r/DotA2•
Plasma_Ball1

Hero Discussion of this Day: Dragonus, Skywrath Mage (4 May 2014)

Discussion

Dragonus, the Skywrath Mage

If my death can help restore Her to the Eyrie, it is worth every sacrifice.

Dragonus will do anything for his love, Shendelzare. But unable to go against the hierarchy or lose his magic, he must find another way to help and restore her. At his current disposal, he is able to send Arcane Bolts of energy to deal massive damage depending on the amount of intelligence Dragonus has. As a guard of the Skywrath Scion, he also has somewhat defensive spells such as a Concussive Bolt to slow enemies and a Seal to silence them. These, of course, all help land and aggravate the ultimate ability, Mystic Flare. Which deals enormous amounts of energy summoned from the City itself.

Lore

A highly placed mage in the court of the Ghastly Eyrie, Dragonus lives a troubled existence. Sworn by birth to protect whoever sits within the Nest of Thorns, he hates the current Skywrath queen with all his soul. As a youth, high-born, he was a friend and companion to the eldest Skywrath princess, Shendelzare, first in line for the Nest. He had loved her warmly and unshakably, but as his studies took hold, his mind turned to arcane learning and the mastery of Skywrath sorcery.

Obsessed with matters aetherial, he missed the mundane signs of courtly treachery that hinted at a plot against Shendelzare, and lost his chance to foil it. When the court was shaken by a swift and violent coup, he emerged from his studies to discover his oldest and dearest friend had been lost to him. The Nest of Thorns now belonged to Shendelzare's ruthless younger sister, and Dragonus could do nothing. The magic of the Skywrath Mage serves only the sworn protector of the Skywrath scion, so to act against the Nest would render him helpless. He clings to his post, believing it to be the best hope of one day restoring his true love to her rightful place. Meanwhile, his secret is known only to the goddess Scree'auk, whose magic it was transformed Shendelzare from a crippled physical creature into an embodiment of pure vengeful energy. While he dreams of restoring his beloved queen to the Ghastly Eyrie, he dreams even more desperately of restoring Shendelzare herself to a fully healed physical form. The duplicity of his role at court tortures him, for he is a noble and good-hearted creature; but the worst torture of all is imagining the hatred that Vengeful Spirit must hold in her heart for him.

====

Roles: Nuker

====

Strength: 19 + 1.5

Agility: 18 + 0.8

Intelligence: 27 + 3.6

====

Damage: 39-49

Armour: 0.52

Movement Speed: 325

Attack Range: 600

Missile Speed: 1000

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

====

Spells

====

Arcane Bolt

Skywrath launches a slow-moving bolt of arcane magic, dealing damage to an enemy unit based on Skywrath's intelligence.

LevelManacostCooldownCasting RangeAreaDurationEffects
1705800N/AN/ADeals 60 damage + 1.6x Dragonus' current intelligence
2704800N/AN/ADeals 80 damage + 1.6x Dragonus' current intelligence
3703800N/AN/ADeals 100 damage + 1.6x Dragonus' current intelligence
4702800N/AN/ADeals 120 damage + 1.6x Dragonus' current intelligence
  • Magical Damage

  • The projectile moves very slowly (500 movement speed)

  • The projectile gives 325 vision around itself

  • Cannot be evaded by blinking, going invisible, etc

-

====

Concussive Shot

Skywrath sets off a long range shot that hits the closest hero within a long range. Upon impact, it deals damage and slows in an area of effect.

LevelManacostCooldownCasting RangeAreaDurationEffects
11102016002004Sends a bolt that targets the nearest hero in visible range which deals 60 damage and slows the target and enemies in the radius by 40%
21101816002004Sends a bolt that targets the nearest hero in visible range which deals 120 damage and slows the target and enemies in the radius by 40%
31101616002004Sends a bolt that targets the nearest hero in visible range which deals 180 damage and slows the target and enemies in the radius by 40%
41101416002004Sends a bolt that targets the nearest hero in visible range which deals 240 damage and slows the target and enemies in the radius by 40%
  • Magical Damage

  • Does not work when no heroes are in range or heroes are in fog.

  • Damages creeps around the impact area

  • Has no effect when no visible heroes are in range

  • Projectile gives 400 flying vision around itself while traveling

  • Cannot be evaded by blinking, going invisible, etc

  • Becoming magic immune will not remove the slow debuff. It cannot be purged.

  • Upon impact, it reveals the target area for 3.34 seconds

  • It will not target illusions

-

====

Arcane Seal

Skywrath seals the targeted unit with an ancient rune, silencing it and causing it to take additional damage from spells.

LevelManacostCooldownCasting RangeAreaDurationEffects
18011700N/A3Silences the enemy target and causes them to take 18% more magical damage
29011700N/A4Silences the enemy target and causes them to take 24% more magical damage
310011700N/A5Silences the enemy target and causes them to take 30% more magical damage
411011700N/A6Silences the enemy target and causes them to take 36% more magical damage

-

====

Mystic Flare

Ultimate

Skywrath uses his ultimate magical ability to conjure a precise and violent mystical field that lays waste to his adversaries. Deals massive damage distributed evenly among any heroes in the area over 2 seconds.

LevelMana CostCooldownCasting RangeAreaDurationEffects
135060 (20*)12001702Causes 600 total damage to be dealt over the duration in the target area. This damage is spread across heroes and only damages heroes
257540 (10*)12001702Causes 1000 total damage to be dealt over the duration in the target area. This damage is spread across heroes and only damages heroes
380020 (0*)12001702Causes 1400 total damage to be dealt over the duration in the target area. This damage is spread across heroes and only damages heroes
  • Magical Damage

  • This ultimate can be upgraded via Sceptre, (*) shows the upgraded effects

  • Mystic Flare selects from only real heroes to divide damage among its targets (illusions aren't harmed and don't soak any of the damage)

  • If it hits 1 enemy, it will deal the full 600/1000/1400 damage

  • If it hits 2 enemies, it will deal 300/500/700 damage

  • If it hits 3 enemies, it will deal 200/333/467 damage

  • If it hits 4 enemies, it will deal 150/250/350 damage

  • If it hits 5 enemies, it will deal 120/200/280 damage

  • Pulses once every 0.1 seconds (20 pulses at 30/50/70 damage each, each divided as described above

-

====

Recent Changes from 6.81

  • Base movement speed increased from 315 to 325

  • Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240

Recent Changes from 6.80

  • Mystic Flare damage increased from 600/900/1200 to 600/1000/1400

==

Tips:

Since Arcane bolt has a long range, you can chase someone without vision to finish them off if you previous fired Arcane Bolt on them, just quickly cast it again when the previous Bolt gains vision on the enemy target (and it's not too dangerous).

==

Some skywrath tips by Skymallow

MileLorus talks about what to do mid-late game

The previous Skywrath discussion (6.78).

==

If you want a specific hero to be discussed next, feel free to message me. Request list

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page | Pro VOD Catalogue

Posts are every two or four days.

==

Good Centaur tip from last thread by tokamak_fanboy:

"If you use stampede, the stampede animation covers up any other animations (like hoof stomp) that you are doing. You can use this to stop heroes like puck from evading it with phase shift."

Posted May 4, 2014, 6:37 PM UTC

93261
Loading comments…