r/WildStar•
Bext

As good as the dungeons are, are there really only 4 before raids?

Question / Discussion

The only 4 I've seen any info on are Stormtalon’s Lair, Ruins of Kel Vorath, Skullcano, and Sanctum of the Swordmaiden. Are there any others that have been announced?

Posted Apr 8, 2014, 2:19 AM UTC

955
supjeremiah•

Yes but there are a good chunk of group instanced content called adventures which.. for all intents and purposes are basically dungeons in disguise.

10
Jazzern•

also shiphands as well. And there are veteran versions of those dungeons once you hit cap.

5
CRB_Caydiem•

Yep, six Shiphands in the launching game: Shiphand: Outpost M-13 in 6-14 zones, Shiphand: Infestation in 14-22 zones, Shiphand: Rage Logic in Whitevale, Shiphand: Space Madness in Farside, Shiphand: Deep Space Exploration in Wilderrun, and Shiphand: The Gauntlet in Malgrave.

Each of these are instanced 1-5 person scalable experiences that are either a fun solo time or a good place to get comfortable with group play.

2
SackofLlamas•

I love Shiphand missions. Kind of bummed to hear there's only 6 of them. If there were 60 it would still feel light.

1
VeliciaL•

You realize they actually have to release this game at some point, right?

1
[deleted]•

[deleted]

1
budroni1•

Dungeons Stormtalons Lair : Level 20 Kel Vorth : Level 20 Skullcano : Level 35 Swordmaiden : Level 50

Adventures Riot in the void(Dom) : Level 15 Hycrest(Exile) : Level 15 War of the Wild : Level 25 Siege of Tempest Refuge : Level 30 Crimelord of Whitevale : Level 40 Malgrave Trail : Level 45

All of them have Veteran but two start ones (level 15 Adventures.)

2
SnoopDaddy•

Dungeons

Level 20: Stormtalon's Lair, Kel Voreth
Level 35: Skullcano
Level 50: Sanctuary of the Swordmaiden

Adventures

Level 15: Riot in the Void (Dom), Hycrest Insurrection (Exile)
Level 25: War of the Wilds
Level 30: Siege of Tempest Refuge
Level 40: Crimelord of Whitevale
Level 45: Malgrave Trail

19
Netminder70•

I need to try the adventures. I'm sort of sad at only a few dungeons as dungeons have always been my favorite thing to do in an MMO. I hope they release a few new ones shortly after launch to fill some of the gaps.

2
Dungeon47•

I'd be surprised if more dungeons do not appears in patches after launch. I think they will see where the desire lies (dungeons vs adventures) and make more of the one people want more, and fewer of the one they don't want as much.

3
SnoopDaddy•

They probably already have some in the works. I'm just glad these dungeons are quality, and have different objectives each time you run through them.

1
Netminder70•

Absolutely, the quality of them is fantastic. I am excited to get back into some Grade-A quality MMO dungeons again!

1
verugan•

Do you know where I can find a list of Shiphand missions? I found one around level 13 in the Human/Granok starting zone and it was great!

1
cherlin•

So every 5 levels there Is a new "instanced group zone" for lack of a better term?

1
SnoopDaddy•

That's right. There are also Shiphand Missions which are kinda like mini adventures that are sprinkled in between.

1
[deleted]•

I have never seen them listed before...that is actually a lot of leveling content aside from quests. How difficult are the adventures when playing them at the required level? Do they give a lot xp (or an amount similar to dungeons)?

0
omegaorb•

Adventures from 15-20 was by far the fastest and most linear way to level. My guild ran testing this last weekend to confirm what we thought, with three people doing a straight grind from 15-20 via quest hubs and a full group of 5 of us doing Hycrest. Every one of us had previously leveled to 20, so this was round two (or three, or four) of the push to 20. The Hycrest group hit 20, and the grinding people were only level 18.5. While not a HUGE difference, it was enough of one, since the Hycrest group was able to hit 20 and run STL 1.5 times (they were into trash pulls towards Storm Tallon) in the time it took the grinding players to hit 20.

The big difference between the two is the instance runners had to rely on the RNG drops to gear themselves with, where the grinders had the opportunity to farm materials and gear themselves through tradeskills.

Next weekend we'll probably see the difference it makes to have a 15-20 Hycrest group of 5, and a 15-20 quest hub group of 5. It will be interesting to see the comparisons between the two.

7
grufftech•

Very interesting information. I had no idea adventures were so solid.

Any clue on how dungeons fit into that mix?

2
[deleted]•

Awesome...thanks for sharing the info

1
Quietmode•

were the 3 people questing together? or individually questing

1
Avaraxis•

Im interested in learning what your results are with a group of 2-3 in comparison to the 5 man adventure group. Some questions:

Did the solo players know how to efficiently level? Do they have past exp in speed leveling? Where their any breaks? What were the actual /played times or duration between 15-20 for each player? What server are you guys on? What is your in game name? What is your guilds name?

Please hit me up here or in a message. Looking forward to talking about this.

1
Maverick9123•

I'm really surprised its so little.

1
CrudeSeagull•

How does veteran mode work? What does it do?

1
CRB_TimetravelCarbin Plz•

The Veteran Dungeons and Adventures are much more difficult lvl 50 versions of the instances with tighter tuning and some additional mechanics (and much better rewards ;D)

3
Dungeon47•

AFAIK it tunes the dungeon to level 50 and with higher difficulty, but there could be more to it.

1
mysticjbyrd1•

4 dungeons + 4 adventure zones (Which are basically dungeons) + Veteran modes for all but 1 adventure zone, I think.

1
Strifez•

6 adventures.

1
VintageSin•

5 per faction.

1
Strifez•

Yeah lol.

1
Omikon•

Is it possible for exile to run the dominion adventure?

1
crb_anlath•

Nope. Exiles can't do Riot in the Void and Dominion can't do the Hycrest Insurrection.

5
Dungeon47•

Is it planned to have separate content like that regularly? Perhaps something where there's differences between the Exile version and the Dominion version of the same Adv?

1
Chaquei•

I don't think Exiles can do the dom adventure, but we can run the dom dungeon by walking into it. I think. Don't quote me on that.

1
_Scarlett•

once you discover the entrance, yes, you can do the other faction's dungeon through queue or by just running in. :)

2
Chaquei•

Ah, sweet! Thanks for the heads up.

1
wolf0111•

I never got to experience a dungeon finder, it... works. Right? I hope? Because I can't stand manual grouping...

1
Netminder70•

Yeah it worked pretty well. I was able to queue my Esper for both dungeons and for both DPS/Healer roles. The only weird thing was my queue popped saying STL but I went into KV.

Both STL groups I did have failed for two different reasons on the first boss, but I did notice a good feature. The group can "Vote to Disband" versus someone just raging first so you don't get a deserter penalty.

3
wolf0111•

Sounds good, cheers.

2
[deleted]•

Thou it may seem like it's not a lot of dungeon/group content, consider that WoW launched with far less content back in 2004. Add to that, WildStar comes with 2 full-fledged raids at launch (when WoW launched with 1). And another treat to it all, is that WildStar dungeons/raids can be vastly different from one run to the next, in terms of boss composition.

0
Esoterick_•

WoW launched with 2 raids and a good 15 or so dungeons.

2
DoneStupid•

Although wow dungeons were level locked, once you were past it they were useless.

2
Esoterick_•

Will Wildstar dungeons offer level appropriated loot if you downscale? Otherwise I'm not sure the XP won't be worth it compared to the other means of levelling.

Worth it for the fun definitely, but not as a decent way to earn XP. Especially as I've seen bugs in both of the first 2 dungeons bosses, which may or may not be fixed come launch.

1
DoneStupid•

Ah sorry, I meant they have the 'heroic' versions or however it is called on release, so once you hit cap you can do those versions again.

1
plagues138•

WoW had 15 dungeons and 2 raids at launch...

1
absolutezero132•

WoW also launched in 2004... any mmo today will have more content than 2004 wow. I really really like wildstar but the sparsity of dungeons is something I'm worried about.

0
VicSkimmr•

Dungeons and Adventures really should be combined since they're essentially the same thing, so we've got 9 total to work with per faction. That's plenty of dungeon content.

2