Hero Discussion of this Day: Ursa Warrior (14 September 2014)
Ulfsaar, the Ursa Warrior
Come not near the darkwoods where my kindred sleep.
The Ursa Warrior makes quick work of enemies who try to fight him toe to toe. His Fury Swipes passively claw deeper into enemy wounds, dealing more damage with each consecutive hit. Overpower allows him to reach lightning fast attacking speed for 6 hits, and when Enraged, he'll deal even more damage based on a portion of his health. To aid Ulfsaar in unleashing on his prey, he can stomp the ground to cause Earthshocks, which cripple nearby enemies' movespeed and deals moderate damage.
Lore
Ulfsaar the Warrior is the fiercest member of an ursine tribe, protective of his land and his people. During the long winters, while the mothers sleep and nurse their cubs, the males patrol the lands above—as tireless, vigilant defenders of their ancient ways. Hearing dim but growing rumors of a spreading evil, Ulfsaar headed out beyond the boundaries of his wild wooded homeland, intending to track down and destroy the threat at its source, before it could endanger his people. He is a proud creature with a bright strong spirit, utterly trustworthy, a staunch ally and defender.
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Roles: Carry, Jungler, Durable
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Strength: 23 + 2.9
Agility: 18 + 2.1
Intelligence: 16 + 1.5
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Damage: 45-49
Armour: 5.52
Movement Speed: 310
Attack Range: 128 (Melee)
Missile Speed: N/A
Base Attack Time: 1.7
Sight Range: 1800 (Day) / 800 (Night)
Turn Rate: 0.5
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Spells
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Earthshock
Ursa slams the earth, causing a powerful shock to damage and slow all enemy units in a nearby area for 4 seconds.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 75 | 6 | N/A | 385 | 4 | Damages enemies by 90 and slows enemies by 25% in an area around Ursa |
| 2 | 75 | 6 | N/A | 385 | 4 | Damages enemies by 140 and slows enemies by 35% in an area around Ursa |
| 3 | 75 | 6 | N/A | 385 | 4 | Damages enemies by 190 and slows enemies by 45% in an area around Ursa |
| 4 | 75 | 6 | N/A | 385 | 4 | Damages enemies by 240 and slows enemies by 55% in an area around Ursa |
- Magical Damage
The very steps of a male ursine shake the ground as well as the resolve of opposing warriors.
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Overpower
Using his skill in combat, Ursa gains increased attack speed for a set number of attacks or until the duration expires.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 45 | 10 | N/A | N/A | 3 attacks or 15 seconds | Gives Ursa 400 attack speed (maximum) for the duration |
| 2 | 55 | 10 | N/A | N/A | 4 attacks or 15 seconds | Gives Ursa 400 attack speed (maximum) for the duration |
| 3 | 65 | 10 | N/A | N/A | 5 attacks or 15 seconds | Gives Ursa 400 attack speed (maximum) for the duration |
| 4 | 75 | 10 | N/A | N/A | 6 attacks or 15 seconds | Gives Ursa 400 attack speed (maximum) for the duration |
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It gives the maximum increased attack speed possible
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Overpower is not removed when using Black King Bar
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The number of charges will not go down if Ursa attacks items
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Cannot be purged
For a behemoth of his size, Ursa is deceptively nimble.
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Fury Swipes
Passive
Ursa's claws dig deeper wounds in the enemy, causing consecutive attacks to the same enemy to deal more damage. If the same target is not attacked after 15 seconds, the bonus damage is lost.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | - | - | - | - | 15 | Causes each attack to deal 15 extra damage. The amount of extra damage dealt will keep going up by 15 until Ursa doesn't attack the target for 6 seconds |
| 2 | - | - | - | - | 15 | Causes each attack to deal 20 extra damage. The amount of extra damage dealt will keep going up by 20 until Ursa doesn't attack the target for 6 seconds |
| 3 | - | - | - | - | 15 | Causes each attack to deal 25 extra damage. The amount of extra damage dealt will keep going up by 25 until Ursa doesn't attack the target for 6 seconds |
| 4 | - | - | - | - | 15 | Causes each attack to deal 30 extra damage. The amount of extra damage dealt will keep going up by 30 until Ursa doesn't attack the target for 6 seconds |
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Physical Damage
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Counter gets reset after 15 seconds if not refreshed on all units except Roshan
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Fury Swipes has a duration of 6 seconds if applied to Roshan
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The effect is applied before the attack, and the extra damage is dealt from the first attack
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Switching targets does not cause stacks of Fury Swipes on the previous target to reset
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Works on magic immune (non-mechanical) units
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The effect is not applied on missed attacks
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Disabled by Doom
In nature, the wounded rarely survive the attacks of hungry predators.
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Enrage
Ultimate
Ursa goes into a frenzy, gaining a percentage of his current health as bonus damage. Lasts 15 seconds.
| Level | Manacost | Cooldown | Casting Range | Area | Duration | Effects |
|---|---|---|---|---|---|---|
| 1 | 0 | 25 | N/A | N/A | 15 | Causes 5% of Ursa's current amount of HP to be dealt as damage (increasing Ursa's weapon damage by that amount) |
| 2 | 0 | 25 | N/A | N/A | 15 | Causes 6% of Ursa's current amount of HP to be dealt as damage (increasing Ursa's weapon damage by that amount) |
| 3 | 0 | 25 | N/A | N/A | 15 | Causes 7% of Ursa's current amount of HP to be dealt as damage (increasing Ursa's weapon damage by that amount) |
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Enrage is not removed when using Black King Bar
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Can be purged
Ulfsaar succumbs to his ancient spirit, becoming the most ferocious creature on the battlefield.
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Recent Changes from 6.81/6.81b
- Fury Swipes is no longer a Unique Attack Modifier
Recent Changes from 6.80
- None
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Tips:
If doing Roshan, it's safer to buy a Smoke and use it to get in undetected. Map awareness should also be key, look to where the enemy is.
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Previous Ursa hero discussion.
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Posts are every two or four days with one post being stickied every week.
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Previous Daily Discussions:
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Good Spirit Breaker tip from last thread by tokamak_fanboy:
"Just so you know, you don't have to charge from the fountain at the nearest hero every time you see one.
If you spend time to actually think about your charging path and where there could be wards spotting you, your charges will be significantly more effective."
Posted Sep 14, 2014, 6:24 PM UTC · edited