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playerIII

Daily Spel Discussion: Accursed Glare

Accursed Glare

School necromancy [curse]; Level antipaladin 3, sorcerer/wizard 3, witch 3


CASTING

Casting Time 1 round

Components V, S


EFFECT

Range close (25 ft. + 5 ft./2 levels)

Target one creature

Duration 1 day/level

Saving Throw Will negates; Spell Resistance yes


DESCRIPTION

You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second guess its actions and attract bad luck. Whenever the target attempts an attack roll or saving throw while the curse lasts, it must roll twice and take the lower result. While you cast this spell, an ally within range of the subject can attempt an Intimidate check as a move action (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your caster level check to overcome spell resistance (if any). Multiple allies can attempt Intimidate checks; this bonus stacks.

  • Have you ever used this spell? If so, how did it go?

  • Why is this spell good/bad?

  • What are some creative uses for this spell?

  • What's the cheesiest thing you can do with this spell?

Previous Spells:

Accept Affliction

Accelerate Poison

Abyssal Vermin

All previous spells

Posted Jan 6, 2015, 7:44 PM UTC

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