Hero Discussion of this Day: Luna, Moon Rider (4 July 2013)
Luna, the Moon Rider
Watch over me Goddess, it'll be a good show.
Luna Moonfang may look and feel soft and tender, but she can deal great amounts of damage to both single and multiple foes. Her Lucent Beams inflict ample damage from high range early on, and her ultimate Eclipse fires multiple beams rapidly at random targets around her, making quick work of isolated opponents. Her glaive attacks passively bounce from one target to the next, allowing her to deal damage to a number of units, and can become extremely powerful if enough damage is acquired. She passively empowers herself and nearby allies with a Lucent Blessing, which also increases her night vision. The Moonrider needs to be kept down, and to bring her down one must approach with caution, precision or backup.
Lore
How had she been reduced to this? She was once the Scourge of the Plains, a merciless leader of men and beasts, and able to sow terror wherever she dared. Now she was far from her homeland, driven half mad from starvation and months of wandering, her army long dead or turned to worse. As she stood at the edge of an ancient forest, a pair of glowing eyes spied on from an elder branch. Something beautiful and deadly sought a meal in the wilting dusk. Without a sound, it turned and left. Fury overtook her. Clutching a rust-eaten dagger, she charged after the beast determined to reclaim even a shred of her past glory, but her quarry would not be caught. Three times she cornered the creature among the rocks and trees, and three times she pounced only to witness its fading shadow darting further into the woods. Yet the full moon shone brightly, and the creature’s trail was easy to follow. Arriving in a clearing atop a high hill, the beast’s massive feline form sat in the open, attentive and waiting. When the woman brandished her dagger, the creature reared and roared and charged. Death, it seemed, had come for her at long last in this strange place. She stood, calm and ready. A flash of movement, and the beast snatched the dagger from her hand before vanishing into the forest. Stillness. Hooded figures approached. In reverent tones they revealed that Selemene, Goddess of the Moon, had chosen her, had guided her, had tested her. Unwittingly she had endured the sacred rites of the Dark Moon, warriors of the Nightsilver Woods.
She was offered a choice: join the Dark Moon and pledge herself to the service of Selemene, or leave and never return. She did not hesitate. Embracing her absolution, she renounced her bloody past, and took up a new mantle as Luna of the Dark Moon, the dreaded Moon Rider, ruthless and ever-loyal guardian of the Nightsilver Woods.
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Roles: Carry, Pusher, Semi-nuker
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Strength: 15 + 1.9
Agility: 22 + 2.8
Intelligence: 16 + 1.85
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Damage: 48-54
Armour: 3.08
Movement Speed: 330
Attack Range: 330
Missile Speed: 900
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.4
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Spells
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Lucent Beam
Luna channels a concentrated beam of lunar energy at an enemy, stunning and dealing damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 90 | 6 | 800 | N/A | 0.6 | Stuns and damages to enemy target by 75 |
| 2 | 100 | 6 | 800 | N/A | 0.6 | Stuns and damages to enemy target by 150 |
| 3 | 110 | 6 | 800 | N/A | 0.6 | Stuns and damages to enemy target by 225 |
| 4 | 120 | 6 | 800 | N/A | 0.6 | Stuns and damages to enemy target by 300 |
- Magical Damage
Selemene smites those who encroach upon the Nightsilver Woods.
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Moon Glaive
Passive
Allows Luna's glaive to bounce to enemy units near the attacked unit. Each bounce deals less damage.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | 500 | - | Causes Luna's glaives to bounce once, hitting another enemy. Damage of the glaive is reduced by 30% per bounce |
| 2 | - | - | - | 500 | - | Causes Luna's glaives to bounce 2 times, hitting other enemies. Damage of the glaive is reduced by 30% per bounce |
| 3 | - | - | - | 500 | - | Causes Luna's glaives to bounce 3 times, hitting other enemies. Damage of the glaive is reduced by 30% per bounce |
| 4 | - | - | - | 500 | - | Causes Luna's glaives to bounce 5 times, hitting other enemies. Damage of the glaive is reduced by 30% per bounce |
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Moon Glaives took precedence over the following: Feedback (Diffusal Blade) and Cold Attack (Eye of Skadi) in WC3 DotA. In Dota 2, the attack modifier is applied to the first target
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Unlike in DotA1, this skill works with Mjollnir in DotA2. The tech restraints that prevented it from working no longer exist
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Deals a grand total of 70/119/153/194% extra physical damage assuming max bounces per level
Carefully sharpened, Luna's boomerang-like weapon cuts a wide swath through enemy numbers.
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Lunar Blessing
Passive
Grants bonus damage to nearby allies, while blessing Luna with extra night vision.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | 900 | - | Gives Luna and her allies 14 bonus damage. Also gives Luna 1800 night vision |
| 2 | - | - | - | 900 | - | Gives Luna and her allies 22 bonus damage. Also gives Luna 1800 night vision |
| 3 | - | - | - | 900 | - | Gives Luna and her allies 30 bonus damage. Also gives Luna 1800 night vision |
| 4 | - | - | - | 900 | - | Gives Luna and her allies 38 bonus damage. Also gives Luna 1800 night vision |
- A single level of this skill will give Luna the full Night Vision Range
The Goddess of the Moon smiles upon her kin.
==
Eclipse
Ultimate
Calls an eclipse that follows Luna, striking units with her current level of Lucent Beam. A single target can only be hit a maximum times. Unlike individual Lucent Beams, Eclipse does not stun. Eclipse turns day into night for 10 seconds.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 160 | N/A | 675 | 1.8 (1.8*) | Summons 4 (7*) Lucent Beams that strike consecutively around Luna. An individual target can only be hit 4 (6*) times |
| 2 | 200 | 150 | N/A | 675 | 3.6 (4.2*) | Summons 7 (8*) Lucent Beams that strike consecutively around Luna. An individual target can only be hit 4 (6*) times |
| 3 | 250 | 140 | N/A | 675 | 5.4 (6.6*) | Summons 10 (12*) Lucent Beams that strike consecutively around Luna. An individual target can only be hit 4 (6*) times |
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Magical Damage
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This ultimate can be improved via Sceptre, (*) shows the upgrades
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Eclipse turns day into night for 10 seconds
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Beams are released between intervals of 0.6 seconds
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Beams deal damage based on the level of Lucent Beam (Eclipse will not deal damage if Luna did not learn Lucent Beam)
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Beams will stop if Luna is killed
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Eclipse Lucent Beams do not stun
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Will not hit invisible units
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Eclipse will not end Night Stalker's Ultimate as it did in Dota 1
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Depending on Lucent Beam level, a single target can take at most 0/300/600/900/1200 (0/450/900/1350/1800*) damage
In times of great need, Selemene herself descends into the world, blocking out the light and hope of the opposed.
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Recent Changes from 6.78
- None
Recent Changes from 6.77/6.77b/6.77c
- None
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Tips:
Eclipse has a fairly long casting animation (1 second), so to ensure that your Eclipse actually hits and does the full damage be ahead or next to the target when you cast it.
Don't underestimate the extra 1000 vision Lunar blessing gives you at night, you can see most enemies before they see you.
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small_farah has a fairly big writeup on Luna
Small_farrah also continues about mid-late game items in his own thread that he made because he wrote too much. His thread is here
Some questions about Ring of Aquila, Drums, Helm of Dominator on Luna by KarTails
Harfangdesneiges has a really short summary on items and skill build. "Lunar Boom"
MrDucky78 says the standardised Luna build
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If you guys want a specific hero to be discussed next, please feel free to post or message me. Request list
Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page
Posts are every two days now, again.
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Important Weaver King tip/s of last thread by IMABUSTYA:
Don't skip skilling the swarm. It has a lot of utility at level one. It allows you to search large areas of fog of war for juking opponents, it provides vision of latched units, and it allows you to put tower agro on the Beatles who are latched on heroes allowing you to dive towers agro free for large periods of time (you can also combine this with time lapse for even longer dives), lastly let's not forget the armor reduction which amplifies weavers main source of damage. Don't skip swarm, level it at least once
Posted Jul 4, 2013, 3:19 PM UTC · edited