r/blender•
0KCal

Basic, good, lighting set-ups

Hey

I am currently struggling a bit with getting my lighting looking top-class, in a scene, and while I understand the theory behind it all, I was wondering if there was a place where I could find some .blend files with really good lighting setups, so I can see exactly how it is done.

My lighting always seems to make the materials look a bit washed out (over-saturated, maybe?), and I never get the right, realistic, smooth and balanced lighting, that I see in so many really nice interior scenes, for example.

So, any and all help would be appreciated! I realise too that I could work my way through all this myself, but I wanted to see some examples of excellent lighting setups in .blend files so I can see how much I am, or am not, on the right track.

Cheers!

Posted Oct 27, 2014, 8:47 AM UTC

99
Isaac24•

You can use HDR images to set up lighting really fast and easy.

https://en.wikipedia.org/wiki/High-dynamic-range_imaging

2
0KCalOP•

How would I go about setting something like this up in Blender? I realise there must be a million tutorial videos out there, so ignore if this is too obvious of a question!

1
Epledryyk•

In the environment settings (this is for Cycles) set Color to Image Texture and then load up a .hdr image. You can fiddle with it using a Mapping node if you really want, but the defaults will get you started at least, and most studio lighting HDRs don't really have a specific direction

1
0KCalOP•

will try that out, thanks!

1
[deleted]•

[deleted]

0
mixxiie•

There's a lot of good ones over at blendswap, here are two of my favorites:

Studio Scene Pack

Grey Scale Gorilla Setup

2
0KCalOP•

wow nice one, thanks. will have a look at those and see what I find. cheers!

1
0KCalOP•

OK, I had a look at the Studio Scene Pack. Good examples in there, thanks.

Am I right in thinking that the big black shell around the lights are there purely to give the impression of the setup being a real physical studio, or do they serve any real purpose?

Also, all the setups seem to use Light Falloff, as the Emission shader strength setting... is this standard practice (I have no idea about all this...)

1
[deleted]•

[deleted]

1
cdbfoster•

a bit washed out (over-saturated, maybe?)

Sounds like the opposite of over-saturated. ;)

1
0KCalOP•

haha, you are absolutely right. unsaturated.

1