Difference between low block and high block
Posted Sep 25, 2014, 11:25 AM UTC
Posted Sep 25, 2014, 11:25 AM UTC
Another example is in the Sakura - T. Hawk match. Ex condor dive is safe on block if you're crouching, but if you stand block you can clip him with one hit from reversal hp.srk to score a knockdown and grab some screen space off him.
Same with Rolento's roll. It can be punished by most characters if they block high, but with crouch blocking he usually ends up too far away afterwards.
Also depends on how far he's started his roll from you.
you can block ex condor dive crouching?
Well, I'm gonna say yes, 'cos otherwise I'm going to look like an idiot, but if someone wants to prove me wrong they can feel free ;)
Edit: Idiot status confirmed. Went and checked, according to the wiki the ex version does hit overhead, unlike the regular version. So assuming that's right, I guess punishing it or not with hp.srk must be about how deep he hits or something, then.
That makes sense now that I think about it. Reward correct high blocking since it's more risky. Capcom you genius bastards.
It is most likely accidental. Crouching characters just have larger hurt boxes causing the opponent to be pushed back further.
Nice.
I remember i saw a vid from Engravings (Claw player) recently where he said if you block Yun's dive kick standing Yun is at more of a disadvantage
it's mostly because when you block it crouching, Yun is hitting you later in the dive kick, so the same number of frames of block stun "last longer" because he is landing sooner after having the kick blocked.
Yup, that was one of my first introductions to stand blocking as a concept. It combines the smaller hitbox while blocking with the taller hitbox to have Yun put you in blockstun earlier so you can also punish earlier. E. Honda and Blanka's charge attacks are a lot easier to punish if you stand block as well.
Also applies to Fuerte's Q-Bomb, and possibly Rolento Roll as well.
This is one of the first things you learn about the footsie game - crouching (and crouch-blocking) widens your hurt-box.
Here's some trivia: some moves that hit low can be blocked high under certain conditions.
eg. Rose cr.lk, cr.mp.You can block the cr.mp low or high. Some characters actually go into special stand-block animation that shows them blocking low while standing.edit: Heh. I've been playing this game for nearly 6 years and I never realised Rose's cr.mp doesn't hit low.
Rose's crouching medium punch does not hit low, you can block it standing. Her crouching light kick cannot be blocked standing as far as I know. The rule, again as far as I know, is that a crouching kick needs to be blocked low, a crouching punch does not. Special moves and unique attacks vary.
There's exceptions to the general rule here and there.
Gouken's Cr.MK and Cr.MP
Makoto's Cr.HK, Cr.MK and Cr.HP
Hugo's Cr.HK
Maybe some more, not sure.
Not sure if this counts or not but Blanka's df.HP and I think Abel's cr.MK.
Yang cr mp hits low
True, I always forget about that one.
Any mid move that has a low animation has a low stand block animation.
Interesting. I didn't know that. Do you have any resources for this kind of blocking data?