 14 bonus damage. Also gives Luna 1800 night vision |
| 2 | - | - | - | 900 | - | Gives Luna and her allies 22 bonus damage. Also gives Luna 1800 night vision |
| 3 | - | - | - | 900 | - | Gives Luna and her allies 30 bonus damage. Also gives Luna 1800 night vision |
| 4 | - | - | - | 900 | - | Gives Luna and her allies 38 bonus damage. Also gives Luna 1800 night vision |
- A single level of this skill will give Luna the full Night Vision Range
The Goddess of the Moon smiles upon her kin.
==
Eclipse
Ultimate
Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 160 | N/A | 675 | 1.8 (1.8*) | Summons 4 (7 *) Lucent Beams that strike consecutively around Luna. An individual target can only be hit 4 (infinite *) times |
| 2 | 200 | 150 | N/A | 675 | 3.6 (4.2*) | Summons 7 (8 *) Lucent Beams that strike consecutively around Luna. An individual target can only be hit 4 (infinite *) times |
| 3 | 250 | 140 | N/A | 675 | 5.4 (6.6*) | Summons 10 (12 *) Lucent Beams that strike consecutively around Luna. An individual target can only be hit 4 (infinite *) times |
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Magical Damage
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This ultimate can be improved via Sceptre, (*) shows the upgrades
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Eclipse turns day into night for 10 seconds
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Beams are released between intervals of 0.6 seconds
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Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if Luna did not learn Lucent Beam)
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Beams will stop if Luna is killed
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Eclipse Lucent Beams do not stun
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Will not hit invisible units or units in the fog of war
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Eclipse will not end Night Stalker's Ultimate as it did in Dota 1
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At maximum level of Lucent Beam, a single target can take at most 1200 (1200/2400/3600*) damage
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
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Recent Changes from 6.80
- None
Recent Changes from 6.79
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Moon Glaive can now bounce back on the same units if it already hit all other units nearby
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Moon Glaive bounce damage reduced from -30% to -35%
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Eclipse (Aghanim's version) beam count limit per target removed
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Tips:
If unable to get last hits, you can use Lucent Beam to last hit creeps for at least some gold.
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Small_farah has a writeup on Luna
Small_farrah also continues in another comment and has a thread on the topic
Harfangdesneiges has a short summary on items and skill build.
The previous Luna discussion (6.78).
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Posts are every two or four days.
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Good Earthshaker tip from last thread by Segolia:
One thing to watch out for while playing ES. Fissure has unit targeting in addition to area targeting, meaning if you click on someone directly and you lose vision (from Fog, or Invis), you stop trying to swing your totem to cast, thus no stun comes out. In most cases, you want to click in the general area around the hero so that does not happen, while also granting you the ability to land a good fissure without saving the enemy and blocking off your allies.
Good Earthshaker tip #2 from last thread by Marmaladegrenade:
Also just remember, 5-man Echo Slam rampages are cool as fuck, but don't sit there for 30 seconds waiting for the "perfect" time to Blink/Ult - even having 3 people and the creep wave is a pretty big deal. It's not as impactful as a 5 man Black Hole or RP.
Posted Apr 4, 2014, 8:42 PM UTC