Daily Spell Discussion: Acid Fog

Acid Fog

School conjuration (creation) [acid]; Level magus 6, sorcerer/wizard 6


CASTING

Casting Time 1 standard action

Components V, S, M (powdered peas and an animal hoof)


EFFECT

Range medium (100 ft. + 10 ft./level)

Effect fog spreads in 20-ft. radius, 20 ft. high

Duration 1 round/level

Saving Throw none; Spell Resistance no


By the way... The effects created by this spell do not move with a ship, but they do reduce the speed of a ship moving through them to half. Source Skull & Shackles Player's Guide



DESCRIPTION

Acid fog creates a billowing mass of misty vapors like the solid fog spell. In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.


Complete Description

Note: The following is the text of the referenced spell combined as necessary to eliminate the need to read the referenced spell or mechanic. The following is not "core" content or wording and is subject to GM approval. It is not meant to change any mechanics, simply to eliminate the need to look up the referenced spell or mechanic.

Acid fog creates a billowing mass of misty vapors. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can't use sight to locate the target).

Creatures moving through an acid fog move at half their normal speed and take a –2 penalty on all melee attack and melee damage rolls. The vapors prevent effective ranged weapon attacks (except for magic rays and the like). A creature or object that falls into acid fog is slowed so that each 10 feet of vapor that it passes through reduces the falling damage by 1d6. A creature cannot take a 5-foot-step while in acid fog. Acid fog, and effects that work like acid fog, do not stack with each other in terms of slowed movement and attack penalties.

In addition to slowing down creatures and obscuring sight, this spell's vapors are highly acidic. Each round on your turn, starting when you cast the spell, the fog deals 2d6 points of acid damage to each creature and object within it.

Unlike normal fog, only a severe wind (31+ mph) disperses these vapors, and it does so in 1 round.

  • Have you ever used this spell? If so, how did it go?

  • Why is this spell good/bad?

  • What are some creative uses for this spell?

  • What's the cheesiest thing you can do with this spell?

Previous Spells:

Acid Arrow

Accursed Glare

Accept Affliction

All previous spells

Posted Jan 9, 2015, 9:03 PM UTC

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