Gordon Hayward calls out LeBron James in a 1v1 and says SC2 is "the hardest game I've ever played"
gordonhayward20.com/2014/10/14/best-in-the-game/Posted Oct 15, 2014, 4:58 AM UTC
Posted Oct 15, 2014, 4:58 AM UTC
Same thread on r/leagueoflegends has zero shit talking about sc2 and here it's about 50% bashing league. What's up with that?
When your community is bigger and more popular there is no reason to flame a smaller community.
True but historically incredibly inaccurate.
To be honest we're pretty lucky that the League of Legends community isn't hostile to us. The only reason I got into StarCraft is people from LoL basically telling me "you might like it better."
They weren't saying anything about our community or the quality of a starcraft match, but r/dota2 was putting the blizzard arcade on BLAST yesterday.
Dota is getting custom map support soon and someone posted thread with suggestions inspired by our arcade. The thread is pretty golden.
People in the dota 2 community have the right to complain about the Sc2 arcade, considering they were burned just as much as we were if they came from Wc3 Dota.
You're right, I completely neglected that point. That explains why every comment in that thread was so poignant.
Or a superior game for that matter.
Swoooop.
Dota was a WC3 mod so some of the adopters of Dota were Blizzard fans. So Dota2 even though its made by a different developer still has a lot of carry on as a sister game to Blizzard games like SC2. A lot of players like CatZ for instance play a lot of Dota2.
They don't even know what SC2 is.
I guess 11four1989 is just one out of a million then.
Most of the people at r/leagueoflegends don't know what SC2 is, and there are plenty of people in the SC2 community who know that DotA is superior to League in it's genre.
Yes! Baseless assumptions without any evidence to support your claims! Favorite thing ever!
LoL players bashing SC2 is like white people bashing a minority. SC2 players bashing LoL is like a minority standing up against the tyranny of the majority.
Well that's one of the worst analogies of all times...
So what you're saying is that you'd expect to see a lot more LoL players bashing SC2 on Reddit.
This article was about how he switched to League. A vision of the future of SC2
Pretty much, and SC2 is harder? Big surprise.
Look at HS, it has overtaken SC2 already without any of those features people claim will make SC2 grow except the F2P. Its client is even more of a ghost town, no social options, no news, no ingame event promotion, no chat channels, no groups, no clans, NO OBSERVER INTERFACE.
The reason that SC2 is the least popular eSport by now (and still LoL pros tend to talk about it with such respect) is super simple, the game is hard. When I played my first 40 HS games, I didn't get absolutely destroyed. When I tried out LoL with a friend, I didn't get absolutely destroyed.
Dustin Browder gave a talk about that here it's actually really interesting. He talks about how the decision to make SC2 like that originally was hotly debated but they went with it anyway. They knew when they released the game, the first couple of times you played it you would get smashed and a lot of people would just walk away from that. He talked about how he had praeviously made games that deliberately removed that aspect but they decided to go with it anyway.
League and Dota pros will freely admit that SC2 is much harder and stressful, and it is. And that's the main reason it's less popular, it has virtually nothing to do with all those things. Sure, they help, but in the end. Very few people want to play a game that is designed so that they would get smashed the first 40 games they played it.
F2p is a big deal tho for a lot of people. $40 isn't cheap it's like a weeks worth of food
Especially for someone who might be on the fence.
Do I want to play this game? Maybe I'll just try it out and see if I like it. Oh it's 40 dollars for a 2 year old game...nevermind. How about hearthstone...sweet it's free I'll give it a go and see if it's any good.
That alone is why LOL/Dota/Hearthstone will always have a larger population of people who are familar with the game.
Then you add in the fact that it's 1v1, it is the hardest game there is, the game is designed for you to lose 50% of the time, and you have to play constantly to improve or even maintain your skill.
It's so irritating seeing people compare LOL/Dota/hearthstone/etc with sc2 because it's a ridiculous comparison.
Its far beyond that too. without going too far into details, f2p models allow a much larger audience through allowing lesser developed countries easier access, appealing to a younger audience who don't have the money or financial accounts to purchase the game. Also f2p games tend to require lesser systems to run the game. And the vast majority of people run on rather shitty systems.
A somewhat decent analogy is that hitting a baseball is the hardest thing in sports, but baseball has been declining in popularity for years.
Or that passing in the NFL has become much easier, over the past 15 years especially, due to rule changes but football is more popular than ever.
People don't just want to just marvel at how hard something is, it has to be fun and entertaining for people to want to watch/play something. People will even watch something less difficult if it allows for more excitement.
The reason that SC2 is the least popular eSport by now (and still LoL pros tend to talk about it with such respect) is super simple, the game is hard.
Yep. That's why BW was never popular. That's why Quake was never popular. That's why Dota isn't popular.
BW was never popular? I have no idea why people think BW was popular.
No one played BW, even in Korea, I mean, yeah, a lot of people did obviously. But not nearly as much as people think it is. People played silly custom games in PC Bangs for the most part, they didn't actually play BW. They watched BW. Major difference.
How hard a game is has nothing to do with its spectator value, but it makes it obviously harder for a game to be popular as a thing people play.
And Quake and Dota do not even approach the difficulty of BW and SC2. You're not going to get your arse handed supremely by even bad players for the first 40 games if you fire it up in Quake and Dota. In SC2, the first 40 games people play they generally lose to bronze league players. There's just nothing comparable to that in Dota or Quake.
http://en.wikipedia.org/wiki/List_of_best-selling_PC_games
The original Starcraft is one of the best selling PC games of all time. Ever. In history. Of all ti... Oh I just said that.
And Quake and Dota do not even approach the difficulty of BW and SC2.
You obviously don't know what goes into being a top pro at DotA or Quake. The skill ceiling is just as high. Just because you aren't multi-tasking AS MUCH doesn't mean they are less difficult in a competitive setting.
[deleted]
Really? You have NO idea why people think BW was popular? That's a pretty clueless statement, basically invalidated everything else you've said.
When I played my first 40 HS games, I didn't get absolutely destroyed. When I tried out LoL with a friend, I didn't get absolutely destroyed.
thats because they actually have a working mmr system for new players.
not just like in sc2 were you play against diamonds and then get seeded lower and lower during your placements.
No, that's because in HS you don't even get "destroyed" if you play against far better players. I've faced people with the legend cardback, even well known names after the season resets and I don't get absolutely smashed by them because a card game is still a card game.
In SC2, if you face someone only slightly better you're going to get your arse handed.
Edit: HS has no MMR system before legend. When the season resets you're going to face people far better than you for a moment or far worse, but it's fine really, because the game doesn't allow for those absolutely demoralizing arse-whoops.
in sc2 it seems like you get murdered if you play someone just a league up from you. Hearthstone is not like that.
[deleted]
You would think a Dev team could easily fix this. Bet your new! So for your first 59 games or whatever here are some options that have been disabled. You can't expand, custom maps for new players, so they aren't bombarded trying to manage multiple economys. Marines auto produce, zerg auto inject etc. Take some of the harder mechanics away and let them have FUN with the units and they will stick around. They could have anything for the new games "we noticed you have a lot of gas commander, try building a robo bay and facility and build them collsosus to fry the enemy"
I don't think it's that the game is hard. It's that it doesn't have enough variability.
That doesn't scare new players away though.
I mean, imagine being someone who doesn't know anything that dives into the game and gets proxied and loses. You're like 'bs game, you can't do anything to stop that!' and you just quit.
I think the problems are multifaceted. Retention is huge and I don't think it offers enough variability to keep retention high.
Casual things will always attract bigger crowds.
Yah, and I honestly don't really care.
SC2 is in no threat of extinction at the moment at all. Queue times on the ladder are solid and are actually longer in LoL in my experience because you need to gather 10 people instead of 2. If I press find match within 8 seconds a game starts for me and an opponent is found. That's good enough. This whole obsession with popularity seems more like a penis size contest than anything practical to me.
I like this a lot. As I discussed in my other post, I think there is really very little SC2 can do to increase in popularity due to the way its designed. I think LOTV should be mainly about improving unit-design so the active players can enjoy it even more rather than trying to get casuals into the scene (becasue that's not gonna work).
True. We have almost 400,000 active players according to nios.kr. And that is only counting the people that play 1v1, not team games, unranked arcade, campaign etc. I think we're more than fine.
XD XD DAE H8 LEAGUE OF LEGENDS FILTHY CASUALS HAHAHAA APM MAKES GAMES MORE DIFFICULT XDXD
Grow up dude. I played sc2 for two years and league of legends for two years. League of legends is only easier in the sense that you don't have to mash your keyboard nonstop for 30 minutes. That's it. The whole point of that game is team fighting and decision making, it's a totally different skill set.
You only ever see this jealousy and hatred for other games coming from sc2. I wish I hadn't wasted that 2nd year playing this game. League of legends is much more fun
You're fucking stupid. Nobody is saying that LoL can't be hard if you're aiming to be the world champion. Casual means that it's easier to be decent there than being decent at SC. It's much more casual game and anyone that denies that is a fucking retard. Thank god you left SC, please don't ever come back, moron.
Btw it's funny that all the mobatards crying about SC players making fun of them are coming en masse in this sub to shit on SC while there isn't a single SC player that shits on LoL/Dota in their own sub. All the moba crybabies are here trying to prove us how hard their game is, instead of enjoying it. So guess again who's the one that's not giving shit? Gg no re scrub.
Yep, learning barrier is almost everything tbh. After starting to play LOL after 4 years on-and-off with Sc2, I am actually extremely impressed with how well Riot has designed LOL and created an intelligent business model to support it.
I feel the majority of the criticism LOL has received is a bit unfair. For instance, one year ago Thorin interviewed 2GD who said he thought LOL was a worse esport than Sc2/DOTA. How exactly did he get to that conclusion? It seems to me he is confusing learning barrier with skill-cap/esports-potential.
In terms of skill-cap, I think LOL possibly has a higher-skillcap than Sc2 as it seems to have more strategic depht to it. Teams hires both coaches and analysts in order to study their opponents and come up with new gameplans. And if you look at the top teams in LOL, they are actually really consistent. In sc2, however, it seems that there are lots of people who can beat each other all the time, and we have haven't seen any "Flash"-level dominance, which indicates that "luck"/variance has a larger impact on Sc2-results.
I believe the best way to measure the quality of the game as an esport is how frequently the crowd and commentators get excited. In Sc2, it's so seldomly that anything interesting or unexpected actually occurs, but in League you see multiple times during a game how commenators goes "crazy" because so much "awesome" stuff happens. Sc2 only has one advantage over MOBA's as an esport, which is that it's easier to follow for new players. I guess that kinda makes it a "casual" viewing-experience :P
When people bring up stuff like F2P and skins and argue that it is what is needed to grow the SC2-scene, I believe they show a lack of understanding of why "casuals" start to play the game in the first place. Basically, the game needs to be fun to play the first types you play it, and you need to feel like it's not a neccesity to read a tutorial before you start playing the game. With Sc2 you need to have figured out these specifics builds just to be able to play a stressful game which barely has any microinteractions.
In most Sc2 matchups - you probably spend less than 5% of the time actually having an engagement against your enemy where you can micro your units. In LOL, I think I spend more than 50% of the time micro'ing in the lane, and the interaction of trying to last-hit minions, hitting skill-shots and dodging enemy-skill shots is just really fun. And I think enjoying micro-interactions is both something viewers, casuals and competitive players have in common. Macro'ing and refining build orders, however, is not exciting for viewers or casuals.
Micro - with opportunities for counterplay - is really the main thing that kept me playing Sc2 for so long, and it's why I enjoyed terran and disliked protoss. I always figured that just controlling one Champion/hero wouldn't add any satifiaction to microing, so I never gave MOBA's a shot. But after my recent experience with LOL, I realized that I couldn't be more wrong. The - almost - constant counterbased microinteraction in LOL is really all I need, and whether you control one Hero or a larger army seems to be less relevant.
I believe the RTS genre still has potential, but it needs to learn alot from MOBA's and adapt properly.
I think you are making some incorrect assumptions. There are a lot of micro based interactions in sc2, however at the lower levels its masked because people dont want to attack into eachother. At the higher levels there is a lot more interaction even early on in each matchup.
People hate ZvZ at lower levels because the micro is so intensive and you do have to micro ling bling while injecting macroing etc.
SC2 is simply difficult, but the entry barrier isn't THAT bad. Most people when they first start will play others who are also first starting and sure you'll lose a bunch but you'll win too!
I also don't think assuming LoL has a higher skillcap because teams have coaches/analysts is a little presumptuous. The teams simply have more money and are being given money as salary for positions to be supported by RIOT when in the LCS, so they spend it and invest it in coaches/analysts.
Korean SC2 does the same thing and so does Korean LoL, its only really foreigner SC2 that doesn't have dedicated "coach" jobs.
I think what blizz should focus on for LotV are 2 things:
more micro based interactions in the midgame pre 100-150 supply (more units like the blink stalker) - might not be unit solutions but map control solutions
some sort of in game currency or customization model (it did wonders for CSGO in the arms deal update)
I think what blizz should focus on for LotV are 2 things:
SC2 had this in early WoL, but then people decided to give you three free bases because it would lead to "epic macro games".
In Early WoL, it was standard to walk across the map with a stalker+zealot, meet a marine and 2 marauders, have the second stalker meet up half way and force an interaction.
Also, making cheese more powerful forces interaction, because you have to apply pressure to find out what your opponent is doing. But they gave people free naturals, neutral depots, all that shit tos upposedly for the "epic macro games"
From lower levels I assumed you imply I am like gold-bronze? Actually, I have been master league every season I played actively - most recently 2 seasons ago. At this level you can definitely relate to what happens in pro-games as you use very similar builds and has a reasoanble level of mechanics, though ofc their execution is a couple of levels above mine. And I watched tens-and-thousands of hours of pro games, so I have a pretty solid understanding of how games goes at pro-level.
My point is that you can go into an average SC2-game - at any level - and add up all the time where engagements are occuring. My estimate is that it is below 10% of the time. TvZ was the most enjoyable matchup for me, but even that has much fewer micro-interactions than in LOL.
If you haven't given LOL a chance and you like counter-based microinteractions, I highly suggest that you give it a chance. I really regret that I didn't try it out 1-3 years ago, because it has more of everything I liked about Sc2, and less stuff that increases the learning barrier.
Also, note that I said both coaches and analysts, and coaches in Sc2 is more about managing the training-environemnt. Coaches in SC2 rarely helps players improve builds for instance (at least this is what I remember from reading interviews of Coach Park at EGTL)
Check out the below link for what analysts does:
http://na.lolesports.com/articles/power-analyst-why-eu-may-be-falling-behind
For instance you have Montecristo in LOL who is a low level player but has dedicated his life to analyzing games. Imagine a gold-league player in Sc2 in that role. There are definitely lots of them who consider them selves to have good game-knowledge on Sc2, but just think its their mechanics that are holding them back. Too an extent that may be true, but everytime I talked to one of them, it turned out that they still didn't really understand the details of various build orders or timings. This indicates that the strategic depth of Sc2 is more related to refining build-orders and timings which comes with playing experience, and compared to the strategies of LOL, I find that a lot less interesting.
In LOL this works somewhat differnetly due to the teamgame aspect, which adds a unique skill-cap to the game. The strategic depth is obviously not why I am currently enjoing the game, becasue as a LOL newb I have no idea what I am actually doing, but I think it adds a unique element to the game. For instance, when you discuss which team is gonna win game X, you can look at multiple factors in your prediction.
If you watch SC2 talkshows, discussions on who will win tournament x typically follow something like this: "I think player X will win becasue he is a really solid player, and player Y is a bit worse". Or "Player Y has looked really good recently, so I think he might win here". I feel these types of discussions are just straight up boring, and I actually think it shows a lack of "interesting" strategic depth in the game.
(Note that, I don't consider refining build-orders as an "interesting" form of strategic depht.)
I believe the best way to measure the quality of the game as an esport is how frequently the crowd and commentators get excited. In Sc2, it's so seldomly that anything interesting or unexpected actually occurs, but in League you see multiple times during a game how commenators goes "crazy" because so much "awesome" stuff happens. Sc2 only has one advantage over MOBA's as an esport, which is that it's easier to follow for new players. I guess that kinda makes it a "casual" viewing-experience :P
I would definitely disagree here. This basically means that chess is a poor sport. Or even HS or even Tennis. You seldom see the commentators get excited during chess.
Yes chess is a great example of what I consider to be a "bad" viewing experience. Unless your already really into the game, you won't like it.
My argument isn't that noone can find enjoyment in chess (or sc2), but rather that it in order to be a great sport, then it needs to be very viewer-friendly and those moments where casters go "crazy" is a very good indicator of that. Sc2 overall - compared to lots of games - is still a pretty solid esport. But I just find the criciticsm that lots of people have given LOL over the last couple of years, totally misplaced, because it's a really really good game in my opinion.
If you think the strategic depth is deep in LOL check out Dota. Not starting a flame war I play both but the static meta of LOL lowers the depth of variance ( though LOL has other things that make it incredibly interesting and deep at high levels)
Yeh, so I only know about DOTA from what I read, so take my assesment here with a graint of salt.
But from what I gathered, I feel the depht of dota is more related to increased complexity which increases the learning barrier. For instance, I don't consider a larger range of items to be an interesting form of depht as it needs to be more visually engaging for the viewer.
It also seems to me that DOTA is more about picking the right heroes in order to hardcounter enemy heroes, which - in theory - doesn't seem enjoyable to me. And at last, I really like the higher responsiveness of champions in League + more skillshots. That's basically all what I want in a game (but never realized LOL offered before I tried it). But ofc I will give DOTA a chance at one point.
Regarding strategic depth as increased complexity, it's also why I find the refinement of build orders and timings (which really is where the majority of the depht comes from) to be a relatively boring form of depth. Timings are typically all or nothing, so it doesn't really add back-and-forth games that I enjoy. Build-orders can be fun to reifne when you play, but not very interesting for casuals.
I guess I would like - in Sc2 to add more diversity in unit compositions as it would allow for more strategic options. It would be cool if players could go for like banshee + viking + mech and bio/ghost-play in TvZ, and just mix in various types of units in different types of scenarios. It would give each player a unique form of playstyle and it would overall be more interesting to watch and discuss behind the scenes.
When I talk about strategic depht of LOL, I am thinking about how the teams group up at various times or try to gank. The casual viewer can easily follow this, and then its the job of the "expert commentator" to explain the more subtle details of it.
But that's ofc just my impression, and I could be biased becasue I been in Sc2 for such a long time and seen so much stuff, so everything that might have been interesting once, just feels boring now, while LOL has so much new stuff. But I just can't remember any talkshow on Sc2 that focussed on non-balance/drama related issue actually being interesting. Meta once in a while has a couple of cool topics, but it feels like it iis very dependant on a new balance patch being announed.
I believe the best way to measure the quality of the game as an esport is how frequently the crowd and commentators get excited. In Sc2, it's so seldomly that anything interesting or unexpected actually occurs, but in League you see multiple times during a game how commenators goes "crazy" because so much "awesome" stuff happens.
What?! Lol commentators go crazy any time a player gets near another player. Have you listened to the Korean SC2 commentators recently? Ever? It's just the style we have come to expect, that commentators don't turn up hype to 11 when the scouting reaper starts taking pot shots at probes.
I listened to lots of Sc2 korean commentators on esportstv when I would watch proleage games. I don't find the same level of hype as in this short clip: https://www.youtube.com/watch?v=oyRWIZ_8BS8
It's probably becasue - regardless of how fast or loud korean commentators speak - I can predict the outcome of most battles quite often. I think League is very different, before most champion encounters, anything can basically happen.
I think Khaldor talked about this in a video as well. That it is simply easier to hype up a LOL game than a Sc2 game. It's not exciting to kill a Reaper in Sc2, but it's exciting to kill a champion in LOL.
I disagree.
future ?..
dedgam discussions in r/starcraftcirclejerk please
Correct. League more popular, sign of times.
Yeah, go fuck yourself. Sad to see that so many retards dont actually understand what you mean.
Even though he plays League a lot more now, it's nice to see him still rep SC2.
Quit SC2 to play LoL because SC2 was too hard, sounds about right.
Basically exactly why I switched. Was during an exam period, I couldn't spare the mental effort to play sc2. I still follow the scene and love the game though.
Not quite that simple. For people who have the personality type where they have to be very good, and highly competitive when they play a competitive game comes an understanding of how much time you have to put into the game in order to at least maintain the level of being very good.
Gordon clearly came to the understanding that he didn't have time to be very good at Starcraft. I've barely touched SC2 for the past 9 months because of time limitations and I still love the game, I watch it more then I did when I was playing 5+ hours a day. And I can have fun when I get a week here and there to put in significant practice time and feel like I'm playing fairly well. But if I can't put in the time and effort required to be at least matching and beating some of the low GM's on NA, I would rather not play at all and instead relax with some Path of Exile while watching SC2 streams.
I am at the same point, I still play some arcade games, and i really love the pro scene and the multiplayer, but I cannot do it because I get super frustrated that I suck. I would have to put in a lot of time and effort, which wouldn't necessarily be a bad thing, except that I get mad at myself when I do something wrong.
This is the reason StarCraft, though the greatest game of all time, will probably never be the most played game ever again ...
It's hard as shit.
Best regards.
guess you didn't play broodwar lol
Notice he didn't put a 2 at the end.
yes broodwar just like CS 1.6, play for 10000 games and maybe youll be as good as the people who regularly play today
I've been a Utah Jazz fan my whole life. I have a Gordon Hayward jersey and I bought one over some of the other "better players" because his ties to StarCraft 2. I bought it right after he played in IPL 3.
I was extremely happy when the Jazz gave him the deal they did. Keeping Hayward has made me happy for no other reason than I feel closer to him because he likes games/SC2.
What a completely asinine reason
Yeah, fuck liking people based on other things than the sport they play.
Did he just call Algebra the consoles of math? :(
We got discussion running on basketball forum if you are interested in people's who follow basketball responses. They are quite positive. http://www.insidehoops.com/forum/showthread.php?t=355928
IDK if i'd call them positive. There's a few gamers there making the case, but the non-gamers are all like "well, sports are hard."
respect. Don't know who he is but I like this guy
wait. you respect this guy because he compliments SC2?
wow its that easy?
Sure, why not?
I don't think it's a stretch to see Lebron play some SC2. Jeremy Lin is an avid Dota player.
I've heard he is pretty legit roaming aroud 4k- 4.5k territory
"There were different games types you could play, and the highest level you could reach in them was 50. I was a 50 in every single game type except a couple of them."
Is it just me who read that and smiled
He seems like a pretty cool dude. Too bad his wife seems like a bitch. Apparently PC gaming is some weird phenomenon now.
No dice. He's talking about a live game.
I don't think LoL players train 16 hours a day though.
Kespa players probably do
16 hours a day is way too much to be good for your health and your results. Most sc2 Kespa players have claimed that 8-10 hours a day is a typical practice day. I'm sure lol players practice about as much.
Most korean LoL teams practice around 12 - 14 is what they said in a lot of interviews. Then individual players go longer playing soloq and stuff.
16 hours a day means that you do nothing except sleep and play. No person is going to benefit from that. It's too much practice for your well being.
well KeSPA team train a lot whever they are Lol or Sc2 players. In Europe, the LCS teams train a lot too.
I almost died laughing when he said "No Athlete on earth is better at League of legends than me"
God that games so bad.
He's still showing a lot of love and respect for our game, I think it's pretty awesome. One could only dream that lebron responds with "Been watching a lot of zest lately, wanna give it a go?" I would die from happiness :D I've been a huge lebron fan for many years, there are a few big nba stars who are into gaming. Would be so awesome to see more of them speak up and talk about their favorite games hehe
Did you happen to catch Dwight Howard At MLG Anaheim last year?
This was back when I was still doing photography for them. He came to play Call of Duty in a showmatch, but you could tell he was kind of in awe of the whole event. I don't think he knew all that much about it going in, and he probably didn't know it had games other than Cod. He saw that the LoL crowd dwarfed all the others though and he had no clue what it was. He started asking what the game was. Even though he was completely swarmed by people I happened to be the one right in front of him snapping away with my camera so I had the strange experience of briefly explaining to Dwight Howard the basics of League of Legends.
A side note too that it was a bizarre to witness that level of fame that close during that brief time of following him from photo op to photo op. It was a complete whirlwind. Kind of changed how I think about famous people and how crazy their lives are.
That's wicked! What was his response to your explanation and the event?
There's a picture that's lost in the wild out there of Samuel L. Jackson peeking into the venue at the CPL World Tour grand finals in NYC.
I wish I had it or knew where I could find it.
Literally everything you say just makes me so happy Rotti, you have a great attitude. Thank you for all the work you put into this game every day of your life!
Great example in the wild of "You say what I want to hear, thus I like you."
Ha, you must have one of the most self-deprecating/depressing internal narratives ever.
What is an internal narrative? Is that like hearing voices?
CRINGE
alot of them especially the rooks are into 2k. which is hilarious cause they can play as themselves, haha.
Practically all the NBA players under 30 play 2K.
Every year during the off-season I play with Dion Waiters from the Cavs. Literally the only reason I own a console is for 2K and the only reason I keep buying it on console is to play with him. Although I have to admit this year's console version trumps the PC version so far. Can't wait until the mod scene remakes all the mods I like and have them stable.
Yeah, I remember when i was in junior high school, our football(American) coach was going over stuff like what zone defense meant and other terms. Everyone got it pretty quickly because we all played Madden and had been around those terms for so long. The coach thought it was pretty neat/funny that we had learned that stuff from games.
NBA pros get 1 week to train with a Kespa pro, at the end the Kespa guys play basketball and the NBA guys play SC2.
At the end of the week the Kespa pro is still 1.65m tall.
fuck lebron
I don't know what games exactly he plays, but Tim Duncan is a huge nerd. He plays Dungeons and Dragons, reads comic books, collects swords, goes to renaissance fairs and he likes to be called Merlin because of his Merlin tattoo.
I bet he plays MMO's.
Duncan used to play Brood War on plane rides on road trips, pretty famous example. Unsure if he ever got into SC2, but I'd assume that he vaguely knows about the scene.