Re-Bake Fluid Animation? How?
Hey
I have been trying to work this out, with increasing frustration, so I wondered if any of you could help.
I have a simple scene set up, to test this, with 3 objects.
- Cube, with the top face removed, set to Obstacle (Shell type)
- Cube smaller than the obstacle cube, positioned above it, set to Fluid.
- Final cube surrounding the whole lot, set to Domain.
All good. When I click Bake, it bakes it, and I can watch the anim of the water falling into the open topped cube.
My problem;
-
I want to make adjustements, then re-Bake to test. I can not seem to do this. Hitting the Bake button again, in the Domain object causing the system to appear to rebake, but the original bake just appears again, without the changes being applied.
-
The Domain has disappeared, and now appears to actually be the Fluid object.
Any ideas what to do, as I have a lot of ideas I want to try out, and this is holding me back!!
Thanks
Posted Oct 19, 2014, 9:07 AM UTC
That's weird, pressing bake again should overwrite existing cached data. Have you tried manually deleting the existing bake? (In case you're using Windows: you can just copy/paste the path into the Windows explorer address bar to navigate to the cache directory, then just delete the fluid_cache folder and the bake is gone and you're ready for a re-bake. If you want to open the path manually, keep in mind that AppData is usually a hidden folder)
When it comes to the domain, yeah, that's its default behaviour. It's a little odd, but everything is in order.
Thanks a lot for the reply.
Hmm, I will give that a go and see what happens. I agree, it is odd, and it seems to be different to what I am seeing when looking at Youtube tutorials about fluid, etc (theirs just seems to work like you described).
Cheers!