
TheRedJester
u/TheRedJester

I'm not sure if it's in the game and I'm missing it or if this is more of a QOL request. But I have more than 4 weapons that I swap around depending on the situation, and a couple of armor sets. You also end up picking up 20 of the same weapon and armor as you play.
Obviously I try to always look at the level and mods, but it's still really easy to sell or break down with a single button press. Is there a way to lock or hold an item so that you can't do this?
Thanks.
Poll: Biden and Warren both beat Trump and Pence in Florida (Bernie not even included in the poll that included Biden, Warren, Harris, and Buttigieg)
thehill.com/homenews/campaign/466888-poll-bid...This sub used to be cool, but I don't know anymore. I just feel like it's jumped the shark, you know?
So I'm a few hours into the game, running around the Hinterlands, and having a blast. I'm picking up a lot of various crafting materials, schematics, and upgrades. However I haven't seen a single crafting station for armor, weapons, or potion upgrades since I left Haven. The camps have places for requisitions and to craft potions. I've come across a couple of NPCs that sell things, including schematics/recipes/upgrades, yet I have seen a place to use them in several hours.
Am I just missing them, or are you meant to continuously run back and forth to Haven every time you want to craft/upgrade?
Sorry for the title: This is regarding Far Cry 4.
This may be related to cranking up the FOV like I did, but it seems like I have to get extremely close to an item or body to interact with it for actions that require a button press (excluding takedowns). Looting chests/bodies, moving bodies, skinning animals Edit: correction, it doesn't seem to apply to skinning. It's getting a bit annoying for situations where I need to use a stealth takedown and immediately move a body, as I just swing my machete around several times before I get the very precise position needed (the angle I have to be facing is also very sensitive).
I don't remember ever having this problem in FC3. Anyone else
Being able to warp to any bonfire was indeed a bad move, in my opinion.
Edit: As some people are misunderstanding, I'm not talking about having the ability to warp from the beginning of the game. That's fine. I'm taking about being able to warp to any bonfire in the game instead of only certain ones like in DkS1. /edit
At first I really enjoyed the freedom it allowed. But after sinking over 100 hours into my NG playthrough, my NG+ run is making me realize how many places I only ever saw once in the entire game. The world ends up feeling very "videogame level" based. Like a Mario world, just warp to level 4-2.
I think it directly contributes to the complaints about the world not feeling
I've looked around a bit, but can't find a list of which specific bonfires to use an ascetic at if you want to respawn a certain boss. Some seem straightforward enough, but for areas like Huntsman's Copse I'm not entirely sure.
So for the NPCs that you need to summon for ___ number of boss fights and have them survive, is there any way to see how many they've made it through if you've forgotten?
I've read that one of them leaves permanently if you talk to them at their final location without meeting the requirement, so I don't want that to happen.
So I've seen a lot of people talking about how much of a pain it is to break Spoiler: due to its high durability. Just hitting it against a wall takes forever.
Well there's a bit of a collision bug that any halberd user is probably familiar with. If you hit an enemy corpse with your weapon (easy to do with a halberd by swinging one time too many), it takes off a lot of durability.
Even more, this can be multiplied by hitting multiple corpses at once!
So the solution is to go to an area with multiple enemies and kill them so their corpses end up in a pile (it doesn't have to be perfect, hitting 2 or 3 corpses per swing is plenty). Then just go to town on this p
I'm not saying phantoms should do absolutely all the work or anything, but if you see them backing up from a boss that looks like it might be doing a charge up move, you should follow them.
Sincerely, a sunbro who keeps seeing more than half of his hosts get one-shot by an explosion attack that has a five second warm up beforehand.
The boss's name may rhyme with Shelter Semen.
I completed the questline with Pate and Creighton, including finding them fighting in Brightstone Cove Tseldora. I sided with Pate and helped him kill Creighton, but afterwards he just says something like "I don't know why he attacked me" over and over and doesn't give me the Tseldora Den Key. Any idea why this is or any other way to get the key? Not getting the loot behind the door is really bugging me.
Thanks in advance.
Edit: for the record I tried resting at a bonfire and warping out and back to see if it changed anything, but he still just stands there saying that one line.

