Daily Spell Discussion: Acid Pit

Acid Pit

School conjuration [creation] acid; Level sorcerer/wizard 4, summoner 4


CASTING

Casting Time 1 standard action

Components V, S, M (drop of acid), F (Fine shovel worth 10 gp)


EFFECT

Range medium (100 ft. + 10 ft./level)

Effect 10-ft.-by-10-ft. hole, 10 ft. deep/2 levels

Duration 1 round + 1 round/level

Saving Throw Reflex negates; see text; Spell Resistance no


DESCRIPTION

This spell functions as create pit, except that it places a 5-foot deep pool of acid at the bottom of the pit. The pit has a maximum depth of 100 feet. Creatures who fall into the pit take falling damage as normal (the acid counts as a yielding surface), plus 2d6 points of acid damage per round spent in contact with the acid. In addition, exposed items carried by a creature in the pit may be harmed. Refer to Table: Items Affected by Magical Attacks (also copied here for convenience).

Items are affected one at a time in the order listed on the table, and must make Fortitude saves after 3 consecutive rounds in the acid or gain the broken condition. Objects with the broken condition (regardless of how they became broken) must make a Fortitude Saving Throw each round spent within the acid or be destroyed. The walls of the pit are quite slippery and have a Climb DC of 30.

Table: Items Affected by Magical Attacks

Order*Item
1stShield
2ndArmor
3rdMagic helmet, hat, or headband
4thItem in hand (including weapon, wand, or the like)
5thMagic cloak
6thStowed or sheathed weapon
7thMagic bracers
8thMagic clothing
9thMagic jewelry (including rings)
10thAnything else
* In order of most likely to least likely to be affected.
  • Have you ever used this spell? If so, how did it go?

  • Why is this spell good/bad?

  • What are some creative uses for this spell?

  • What's the cheesiest thing you can do with this spell?

Previous Spells:

Acid Maw

Acid Fog

Acid Arrow

All previous spells

Posted Jan 11, 2015, 8:06 PM UTC · edited

1121
Loading comments…