My Christmas Event Suggestion: Secret Santa Assassination!
I know this is jumping the gun a bit but I want to nip this in the bud right away. Change doesn't happen overnight and I have no idea what the development team has in store for us next major holiday. So I hope that there is some discussion before the holiday hits.
Let's have an event that focuses on something that encourages the kind of play we want to see in game. Players killing one another instead of random objects!
How it works:
A. Players that kill you can randomly become your Gift Recievers. If you kill these people back before they kill you again you get a piece of coal instead of a seed. They will be a different color on the map and have a different colored Dorito too, or something to pop them out from other soldiers. They will not know when you become their Secret Santa Assassin, but if you die to someone else your identity will be reveiled, "your secret santa IveGotAKnife was killed", and they now get you marked as a different color too (but no further notifications) so they can pick you off.
Coal would be used to unlock cosmedics to wear and use. This is important for part B.
B. As you kill other players you may end up killing players who have a gift for you. These people are your Secret Santa Assassins. If you kill them before they kill you you get a piece of coal. As you successfully take down Secret Santas you become a bigger target that is more likely to tag players as your Secret Santa.
Wearing cosmedics will also increase the odds you will be picked for assassination! If we're going to admit that the cosmedics are just "Shoot Me" markers, it should at least be part of the mechanics.
C. Anyone who captures a territory away from the empire of their target increases the amount of coal their current target is worth, so add insult to injury!
Thoughts? I detest thinking about Christmas before Halloween, but talking about it in December would be too late.
Posted Oct 15, 2014, 5:37 PM UTC
Sounds fun.