Highlighted Hero Discussion of this Week: Naga Siren, Slithice (22 July 2014)
Slithice, the Naga Siren
She that goes to sea for pleasure would go to war for pastime.
Naga Siren has a handy net that can pin down a target for long durations, but they are still able to attack and cast so it's best not to underestimate them as helpless. This is why Slithice uses Mirror Images to both confuse and outnumber her disabled enemies, each able to utilise the use of Naga's Rip Tide to whittle the enemy's armour away and damage them in the process; who know water could be painful? The Siren's Song has been known to put to sleep even the greatest of warriors at an instant, from long ranges, and for lengthy durations. This ability allows her to get out of trouble rather easily, or setup her own. It also provides a window of opportunity to allow her team-mates to run or come in and be prepared to fight.
Lore
Once most highly esteemed of her race, Slithice for many years commanded a battalion of her fellows, using her formidable voice as her greatest weapon. Powerful, sinuous, serpentine, she led her deadly Guard in defense of the Deep Ones, and the great wealth of the sunken cities. But in the final battle of Crey, her forces were driven back by a marauding army of levianths intent on finding tribute for their god Maelrawn. After the long and bloody onslaught, as the bodies were cleared from the sunken halls, a single jeweled chalice was found missing from the trove. Of her hundred Guard, only a handful survived, but their bravery and sacrifice were of little consequence. What mattered was that treasure was taken. Honor destroyed. And so Naga Siren was cast out. Banished to search for the stolen chalice. Though she might add a hundred times her weight to the golden trove, she is doomed to live apart until that day she returns that which was taken. For no amount of gold is equal in honor to the honor she lost.
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Roles: Carry, Disabler, Pusher, Escape
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Strength: 21 + 2.3
Agility: 21 + 2.75
Intelligence: 18 + 1.95
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Damage: 44-46
Armour: 5.94
Movement Speed: 320
Attack Range: 128 (Melee)
Missile Speed: N/A
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.5
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Spells
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Mirror Image
Creates three images of Naga Siren under her control.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 70 | 40 | N/A | N/A | 30 | Creates 3 illusions of Naga which deal 20% damage and take 500% damage |
| 2 | 80 | 40 | N/A | N/A | 30 | Creates 3 illusions of Naga which deal 25% damage and take 400% damage |
| 3 | 90 | 40 | N/A | N/A | 30 | Creates 3 illusions of Naga which deal 30% damage and take 300% damage |
| 4 | 100 | 40 | N/A | N/A | 30 | Creates 3 illusions of Naga which deal 35% damage and take 200% damage |
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During the casting, Slithice is invulnerable and hidden for 0.3 seconds. This can be used to avoid spell and attack damage
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Upon cast most effects will be removed from Slithice (similar to Manta) and has the ability to disjoint some projectiles
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Naga Siren and illusions all have 8 collision size
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Resets current attack and spell targeting priority
Slithice, while being strong in her own right, is notoriously hard to track down.
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Ensnare
Interrupts the target and traps them in place, preventing movement or blinking.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 90 | 14 | 650 | N/A | 2 | Ensnares the target, disallowing it from moving |
| 2 | 100 | 14 | 650 | N/A | 3 | Ensnares the target, disallowing it from moving |
| 3 | 110 | 14 | 650 | N/A | 4 | Ensnares the target, disallowing it from moving |
| 4 | 120 | 14 | 650 | N/A | 5 | Ensnares the target, disallowing it from moving |
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Works on magic immune units
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Interrupts channeling abilities
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A few abilities, including Blink, will also be disabled when Ensnared
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If an Ensnared units uses invisiblity, it will still be visible
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Illusions within a range of 900 will appear to cast Ensnare
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Ensnare can be dodged before it lands by blinking or other forms of disjointing
The only way to escape the onslaught of a Slithereen is to never oppose one in the first place.
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Rid Tide
The Naga Siren and her images hit all nearby units with a damaging wave of water that lowers armor.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 80 | 10 | N/A | 320 | 8 (debuff) | Naga and her illusions will damage all enemies around them by 130 and reduce their armour by 2 |
| 2 | 90 | 10 | N/A | 320 | 8 (debuff) | Naga and her illusions will damage all enemies around them by 160 and reduce their armour by 3 |
| 3 | 100 | 10 | N/A | 320 | 8 (debuff) | Naga and her illusions will damage all enemies around them by 190 and reduce their armour by 4 |
| 4 | 110 | 10 | N/A | 320 | 8 (debuff) | Naga and her illusions will damage all enemies around them by 220 and reduce their armour by 5 |
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Magical Damage
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Will affect enemies around Naga and her illusions
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An enemy in multiple AoEs will only get hit once by Rip Tide
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Unlike Naga's other spells, Rip Tide has an instant cast time
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The armor reduction does not go through magic immunity. Becoming magic immune dispels the debuff.
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Armor Reduction does not work on Roshan
A torrent from the Deep Ones crushes the defenses of the Siren's enemies.
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Song of the Siren
Ultimate
All enemies in range of the Naga Siren are put into a magical stasis where they cannot act or be attacked. Using Song of the Siren again will end the duration early.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 100 | 180 | N/A | 1250 | 7 | Puts all enemies and buildings around Slithice to sleep, causing them to be invulnerable and also unable to attack |
| 2 | 100 | 120 | N/A | 1250 | 7 | Puts all enemies and buildings around Slithice to sleep, causing them to be invulnerable and also unable to attack |
| 3 | 100 | 60 | N/A | 1250 | 7 | Puts all enemies and buildings around Slithice to sleep, causing them to be invulnerable and also unable to attack |
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Sleeping units are invulnerable until the end of the ability
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Enemy units wake up when Naga Siren leaves the area, dies, or at the end of the duration
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Doesn't affect magic immune units
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Song of the Siren is a buff placer, so silences merely keep the spell from being turned off
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Casting the ability again will end its duration immediately (after 0.65 seconds)
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Enemy towers within range will become invulnerable
Slithice's powerful voice enchants leagues of opponents, while calling her Slithereen kin in a time of need.
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Recent Changes from 6.81/6.81b
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Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
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Rip Tide area of effect reduced from 350 to 320
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Rip Tide negative armor no longer goes through magic immunity
Recent Changes from 6.80
- None
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Tips:
When using Song of the Siren to initiate, while you have time to setup a teamfight, the enemy also has time to plan their reactions.
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Previous Naga Siren discussion.
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Posts are every two or four days with one post being stickied every week.
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Previous Daily Discussions:
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Good Treant Protector tip from last thread by colonelSprite:
"There's a 10% movement speed buff while in guise. Usually negligible but if you're chasing in the woods, it could be the factor that nets you a kill."
Posted Jul 22, 2014, 5:33 PM UTC · edited