Hero Discussion of this Day: Admiral Kunkka (8 June 2014)
Admiral Kunkka
If the demons of the Cataract couldn't sink my fleet, then this lot doesn't stand a chance.
Kunkka is a fearsome opponent in nearly any situation. His passive ability, Tidebringer, causes his sword to splash out massive damage over an area when he attacks, making him not only a constant threat in the lane, but a excellent damage dealer later in the game. Through the deadly combination of X Marks the Spot and Torrent, he can also pick off his fleeing enemies at will. He's not at a loss in large team clashes either; His ultimate summons the legendary ship S.S. CoCo, which empowers his allies with rum and crashes into enemies, causing massive devastation. This ruthless admiral leaves none alive, least not dry!
Lore
As Admiral of the mighty Claddish Navy, Kunkka was charged with protecting the isles of his homeland when the Demons of the Cataract made a concerted grab at the lands of men. After years of small sorties, and increasingly bold and devastating attacks, the Demon Fleet flung all its carnivorous ships at the Trembling Isle. Desperate, the Suicide-Mages of Cladd committed their ultimate rite, summoning a host of ancestral spirits to protect the fleet. Against the Demons, this was just barely enough to turn the tide. As Kunkka watched the Demons take his ships down one by one, he had the satisfaction of wearing away their fleet with his ancestral magic. But at the battle's peak, something in the clash of demons, men and atavistic spirits must have stirred a fourth power that had been slumbering in the depths. The waves rose up in towering spouts around the few remaining ships, and Maelrawn the Tentacular appeared amid the fray. His tendrils wove among the ships, drawing demon and human craft together, churning the water and wind into a raging chaos. What happened in the crucible of that storm, none may truly say. The Cataract roars off into the void, deserted by its former denizens. Kunkka is now Admiral of but one ship, a ghostly rig which endlessly replays the final seconds of its destruction. Whether he died in that crash is anyone's guess. Not even Tidehunter, who summoned Maelrawn, knows for sure.
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Roles: Carry, Initiator, Durable, Disabler
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Strength: 24 + 3
Agility: 14 + 1.3
Intelligence: 18 + 1.5
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Damage: 47-57
Armour: 1.96
Movement Speed: 300
Attack Range: Melee (128)
Missile Speed: N/A
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.6
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Spells
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Torrent
Summons a rising torrent that, after a short delay, hurls enemy units into the sky, stunning, dealing damage and slowing movement speed.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 120 | 12 | 1500 | 225 | 1 (slow) | After a 2 second delay, hurls enemy units into the air in the target area, damaging them by 120 and slowing them by 35% |
| 2 | 120 | 12 | 1500 | 225 | 2 (slow) | After a 2 second delay, hurls enemy units into the air in the target area, damaging them by 180 and slowing them by 35% |
| 3 | 120 | 12 | 1500 | 225 | 3 (slow) | After a 2 second delay, hurls enemy units into the air in the target area, damaging them by 240 and slowing them by 35% |
| 4 | 120 | 12 | 1500 | 225 | 4 (slow) | After a 2 second delay, hurls enemy units into the air in the target area, damaging them by 300 and slowing them by 35% |
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Magical Damage
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The delay is 2 seconds at all levels (0.4 animation + 1.6 delay)
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After casting, the target area will gain a visual bubbling effect for the delay period. This can only be seen by allies.
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Units tossed in the air are stunned and can still be attacked
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Part of the damage occurs right as the torrent erupts, the rest occurs rest occurs as 10 ticks over 1.53 second stun duration
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The units are disabled for 1.53 seconds at all levels
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The slow can be purged
An ancestral rush of water explodes from the center of the world, called upon by the Admiral.
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Tidebringer
Passive
Kunkka's legendary sword grants increased damage and cleaves a large area of effect in front of him for a single strike.
Cleave damage on non-primary targets is not reduced by armor values.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | 13 | - | 500 | - | For one attack, gives Kunkka 15 bonus damage and a huge cleaving effect |
| 2 | - | 10 | - | 500 | - | For one attack, gives Kunkka 30 bonus damage and a huge cleaving effect |
| 3 | - | 7 | - | 500 | - | For one attack, gives Kunkka 45 bonus damage and a huge cleaving effect |
| 4 | - | 4 | - | 600 | - | For one attack, gives Kunkka 60 bonus damage and a huge cleaving effect |
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Cleaved damage is only reduced by armour type, not by armour value
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Cooldown is not activated on denies, so the damage bonus is maintained
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Cooldown is triggered on attacking towers with no cleave effect but extra damage still applies
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Applies on-hit effects to main target only
A lost Claddish soul inhabits Kunkka's trusty Tidebringer, empowering it to destroy demons of the Cataract.
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X Mark the Spot
Targets a friendly or enemy Hero, marks their position with an X, and returns them to it after several seconds. Kunkka can trigger the return at any time during the duration.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 80 | 13 | 500 | N/A | 1 (enemies), 2 (allies) | Puts a buff/debuff on a unit, the unit will return to the spot where the spell was cast after a certain duration |
| 2 | 80 | 13 | 650 | N/A | 2 (enemies), 4 (allies) | Puts a buff/debuff on a unit, the unit will return to the spot where the spell was cast after a certain duration |
| 3 | 80 | 13 | 800 | N/A | 3 (enemies), 6 (allies) | Puts a buff/debuff on a unit, the unit will return to the spot where the spell was cast after a certain duration |
| 4 | 80 | 13 | 950 | N/A | 4 (enemies), 8 (allies) | Puts a buff/debuff on a unit, the unit will return to the spot where the spell was cast after a certain duration |
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If target becomes magic immune after this spell has been cast, target will not return to the X after the duration ends
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Cannot be dispelled by anything
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Interrupts channelling spells
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Provides 400 ground vision around target
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When using X Marks the Spot, another ability becomes available called: "X Marks the Spot Return". For 50 mana and on a 5 second cooldown, the unit will return to the X'd spot before the duration is up
The Admiral's set of arcane abilities includes some that can be used for battle as well as entertainment.
==
Ghost Ship
Ultimate
Summons a ghostship to cut a swath through battle, causing damage and stuns to enemy units as it crashes through. Allies are doused in Kunkka's Rum, receiving bonus movement speed and a delayed reaction to damage.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 60 | 1000 | 425 | 1.4 (stun) | Sends a Ghost Ship to the cast point or towards the direction of the cast point. Once it reaches its' destination it deals 400 damage and stuns enemies. Allies that the boat passes through or is near receive a 10% movement speed and a 50% damage reduction buff (which the damage will be dealt after the buff wears off). The buff lasts for 10 seconds |
| 2 | 200 | 50 | 1000 | 425 | 1.4 (stun) | Sends a Ghost Ship to the cast point or towards the direction of the cast point. Once it reaches its' destination it deals 500 damage and stuns enemies. Allies that the boat passes through or is near receive a 10% movement speed and a 50% damage reduction buff (which the damage will be dealt after the buff wears off). The buff lasts for 10 seconds |
| 3 | 250 | 40 | 1000 | 425 | 1.4 (stun) | Sends a Ghost Ship to the cast point or towards the direction of the cast point. Once it reaches its' destination it deals 600 damage and stuns enemies. Allies that the boat passes through or is near receive a 10% movement speed and a 50% damage reduction buff (which the damage will be dealt after the buff wears off). The buff lasts for 10 seconds |
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Magical Damage
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Actual area of effect of ship's collision is larger than the boat itself (with a visual indicator showing the area for Kunkka's allies)
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The boat has a movement speed of 650, taking 3.07 seconds to reach the impact point
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Damage dealt after Kunkka's rum wears off is HP Removal and non-lethal. It cannot dispel any consumables and won't kill a hero.
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Delayed damage dealt is not instant, but over time and is divided by the Rum's duration
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The distance traveled by the boat is 1000 units, spawning 500 units behind the cast point set by Kunkka, and crashing 500 units ahead of the cast point
The final ship of the Claddish Navy is nothing but a phantom, but it is all too real to the enemies of the Admiral.
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Recent Changes from 6.81
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Torrent area of effect increased from 215 to 225
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X Marks The Spot can now last twice as long on allied heroes
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Ghost Ship allied buff duration increased from 8 to 10
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Added Ghost Ship AOE indicator for allies
Recent Changes from 6.80
- None
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Tips:
Cast your ship from outside enemy vision or from behind trees so your enemies can't readily see the ship coming and dodge it.
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The previous Kunkka discussion (6.76).
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Posts are every two or four days with one post being stickied every week.
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Good Pudge tip from last thread by Sybertron
"Remember to shift que especially when sieging base. Especially if you pick up a blink. Right click ground, shift blink, shift hook. It's better for them not to know where the hook is coming from than you landing a miracle lined up one."
Posted Jun 8, 2014, 3:32 PM UTC · edited