Highlighted Hero Discussion of this Week: Bloodseeker, Strygwyr (12 August 2014)
Strygwyr, the Bloodseeker
Imbued with powers from the Flayed Twins, Strygwyr is able to replenish his health with the lives he takes, as well as sense weakened souls which allow him to go into a blood frenzy, increasing his movement speed so he can chase down the enemy; if the hunted attempts to escape, Strygwyr will curse him to lose health if he moves. Up close and personal, the Bloodseeker can empower himself to almost double his damage, becoming on par even with the toughest fighters.
Lore
Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.
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Roles: Carry, Semi-carry, Jungler, Ganker
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Strength: 23 + 2
Agility: 24 + 3
Intelligence: 18 + 1.7
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Damage: 53-59
Armour: 3.36
Movement Speed: 300
Attack Range: 128 (Melee)
Missile Speed: N/A
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.5
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Spells
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Bloodrage
Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 80 | 12 | 800 | N/A | 6 | Increases the target's damage by 30% but damages the target for 20 per second |
| 2 | 80 | 10 | 800 | N/A | 7 | Increases the target's damage by 60% but damages the target for 20 per second |
| 3 | 80 | 8 | 800 | N/A | 8 | Increases the target's damage by 90% but damages the target for 20 per second |
| 4 | 80 | 6 | 800 | N/A | 9 | Increases the target's damage by 120% but damages the target for 20 per second |
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Magical Damage
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Can be used to deny self or allies
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Cannot be dispelled
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Does not amplify damage directly gained from items (such as Radiance), only base damage and damage gained from the hero's primary attribute
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Deals a total of 120/140/160/180 damage to the target unit
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Using abilities like Diffusal Blade, Manta Style, or Black King Bar will not remove the Silence
Strygwyr shares his animalistic thirst for bloodshed.
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Blood Bath
Passive
Bloodseeker revels in combat, regaining health with every unit he kills or whenever an enemy Hero dies within a 325 radius of Bloodseeker. The health gained is a percentage of the killed unit's maximum HP.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | - | For every unit killed, Bloodseeker gains 10% of unit's Max HP back as health if the unit is a creep and 10% if the unit is a hero |
| 2 | - | - | - | - | - | For every unit killed, Bloodseeker gains 15% of unit's Max HP back as health if the unit is a creep and 20% if the unit is a hero |
| 3 | - | - | - | - | - | For every unit killed, Bloodseeker gains 20% of unit's Max HP back as health if the unit is a creep and 30% if the unit is a hero |
| 4 | - | - | - | - | - | For every unit killed, Bloodseeker gains 25% of unit's Max HP back as health if the unit is a creep and 40% if the unit is a hero |
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If Bloodseeker is in a 325 AoE of a dying enemy hero but did not kill them, he still regains the full amount of health
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Denied creeps and heroes will trigger Bloodbath, but illusions will not
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Bloodseeker will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks
Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle.
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Thirst
Passive
Enables Bloodseeker to sense enemy Heroes with health below a certain percentage wherever they are, giving him vision of that unit, increased movement speed and increased damage. Bonuses stack per Hero. Bloodseeker gains True Sight of enemy Heroes below half their visiblity threshold.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | Global | If an enemy hero unit falls under 50% HP, Bloodseeker gains 5% bonus movespeed and 5 bonus damage per hero | |
| 2 | - | - | - | Global | If an enemy hero unit falls under 50% HP, Bloodseeker gains 15% bonus movespeed and 15 bonus damage per hero | |
| 3 | - | - | - | Global | If an enemy hero unit falls under 50% HP, Bloodseeker gains 25% bonus movespeed and 25 bonus damage per hero | |
| 4 | - | - | - | Global | If an enemy hero unit falls under 50% HP, Bloodseeker gains 35% bonus movespeed and 35 bonus damage per hero |
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Thirst is not triggered by Illusions
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Bloodseeker gains True Sight of enemy heroes below that fall below 25% HP
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When active, Bloodseeker can go above the normal movement speed cap of 522
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The bonus stacks for each unit within HP threshold
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Does not grant full vision on detected enemy heroes, it only shows their model and their icon on the minimap
Strygwyr becomes frenzied when blood is spilled.
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Rupture
Ultimate
Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.
| Level | Mana Cost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 150 | 70 | 1000 | N/A | 7 | Damages the enemy target by 150 initially and deals a further 20% of the distance moved as damage |
| 2 | 200 | 60 | 1000 | N/A | 8 | Damages the enemy target by 250 initially and deals a further 40% of the distance moved as damage |
| 3 | 250 | 50 | 1000 | N/A | 9 | Damages the enemy target by 350 initially and deals a further 60% of the distance moved as damage |
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HP Removal damage
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If the affected unit moves more than 1300 distance in 0.25 seconds, it will not receive any damage
When the Bloodseeker hunts you, injuries become fatalities.
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Recent Changes from 6.81/6.81b
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Bloodrage cast point improved from 0.6 to 0.4
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Bloodrage can no longer be dispelled
= Using abilities like Manta Style icon.png Manta Style or Black King Bar icon.png Black King Bar will not remove the silence from Bloodrage
Recent Changes from 6.80
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Thirst Bonus Speed and damage rescaled from 7/14/21/28 to 5/15/25/35
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Blood Bath now gives the full hero kill benefit (instead of only half) if he is within the 325 AoE when a hero dies
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Tips:
Be careful when silencing enmies as the extra damage may prove to be deadly, also be careful when silencing allies as they may need their spells.
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Previous Bloodseeker discussion.
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Previous Daily Discussions:
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Good Weaver tip from last thread by ArcticNano:
"Constantly move around in teamfights with Sukuchi. Enemies will become confused and focus on other (hopefully tanky) heroes while you do a ton of damage to them."
Posted Aug 12, 2014, 5:41 PM UTC