Daily Spel Discussion: Accursed Glare
School necromancy [curse]; Level antipaladin 3, sorcerer/wizard 3, witch 3
CASTING
Casting Time 1 round
Components V, S
EFFECT
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration 1 day/level
Saving Throw Will negates; Spell Resistance yes
DESCRIPTION
You channel a fell curse through your glare. If the target fails its saving throw, it begins to obsessively second guess its actions and attract bad luck. Whenever the target attempts an attack roll or saving throw while the curse lasts, it must roll twice and take the lower result. While you cast this spell, an ally within range of the subject can attempt an Intimidate check as a move action (DC = save DC of this spell); on a success, the ally adds its own glare to yours, granting you a +2 bonus on your caster level check to overcome spell resistance (if any). Multiple allies can attempt Intimidate checks; this bonus stacks.
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Have you ever used this spell? If so, how did it go?
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Why is this spell good/bad?
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What are some creative uses for this spell?
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What's the cheesiest thing you can do with this spell?
Previous Spells:
Posted Jan 6, 2015, 7:44 PM UTC