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Hero Discussion of this Day: Bloodseeker, Strygwyr (26 June 2013)

Discussion

Strygwyr, the Bloodseeker

The search for blood begins.

Imbued with powers from the Flayed Twins, Strygwyr is able to replenish his health with the lives he takes, as well as sense weakened souls which allow him to go into a blood frenzy, increasing his movement speed so he can chase down the enemy; if the hunted attempts to escape, Strygwyr will curse him to lose health if he moves. Up close and personal, the Bloodseeker can empower himself to almost double his damage, becoming on par even with the toughest fighters.

Lore

Strygwyr the Bloodseeker is a ritually sanctioned hunter, Hound of the Flayed Twins, sent down from the mist-shrouded peaks of Xhacatocatl in search of blood. The Flayed Ones require oceanic amounts of blood to keep them sated and placated, and would soon drain their mountain empire of its populace if the priests of the high plateaus did not appease them. Strygwyr therefore goes out in search of carnage. The vital energy of any blood he lets, flows immediately to the Twins through the sacred markings on his weapons and armor. Over the years, he has come to embody the energy of a vicious hound; in battle he is savage as a jackal. Beneath the Mask of the Bloodseeker, in the rush of bloody quenching, it is said that you can sometime see the features of the Flayers taking direct possession of their Hound.

==

Roles: Carry, Semi-carry, Jungler, Ganker

==

Strength: 23 + 2

Agility: 24 + 3

Intelligence: 18 + 1.7

==

Damage: 53-59

Armour: 3.36

Movement Speed: 305

Attack Range: 128 (Melee)

Missile Speed: N/A

Base Attack Time: 1.7

Sight Range: 1800 (Day) / 800 (Night)

Turn Rate: 0.5

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Spells

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Bloodrage

Drives a unit into a bloodthirsty rage, during which it has higher attack damage, but cannot cast spells and takes damage every second. Bloodrage dispels the target before applying its buff.

LevelManacostCooldownCasting RangeAreaDurationEffects
18012800N/A6Increases the target's damage by 30% but damages the target for 20 per second
28010800N/A7Increases the target's damage by 60% but damages the target for 20 per second
3808800N/A8Increases the target's damage by 90% but damages the target for 20 per second
4806800N/A9Increases the target's damage by 120% but damages the target for 20 per second
  • Magical Damage

  • Can be used to deny self or allies

  • Purges the target and removes the ethereal state from enemies

  • Does not amplify damage directly gained from items (such as Radiance), only base damage and damage gained from the hero's primary attribute

  • Deals a total of 120/140/160/180 damage to the target unit

Strygwyr shares his animalistic thirst for bloodshed.

==

Blood Bath

Passive

Bloodseeker revels in combat, gaining health with every unit he kills. The health gained is a percentage of the killed unit's maximum HP. If a hero dies within a radius of 325 of Bloodseeker and he is not the killer, he is healed for half the normal hero kill effect.

LevelManacostCooldownCasting RangeAreaDurationEffects
1-----For every unit killed, Bloodseeker gains 10% of unit's Max HP back as health if the unit is a creep and 10% if the unit is a hero
2-----For every unit killed, Bloodseeker gains 15% of unit's Max HP back as health if the unit is a creep and 20% if the unit is a hero
3-----For every unit killed, Bloodseeker gains 20% of unit's Max HP back as health if the unit is a creep and 30% if the unit is a hero
4-----For every unit killed, Bloodseeker gains 25% of unit's Max HP back as health if the unit is a creep and 40% if the unit is a hero
  • If you are in a 325 AoE of a dying enemy hero but did not kill him, you get 50% of the normal hero regeneration (5/10/15/20% of his max hp)

  • Denied creeps and heroes will trigger Bloodbath, but illusions will not

  • Bloodseeker will regenerate hp regardless of how he killed the unit, be it with spells, items or attacks

Flayed ones bathing in the blood of the recently fallen is a terrifying sight on the field of battle.

==

Thirst

Passive

Enables Bloodseeker to sense enemy Heroes with health below a certain percentage, giving him vision of that unit and increased movement speed. Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold.

LevelManacostCooldownCasting RangeAreaDurationEffects
1---6000If an enemy hero unit falls under 20% HP within the radius, Bloodseeker gains 15% bonus movespeed and 3 bonus armour
2---6000If an enemy hero unit falls under 30% HP within the radius, Bloodseeker gains 25% bonus movespeed and 4 bonus armour
3---6000If an enemy hero unit falls under 40% HP within the radius, Bloodseeker gains 35% bonus movespeed and 5 bonus armour
4---6000If an enemy hero unit falls under 50% HP within the radius, Bloodseeker gains 45% bonus movespeed and 6 bonus armour
  • Thirst is not triggered by Illusions

  • Bloodseeker gains True Sight of enemy heroes below half their visiblity threshold

Strygwyr becomes frenzied when blood is spilled.

==

Rupture

Ultimate

Causes an enemy unit's skin to rupture, dealing massive damage. If the unit moves while under the effect of Rupture, it takes a percentage of the distance traveled as damage.

LevelMana CostCooldownCasting RangeAreaDurationEffects
1150701000N/A7Damages the enemy target by 150 initially and deals a further 20% of the distance moved as damage
2200601000N/A8Damages the enemy target by 250 initially and deals a further 40% of the distance moved as damage
3250501000N/A9Damages the enemy target by 350 initially and deals a further 60% of the distance moved as damage
  • HP Removal damage

  • If the affected unit moves more than 1300 distance in 0.25 seconds, it will not receive any damage

When the Bloodseeker hunts you, injuries become fatalities.

==

Recent Changes from 6.78

  • Thirst now gives you bonus 3/4/5/6 armor when active

  • Bloodrage dispels the target before applying its buff

  • Rupture damage is now HP removal

Recent Changes from 6.77/6.77b/6.77c

  • None

==

Tips:

Be careful with who you silence to give them extra damage, being silenced might kill them due to the fact they can't use their spells, on the other hand, using Bloodrage as a silence against the enemy could also be fatal to you depending on the enemy's physical damage.

==

CountJigglesworth breaks down Bloodseeker's skills

Thread by icheyne on why Riot think Bloodseeker's ultimate is bad

==

If you guys want a specific hero to be discussed next, please feel free to post or message me. Request list

Valve Artwork | Voice Responses | In-game Icon | Dota Cinema Video Overview | Dota2Wiki Hero Page

Posts are every two days now, again.

Important Broodmother tip/s of last thread by Jourdy288:

Take advantage of spiderlings, they're really your strength. Because spiderlings spawn spiderites, they spread through the jungle like a plague. Take down weaker jungle creeps first (keep spawning spiderlings) and then, once you've amassed an army (and some gold) take your spider army to the lane and smash the creep waves. At this point, you should be strong enough to eliminate a tower.

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Another by piratekingflcl:

And stop feeding your fucking spiderlings. If they have someone that can clear your spiders out with a couple spells, you have two choices. Either a) Don't send your spiders after them like an idiot, or b) Better yet, send a small group to kick their ass and after they clear them out with their spells come in with the rest and murder them.

He's sick of people's shit.

Posted Jun 26, 2013, 3:19 PM UTC · edited

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